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jabbothehut

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Everything posted by jabbothehut

  1. No problem dude! Hope it works out for ya! Most important is to stick with it tho and train it effectively!
  2. Yes I have. Took me months of experimenting and going nutty over it but I'm petty sure I've found a method which works since I am using the same sensitivity for games like battlefield, doom, csgo, rainbow six etc....... I tried to use impulsive's guide on csgo (put a bullet hole on wall and try and try to keep xhair on target while strafing) but found that there was too much bias in that there is no set feedback as to how well you are keeping your xhair on target so I decided to use a different method. First of all download csgo and the map "sensitivity finder" - http://steamcommunity.com/sharedfiles/filedetails/?id=439365028 Next stand at the back of the map facing the moving block (you will see once you download this) and hold mb1 while tracking the block. The blue block will rise according to how well you are tracking. To do this be extremely conscious of how you hold your mouse. It needs to be as naturally relaxed as possible to simulate how you would subconsciously hold it. Lower the sens until you cannot feel the little "Shiver" in your wrist if that makes sense. This shiver is due to your muscles not having enough control over the movement (similar to trying to do a core exercise at the gym and not being strong enough at first). This may be surprisingly low and feel unnatural at first but fear not. Once you have that sensitivity (will probably be lower than expected as previously mentioned) you need to train yourself to use your arm a lot to move and fight off the natural habit of the body to use your wrist for everything. Will feel like aids at first but you will get used to it and aiming will become significantly easier. Bear in mind that I do not know how foolproof this method is but it has worked wonders for me (shooting up to 35% accuracy with the automatico on bf1 now if that means anything to you). Give it a shot and see how it goes! Good luck!
  3. Yeh I noticed the added zoom! That's why it felt wierd. Tried to match the sights up by amount of pixel change. Seems to work a whole lot better even though it was a rough calculation.
  4. Ok so lately I've been playing bf1 with scaled ads (so that fov remains the same when you ads) as well as dirty bomb and doom (games where you dont need to ads) all with the same fov. I went back to bf4 and rainbow six siege and noticed that even if I used viewspeed, to match the zoomed ads to hipfire movement, it still felt oddly fast and unnatural when aimed down sights. Am I doing something wrong or is this normal due to the fov being different and the brain being used to my regular fov and thus over compensating?
  5. Is there any chance of adding the red dot sight zoom for crysis 3 since there is a zoom sensitivity slider in the game?
  6. Hi wizard! Is there any chance that viewspeed for the scopes could be added? Would be amazing!
  7. So I usually play csgo on a 24inch 1920x1080 144hz monitor with windows 10 installed with my mouse at 3200dpi (very low ingame sens and raw input on). When I swapped to my 17.5 inch laptop with a 1600x900 60hz display running windows 7 I felt like the sensitivity was lower on the laptopalthough according to viewspeed calculator the sens should remain the same across the two. My mouse is an ec2-a so there are no drivers needed so no customisation there. Is there a known issue with dpi across operating systems being inconsistent? Does screen size affect the sens across native resolutions on different sized monitors? Or is all this inside my head? Any help on this would be amazing!
  8. Thanks for all the info man! Yeh I did notice that when ingame the 900p speed felt slower but at the same time "natural" if that makes sense? I'm back on 1080p in 2 weeks but in the meanwhile playing at 900p for that duration shouldn't affect muscle memory "too much" then if what you say is true.
  9. Doesnt viewspeed just outclass match screen distance in every scenario then if you are trying to achieve a 1:1 sens "feel" across all fov's then? Would you only use screen match distance if you are used to other games that use the matching distance for their scopes and are trying to convert this across to another game?
  10. Thanks man. This is csgo where FOV doesnt change across the 2 monitors so I'm guessing it's all good in this aspect. EDIT: Nevermind looked at the hfov and vfov in the calculator and both remain the same across both resolutions so would indeed not change. Thanks again dude!
  11. Would going from a 1080p monitor to a 900p monitor affect sensitivity? I would assume not since they are both 16:9 but correct me please!
  12. Yes apologies! I was tired and just woken up when I wrote my thanks! Thanks to everyone who contributed to figuring this out! Aiming has never felt better
  13. Did it all this morning and figured it out using Joshua's methods on page 2! Didn't want to wait because got obsessed with figuring this out . God it feels amazing! I just wish now that Rainbow Six Siege let you finetune the sensitivity for each scope :'(. Thanks for all the help on this Joshua and Mr Wizard
  14. Could one use the methods posted earlier to work out 3d fov - 3d fov speed conversions? Would love for this to be possible!
  15. allowing us to convert from 3d fov to 3d fov would literally make my year!
  16. I know many games use 75% screen distance as their standard but it still doesn't really feel right. Does anyone have some insight as to what the best screen matching distance would be between fov's in their personal experience? All mathematical explanations are welcome. The more in depth this is, the better!
  17. thanks! that's the one! just realised how simple the calculation was
  18. Title says it all. Anyone know how the setting? Would be greatly appreciated!
  19. I've got the 2 different multipliers saved in a text file and I swap them depending on what I feel like playing that day. Good thing about using the rds multiplier is that you can pretty much use every gun in the game no problem with red dots or irons but unfortunately using the acog feels too fast. So far at 100% screen matching the sights feel great but it is annoying being so restricted. I really hope ubisoft implement separate sensitivity sliders sometime
  20. I don't think you can since the scopes are all hard coded into the xfactor aiming setting so changing that value will change the values of all scopes giving them different feels to each other. What I did was match my screen distance for my most used scope to 100% (most people recommend 75% but 100% felt a lot better for me). and set the xfactor value as the number needed to do so. Work it out for both irons and acogs and then swap the value for which ever scope you feel like using the most that day. It's shit and limited but it won't change until ubisoft implement a separate sensitivity slider for each optic like in bf1. Edit: If you don't understand what I mean then just let me know and I'll walk you through how to do it!
  21. If i wanted to match at 100% screen distance on bf1 I would set the coefficient to 177% right?
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