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Posts posted by Springfield1903
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I'd like to know as well since there's not really a 1 solution answer lol
What I've gathered from some threads, is to basically use monitor distance - vertical and leave it at 0 or simply picking Jedi's trick vertical. But for me it feels "too slow" and really have to drag my mouse around.
What I do is play around with either MD-V set to 177.78 or 133.3333
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I'd like to know as well why 0.8, I've read some threads where people recommend 0.1 to be more precise
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Would you mind sharing your current convertion settings?
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Do you guys know how to turn it off?
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2 minutes ago, DPI Wizard said:
Correct, games like this are unfortunately so controller focused that any issues with mouse and keyboard gets basically no priority.
The calculations you get from the calculator are correct for the base sensitivity though, I can see this very clearly in the data. But the random acceleration throws it off completely in certain cases, so it might feel completely off
Damn, thanks bro
I guess we mouse players are second class citizens in Halo infinite :<
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1 minute ago, DPI Wizard said:
You are correct, here it is the windowed borderless that works correctly, while unchecking it makes it unstable. But I suspect this is a bit dependent on your setup, so if you get random acceleration when windowed borderless I think it's just the same bug as I get when it's windowed.
Here's a video of the issue, every time the camera spins here the same script is executed. So as you can see it does first almost two turns (accelerated), then one turn exactly (which is correct), then almost two again (accelerated), then one exactly (correct).
So basically it's up to the devs to fixx it?
And knowing 343 Industries that's not very likey... -
Just now, DPI Wizard said:
This might be depending on your setup (hardware/software), but here I get a lot of random acceleration when the game is not in fullscreen.
Are you in windowed or fullscreen? If you still get this in fullscreen I think it's down to an issue with the game unfortunately.
The game doesn't have proper fullscreen support
It only has windowed borderless
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Even if you have it disabled in settings, acceleration is still present
Is there a config file / value I can edit somewhere to completely remove it?
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Just now, Pherall said:
Windows pointer speed relates the that 'some' distance moved for each count mentioned in the prior question. The reason 6/11 is accepted as the right setting for gaming is that here the multiplier for that 'some' distance is 1, and 1 x anything is itself so this means the data coming from your mouse to motion in non-raw input games is as if windows wasn't messing with the data (even if it is still adding a slight delay/packet loss which is why raw input is the better option).
But 6/11 isn't the ONLY correct option as lots of places seem to state: here is the list of acceptable ones (this post has further correct options but they involve registry edits).
Control panel notch:
- 6/11 --> 1x count multiplier
- 4/11 --> 0.5x count multiplier
- 3/11 --> 0.25x count multiplier
- 2/11 --> (1/16)x count multiplier
- 1/11 --> (1/32)x count multiplier
Why are these valid options? Well you can multiply all the multipliers by a integer to get back to 1x because they're all fractions in the form 1/n
What this means practically is that even with these options you'll never miss an equivalent spot where 6/11 would be correct, so no skipping.
This means if you use a higher DPI for games to be more precise (skip less angles) but it means your desktop sensitivity feels too high for you, you can chose one of these options to get it back to a desktop sensitivity you'd prefer.
Thank you so much, for the longest time I thought 6/11 was the only valid option
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Hey guys, I switched to 1600 dpi, I like how it feels in games but it's a little too fast in windows, would it affect games if I lower the speed in the windows mouse settings?
Thanks
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If his scope sens was 1.0 would the scale % be 100?
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Just now, Springfield1903 said:
Hey excuse me,, is this feature still a thing?I tried typing auto but it basically registers it as a 0 monitor distance
nvm it worked
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Does that make sense?
As in moving the same distance when you're ADSing/ scoped-in compared to hipfiring
I know there are a lot of variables and that many people suggest using MDH at 0% but that makes it feel way too slow for high magnification scopes (mainly sniper scopes)
https://www.mouse-sensitivity.com/?share=fc2a355f137182be854b7c2f4f321ce9
I'm trying to convert from Valorant to Insurgency sandstorm and I REALLY have to drag my mouse around when I'm using 3.0X, 7.0X scopes
Any suggestions are appreciated
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On 11/26/2021 at 9:30 AM, KODa said:
Try MDH 100%, MDV 133.334% or MDV 100%.
These are the most common ones, which you've been accustomed into if you have played without changing the ADS multiplier in first person shooters. It's mainly these and 0% that developers choose for their games.
Man, this really helped me with halo infinite. Thank you so much
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neat, I'll give these a try
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I usually roll with:
Which works fine with halo and squad for instance, but for other games where there are different scope magnifications/zooms it feels too slow and I can't really keep my aim on target (Like insurgency sandstorm, where I set scope MDH to 100%)
I know maybe there's no way to perfectly match hipfire with scope/ads 1:1 to make it so I move my mouse the same distance but any suggestions would be greatly appreciated
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I select monitor distance horizontal as the calculation method for scopes but they never really feel the same as ADS/Hipfire
I'm having problems with COD cold war where sniper scopes feel wayyy too slow and I have to drag my mouse a lot.
Would appreciate some tips, thank you
Attached a picture of my calculation settings just in case
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3 minutes ago, DPI Wizard said:
I think the best might be to convert as you usually do and try to "ignore" the outside view of the scopes. The issue is probably that you react to how the world is moving outside of the scope, and it seems to move too slow, but the movement inside the scope is correct.
That could be it. But when you ads with high magnification scopes the recoil increases to like 20000%
I'll play around with configs a little more
Ty DPI Wizard
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24 minutes ago, DPI Wizard said:
Yeah, it's probably down to the way the scopes work.
oof
Do you maybe have any suggestions to make them ''feel'' as close as possible to hipfire?
Are the conversion (Hipfire/look - Windows 2D etc) correct?
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Oh I also had scale sens with FOV on
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I was using view distance horizontal for a long time but I kept changing them, so I played around with them for a bit and came up with these settings (see pic attached)
I read on another thread about setting ads to 360 distance, so I did just that. While it helped a little, it still doesn't feel right.
Best thing I can do is match the look sensitivity (hipfire) and ironsights, but the reast of the scopes feel way too different and slow
It's like the only game I've been having trouble making conversions
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Yeah, I'm having trouble trying to match all the scopes to the speed the mouse moves when I'm using ironsights if that makes sense.
The conversions are always too slow and don't feel quite the same.
does anyone have experience with this game?
ADS to Hipfire newbie
in Technical Discussion
Posted
Would you mind sharing your settings so us brainlets can use as reference?