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DPI Wizard's post in Calculator is not working for me anymore. was marked as the answer
Then check what FOV you have in the config file %USERPROFILE%\Saved Games\Respawn\Apex\profile\profile.cfg and use that in the calculator.
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DPI Wizard's post in Enable calculation of Y DPI Multiplier in RawAccel was marked as the answer
For games that do support vertical sensitivity, it can be done like this:
https://www.mouse-sensitivity.com/?share=e7756780dc90962461fa741f8f8f112e
For other games I need to add a feature to the advanced output to enable this.
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DPI Wizard's post in What am I doing incorrect/misunderstanding about the calculator? was marked as the answer
You have different monitor sizes in your calculation. You are converting from 24 inch to 27 inch, and as soon as the monitor sizes don't match, the calculator will include them in the calculation. Unless you are actually converting to and from the same game using different variables (such as converting from one DPI to another etc), you can just select the "All" aim for the input game (instead of converting from "Hipfire" to "All") to get all the scopes. This way you can be sure all the variables are the same and correct.
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DPI Wizard's post in ADS FOV in older games was marked as the answer
I got the reverse thingy working a bit better now, and for the two numbers provided, setting it to MDD 148.5437% Power 21% matches it pretty good. Changed FOV's to vertical:
https://www.desmos.com/calculator/qskiuuqh4z
So using this, 40 would be 0.446, 10 would be 0.115.
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DPI Wizard's post in Searched, no relevant result; nvidia reflex FOV discrepancy was marked as the answer
Tested it now, and there's no change in FOV here. However, if you have set the FOV above 1.55 in the config file, changing any setting in the video page, like reflex, will revert it to 1.55.
Does it the FOV change back and forth every time you turn it on and off?
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DPI Wizard's post in Add support for Manifold Garden was marked as the answer
Added now.
PS, post request in the Game Request thread, it's a lot easier to keep track of them that way
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DPI Wizard's post in Generation Zero - iron-sights vfov was marked as the answer
Generation Zero is not added because it has a terrible amount of smoothing. For this reason analyzing any aim FOV accurately is also out of the question. While it could probably be somewhat estimated, it's kind of useless since the sensitivity is so inaccurate anyway.
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DPI Wizard's post in FOV of A.V.A Global may be able to exceed 90 was marked as the answer
Either you have over-layed the images incorrectly, or the client is different in Asia.
You should try to change the aspect ratio without changing view to get a correct comparison.
I just tried 1600x1200, 1920x1080 and 2560x1080 here, this is the overlay, and as you can see the horizontal FOV is the same in all of them:
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DPI Wizard's post in Apex 1.7 cl_fovScale was marked as the answer
Actually while the hipfire FOV stops scaling at 1.642857, the scopes continue to scale up until 1.7. So I've update the calculations and maximum FOV to support this now!
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DPI Wizard's post in formula to make a monitor size appear as another size? was marked as the answer
ChatGPT and math doesn't go well together unless you use a plugin
They use this equation as you suggested (but not with exactly 27 and 25):
Horizontal: https://www.wolframalpha.com/input?i=2560%2F(27%2F25)
Vertical: https://www.wolframalpha.com/input?i=1440%2F(27%2F25)
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DPI Wizard's post in Warzone 2.0 ADS Multiplier to Apex Legends conversion was marked as the answer
You forgot to mention your FOV, but what you have to do to match sensitivity to Legacy MW is to use a specific FOV for the Convert From game. Legacy MW uses MDV 0% and 65 hdeg 4:3 as the base, and with you having the multiplier set to 0.71, this means scale 71%.
So so use this setup, and just set the correct FOV for Apex:
https://www.mouse-sensitivity.com/?share=043ed1f7fb528671fe767b7cc6ba9250
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DPI Wizard's post in can i conver apex to apex? was marked as the answer
Absolutely, this work fine!
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DPI Wizard's post in You can use decimals in ULTRAKILL? was marked as the answer
I've replied in the game thread.
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DPI Wizard's post in Set distance for 100% MM was marked as the answer
You can't do it directly, but if you start with this: https://www.mouse-sensitivity.com/?share=f841456ba2a9f19e80648584759ed7e6 and adjust the sensitivity until you get your desired "X inches mouse movement" in the output you will get there. Then you can use this for all conversion with MDH 100%.
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DPI Wizard's post in CS:GO Sens to R6 was marked as the answer
Just change there and update the FOV, that's all.
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DPI Wizard's post in WPS Calculator issue on Q3 titles was marked as the answer
Sounds like maybe an issue with either your mouse driver loading a different DPI, or maybe some game setting you have modified that impacts the sensitivity (like m_yaw?). Are you using any mods to change FOV or something like that?
These games use the same "standard" sensitivity as CSGO etc, so it's a well known formula.
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DPI Wizard's post in Just wanted to say was marked as the answer
No problem, I hope you enjoy our service!
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DPI Wizard's post in Escape from tarkov Fov and Aspect ratio help was marked as the answer
This is what I assumed yes, with this you get 4:3 Stretched, to set up the calculator to match this, do like this:
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DPI Wizard's post in controller input lag please read was marked as the answer
It's not very normal or intentional by the developers of the game, but it happens in quite a few games. It's the same issue if you use a mouse.
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DPI Wizard's post in COD MW2 Sens to Siege was marked as the answer
Correct on the ADS. For best hipfire accuracy, use the config file calculation and set both the MouseYawSensitivity, MouseSensitivityMultiplierUnit and DefaultFOV based on the output from this:
https://www.mouse-sensitivity.com/?share=185fdd1e576e2de9925e1abea3b78d28
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DPI Wizard's post in Can someone make a sensitivity convert for the new game on roblox called Fiveduels? was marked as the answer
This is added now.
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DPI Wizard's post in Am i doing right? My Hunt Showdown Settings was marked as the answer
You have done it correctly. The FOV for ironsight is less than half of hipfire FOV, so the 360 distance is over twice as long. It might feel slow if you're used to turning around while ADS'ing, as MDH 0% is optimized for tracking a moving target. If you use ironsight while e.g. going inside buildings and turning around corners etc, 360 distance might be a better option. It all depends on how you play and what you prefer though.
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DPI Wizard's post in Apex to other games was marked as the answer
Correct, but depending on your preference, hipfire with MDV 0% will either feel very slow or very good since the FOV difference is so big. If it feels slow, stick to 360 distance instead.
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DPI Wizard's post in Converting aim labs by centimeters, keeps telling me it’s too high was marked as the answer
If you mean the fields with "Monitor Distance", then no. Just in this field:
Ps, check out the Instructions, everything is explained there
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DPI Wizard's post in finding out specific scope sensitivity when using mdv 0% was marked as the answer
Everything in your calculation is essentially already matched, they all have the same tracking speed.
If you want to match them differently to the 6x, set the 6x as the source aim with the sensitivity from the calculation, and set the conversion methods to what you want to use.