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heybg2

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heybg2 last won the day on May 16 2018

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  1. Also, I'm pretty sure the calculator doesn't take into account stretched resolutions. Essentially, since your stretching the screen, your sensitivity would feel faster in whichever dimension you stretch it.
  2. I mean, it makes the target 33% larger so it's significantly easier to hit your shots. The same goes for hipfire and ads, both are 33% larger. Also in Fortnite and some other games, it does not decrease the HFOV at all, in fact it increases the VFOV so you can see even more information.
  3. I mean a ton of pro players use it because it makes the in-game models larger and easier to hit, though it does make them move faster on your screen. I don't use it personally, but a lot of pros do.
  4. I don't think the calculators work for stretched resolutions, which I think he is using for CS:GO.
  5. Adjusting it in-game first worked, Thanks!
  6. I deleted Turn and Lookup, restarted the game and I still don't have those new values
  7. The fix isn't by Epic, it's user created.
  8. If you don't like how vertical sensitivity is slower, then try the fix. The instructions are here:
  9. The fix doesn't affect your FOV, it changes your vertical sensitivity to be the same as your horizontal sensitivity. In Fortnite, by default, your vertical sensitivy is about 42% slower than your horizontal sensitivity.
  10. Yes, I have. I don't have time to test it tonight, tomorrow I can.
  11. I think DPI Wizard said it was unchanged, not sure though.
  12. Does this mean that they changed the Y axis scaling again? https://www.epicgames.com/fortnite/en-US/patch-notes/v4-3
  13. Is 1.428751 correct for all aspect ratios?
  14. Is Aim Hero Vertical sensitivity 1:1 with Horizontal?
  15. Yea it's crazy how long I went fiddling around with measurements just to realize the scaling settings was affecting it lol. That makes sense though since all of the measurements for in-game for all my games matched up perfectly, but not for my desktop. Thanks for all the info though! If you didn't correct me, I probably would have just assumed the calculator wasn't working for me.
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