Jump to content

sidtai817

Members
  • Posts

    13
  • Joined

  • Last visited

  • Days Won

    1

sidtai817 last won the day on July 27 2018

sidtai817 had the most liked content!

Recent Profile Visitors

852 profile views

sidtai817's Achievements

  1. DPI Wizard, any chance that you know/have tested the FOVs of scopes in Blackout?
  2. Yes indeed the the VFOV is the same across different aspect ratio. You see more horizontally at the same FOV number in game, if your aspect ratio allows it. However, at the 70 FOV set in game, it feels like mid 60s in VFOV in BF4. Definitely not in the 50s. But it is just my feeling.
  3. I have recently discovered and understood the math behind viewspeed v2, which is the sine ratio, and I find it very comfortable. IMO sine ratio really captures the perceived sensitivity on screen. In addition, from what I have read, for viewspeed v2, the radius of the arc crosses the VFOV points, i.e. the top and the bottom of the monitor. It might work for some people who sit at a certain distance at the monitor, but I believe the calculator would be more complete if a percentage monitor distance variable is added for where the arc crosses, just like monitor distance for the tangent ratio. It could be based on HFOV, so 100% represents the arc crossing the monitor on the left and right edge, which is consistent with the percentage of the monitor distance in the tangent ratio. The result is that people can customize it based on how far they sit from the monitor. Another interesting fact of the sensitivity curve for sine is that it tracks really similarly to that of the tangent ratio, just with a different monitor match distance. I have plotted graphs on Desmos to verify that. For example, the curve of 56.25% distance sine ratio, which is 100% of VFOV, almost overlaps with that of 70.3125% distance tangent ratio, which is 125% of VFOV. I can use 70.3125% monitor match to obtain sensitivities for 100% VFOV sine ratio matching with very little deviation. Personally I am using 129% VFOV matching, which corresponds to 103% VFOV sine ratio matching.
  4. Hmmm at the beginning I have it set to 73.33 in game, which is 55VFOV according to the calculator. But it feels nothing like 55VFOV. Even lowering it to a minimum of 70FOV in game feels like it is way wider than 55VFOV.
  5. ohhh okay I think I get it now. So the point is that we have chosen to project vertical lines as straight instead of horizontal lines as straight (we have to pick one due to projection of a 3D space onto a 2D plane), if we are using monitor match, it applies on x-coordinates irrespective of y values. However, MM does not apply in the y-axis unless x-coordinate is 0. Therefore, choosing MM values other than 0% is going to lead to inconsistencies in y-axis when snapping to targets not aligned to the line x=0. I hope I am understanding this correctly.
  6. You lost me on this post; although I have engineering background, visualizing 3D space is not my forte. I would appreciate it if you can give a more easy-to-visualize explanation. Specifically the relation between mouse movement and the parabola/hyperbola concept.
  7. I see a lot of members here asking about the optimality of MM%, but from their question I see them claiming that they play with different FOVs in different games. That shows they, and possibly a lot of the "layman" non-nerds, do not understand that the preface of using MM% is that FOV is setup correctly with respect to your monitor size and seating position. If one plays at different FOVs in different games, at the same MM% the sensitivity as well as perception of sensitivity is going to differ, and IMO there is no point in using any MM methods. I think they would be better off picking a sensitivity multiplier and have it divide the 360 distance, then converting it back to ADS sensitivity. The point of this is to say that people need to stick to one FOV across all games in order for the MM method to be useful across them. On the side note I play with 55VFOV across all games, with 0%MM and a 0.77 ADS multiplier on top of that.
  8. I prefer to adjust my sensitivity based on what I see inside the scope, not outside. Now I just need the factor for when cl_zoom_sensitivity_fov_scope 1. At least I can optimize my sensitivity for one magnification level.
  9. Okay I did some testing and found that irons, red dot and holo scales with your FOV, and there are two sets of magnification. For everything except Mosin, M40 and pistols, its 1.56x. For Mosin, M40 and pistols, it is 1.19x. For everything at and above 2x, FOV is fixed and independent of your hip FOV. Due to the game using the 4:3 FOV convention, I would bet that they are using that FOV for scopes as well. In terms of 4:3 FOV in degrees: 2x: 46.8 3.4x: 33.5 4x: 28.8 7x: 18.8 8.7x: 17.2
  10. Okay I have found that the settings suggested by octiceps only scales your sensitivity based on FOV outside your scope. And for sniper rifles the FOV outside the scope is the same as that of a pistol, while for assault rifles the ADS FOV for irons, red dot, and holo is lower than that of the sniper rifles, even they are using the same sight. Also, when cl_zoom_sensitivity_fov_scope 1, it applies a constant slowing factor to the sensitivity, instead of a scope specific factor. And my guess would be that the scope sensitivity setting also affects all zoom levels at and above 2x equally. I am quite disappointed because I am coming from Battlefield where Universal Soldier Aiming applies a different factor to match your monitor distance based on your FOV and the scope FOV.
  11. I have just tried your settings and yes it feels very much like the 75% monitor distance scaling. Thank you very much. I at first did not understand that because you said it was 1:1 scaling, I was thinking of 1:1 360degree distance scaling, which I definitely do not want. It would still be good to find out the values for each magnification and FOV though, for academic purposes.
  12. I am going to try it out soon and use my own calculated values, but one problem I'm thinking of is the different zoom levels of scopes, even iron sights have different FOVs between pistol irons and assault rifle irons. Edit: Also thinking about it, I need the actual VFOV values to calculate the 75% monitor distance right?
  13. Any updates on Insurgency/Day of Infamy? I have been looking for the ADS and scope scaling for a while but can't find anything. I want ADS to match the monitor distance.
×
×
  • Create New...