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Fish Gaming

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Everything posted by Fish Gaming

  1. DPI Wizard, Do you mind to add the new scopes from 0.14 once SPT's version comes out for you to use. I know there is a mod for 3.7.6 if you are wanting to sue that for the wilcox Boss and new Teng Scope.
  2. Thank you! Love how on top of everything you are! What fix was there for the smoothing?
  3. You can now change the FOV. They added with the primal update an additional FOV slider up to what looks like just 10 more so now you can be at 105. Needs an update to the FOV to make sure the calculations are still correct.
  4. I really hope after release they do! The number for my conversions are seriously off due to no config...
  5. Just to let anyone know that thinks the sens is fast make sure to exit the game and log back on for the settings to take affect.
  6. @stereo3D Just wondering how do you get the 3 * mouseXMultiplier since he gives an in game option that is suppose to provide the same 360 turn that you would need.
  7. @fortunate reee @Yuril3 How long ago did they make this change in sensitivity? @DPI Wizard are we able to still calculate each of the sensitivities? Before you used the ADS to get the Global Sens and then use that to calculate all the other values but how do we do it now because all sens require a global sens that isn't being calculated?
  8. Hello, I just bought this game and just wanted to make sure since it was updated a while back if everything still works the same as before. I also wanted to make sure I'm going about this correctly. So it appears from the calculator that when you ads you don't change your FOV at all? And you have to put in the global sens to get the ADS and then use that Global Sens to set your hip fire? Just wanted to make sure that was correct. Thanks!
  9. Okay so after the Christmas update today I have my mouse at 400 DPI, I've lowered the polling rate down below 500 to keep the packet loss from interfering with the sensitivity, and I have my hip fire at 1.4 with 90 FOV. But now the sens isn't even close to 20.3 inches/360 turn. My mouse pad is only 18 inches wide and the 360 turn is complete before even finishing the mouse pad. I turned it up to 1.5 and it is much closer than before. I am starting to get worried because I like my sensitivity to be correct and every time I get on a different game it seems like something the developers have done is changing sensitivity and I'm initially under the assumption it's still correct. Just wanted to check with others on the forum to see if they too have experienced any difference in the hip fire after the update?
  10. Were the scopes gone through again? I cannot find really any snipers with two levels of zoom. Not saying they don't exist but I either don't see them or I can't access them. I want to get the correct sens and one of them feels tremendously fast while the other is okay. Don't know if that is just how the game feels or if the scope values are not completely correct.
  11. Can anyone please tell me what the FOV is for the different scope values?
  12. okay I just want to make sure I don't have this file. I went to my file explorer and typed %localappdata% and then under the Unreal Engine folder I see only numbered files such as 4.11, 4.12 ect. Is this what I am suppose to be seeing? How skewed of aiming will I get if this ini file is messing with the aim? Thanks for the help, Talmadge
  13. how the unreal engine bug been fixed by Kovaak with their 2.0 Meta update?
  14. Can anyone add ADS sens to this game or at least give me the FOV for the different scopes? Thanks Talmadge
  15. Hey I just wanted to check back in on this game to make sure nothing has changed. I took my base game and the calculator stated that if I used 950 DPI with 1.4 hip and 9.9 Eye of Reach I would get the 44 inch 360 turn. I used a ruler on my mouse pad and with the correct dpi change the scope 360 turn was way off. I can link the picture of my conversions to see if I did anything wrong.
  16. Thank you so much for updating this and for also adding ADS! I did find finally out that the \ button was the one to open the console up but how do you change that keybind and is there any list of working console commands? For the ADS sens how do you add that as separate and it not override hip fire sens? Lastly I have notice that after each match the sensitivity settings are reset. Is there any reason this keeps happening? THanks for the help guys!
  17. way behind on this timeline of messages but would love to have the ADS sensitives for the different scopes for this game! please!!!
  18. Drimzi, So I know I'm am WAY OVERDUE to this thread but I wanted to ask specifically on this post. I have read all your other posts and I understand your point. Just a couple questions on this. So I play a slow sensitivity for hip fire where I can be accurate in games such as CSGO for hip fire but when converting from the hip fire at 0% the ADS values, of course from being based on the hip fire, are tremendously slow and I can't track targets at all. Up to now I have been using the same game (siege) using monitor distance match at horizontal auto % match. I have converted my hip fire with 360 distance, but for my ADS I have been using a sens that I've grown comfortable with from Siege. It gives me 36.0472 inches at the acog's 49.46 FOV (original FOV 83). This Sens is what I convert from for all ADS also at auto % match on monitor distance horizontal. This way I have attempted to maintain the original point you had where the sensitivity is universal as much as possible but where I can also use it since it's too slow basing it off of hip fire. Do you see issues with this? I ask you because you understand the math portion clearly more than I do and I want to know where this method of converting could go wrong. Also extra piece of information that is needed is siege is at 83 Vdeg (115 Hdeg Res) but most all of my other games are at 102 Hdeg Res. There are two I play a lot that are 90 in TPP as well. Any advice on TPP from FPP? Thanks for the advice, Fish Gaming
  19. Just wanted to ask after reading the note on the game for the negative acceleration I'm getting mixed results online for how to fix this. You say to have a low report rate. Do you mean lowering the polling rate of the mouse? and if so how do you test it to make sure you lowered the polling rate enough? Some Sites have said to increase polling rate though to help with negative acceleration so I figured I would just ask you to know for sure.
  20. Just also chanting with the crowd, please add the scope values. They now have multiple different scope sensitivities as well as a zoomed scoped sensitivity scalar.
  21. Thanks Wizard!!! You're always on top of this! One of my best investments ever for games!!! Thank you again for all your hard work!
  22. wanted to add to this thread, I just bought this game and want to play it but the sensitivity that is converted in the calculator is too fast. Needs to be looked at again.
  23. just one question at the moment on the aim trainer, why is there a separate value for the x and Y axis? I normally play 1:1 ratio on all of my games so the x and y axis are the same sensitivity. Does this aim trainer not work the same? Thanks for the help!
  24. thanks that would be awesome! Yeah with the ADS FOV I would be able to use another game's FOV that matches to find out my 360 turn and could use that as a rough conversion process.
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