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Stavrogin

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  1. Thank you so much for your answer. Very interesting, how did you manage to find this formula?
  2. I can't figure out how FOV works in Apex Legends. I know that the game rounds the FOV value before calculating the sensitivity. But I can't figure out in what units the game shows the FOV value on its slider in the settings. For example, if I set the FOV value to 105 Hdeg4:3 in the calculator, the calculator will give me a multiplier of 1.500000, but if I enter this multiplier into the game config file, then when I log into the game, I will see the value 106 on the slider. Thus, I can't figure out which of the FOV values to trust when converting, for example, to Apex aim trainer. If I convert using the value 105 Deg (multiplier 1.500000), then going into the game I see that the FOV is not 105 as it should be, but 106!
  3. Thank you very much for your answer. I've got one more question. If I set the FOV multiplier in the calculator to 1.371429 then the calculator shows that this is equivalent to 96.000030 Hdeg 4:3. But at the same time, in the game, the FOV slider shows 98. In what units does the slider in the game display FOV? Thank you.
  4. I'm trying to convert sensitivity in hip fire to ADS and getting strange results. Why do I get the same values when converting from apex aim trainer hip fire to apex legends ads and from apex legends hip fire to Apex legends ads. But at the same time, I get different values if I try to convert apex aim trainer hip fire to apex aim trainer ads? This is very strange, since the FOV values in hip fire and ads are the same in these games.
  5. The drop-down list with games does not open if i am authorized on this site. I do have a paid subscription. If I'm not logged in then everything works fine. What could be the problem?
  6. @fortunate reee But if there is no benefit to using stretched screen resolutions, why would the vast majority of Rainbow 6 esports players use 4: 3 stretched? They explain this by the fact that the models of opponents become wider and easier to hit. In addition, when the field of view decreases, there is a feeling of claustrophobia, and the general slowing down of the character's movement, when using an extended screen resolution, such a feeling does not arise. What do you think about this?
  7. but how does this affect horizontal sensitivity? Is it the same as changing FOV?
  8. KimiNoKataware Can u please explain what happens when we play stretched resolution?
  9. empirically, I found out that if we multiply the Zoom Sens Multiplier obtained from the calculator when calculating by the monitor distance vertical 0% method by 0.75, then we get the multiplier value just giving the sensitivity that the game sets in the Zoom Sens Auto Scale mode. What could be the reason for this phenomenon?
  10. The game indicates this formula in the tooltip to the Zoom Sens Auto Scale checkbox, but it obviously does not calculate using this formula. I don't understand what the scenario has to do with it, it is noticeable in all scenarios when trying to convert the sensitivity of a hip fire to ADS.
  11. Are you sure? Because when i make a convertion in calculator i get differen result (a bit faster)
  12. Can u guys tell me what method of convertion uses Kovaak when Zoom Sens Auto Scale option is ON? It says that the formula is tan/(zoom/2)/tan(hip/2) How can i simulate it in calculator?
  13. Is Vdeg in Rainbow 6 the same as Vertical (1:1) in Kovaak 2.0?
  14. If I use stretched resolution do I need to compensate for the vertical sensitivity, and if so, how to calculate the exact vertical sensitivity value for the stretched resolution. For example, if I use H6V6 in Rainbow 6 16:9 native, then when I switch to 4:3 stretched, what sensitivity should I set? H6V7? or V8? how to calculate the exact number?
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