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sonorciff

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  1. Like
    sonorciff reacted to Quackerjack in Apex Legends   
    Yes. 👍
  2. Like
    sonorciff reacted to Quackerjack in Apex Legends   
    If you want 0% mdv or mdh in apex legends you don’t have to change anything it’s the basic value 1.000000 or in your case (fov rounding from the game) 1.004245. And no you don’t have to set this value for all scopes. In this case it doesn’t matter. 
  3. Thanks
    sonorciff reacted to DPI Wizard in PUBG: BATTLEGROUNDS (PlayerUnknown's Battlegrounds)   
    Ok, the m79 and the Panzerfaust are the same.
    Added the VSS now
  4. Thanks
    sonorciff reacted to DPI Wizard in PUBG: BATTLEGROUNDS (PlayerUnknown's Battlegrounds)   
    Just to clarify here, this is for PUBG specifically, not in general. Most games have the camera in the center of rotation, but for Unreal Engine 4 games is quite common to have it slightly in front.
    What did you compare it to?
    These are all unique actually, so I've added the Win94, crossbow and P90 now.
  5. Like
    sonorciff reacted to DPI Wizard in PUBG: BATTLEGROUNDS (PlayerUnknown's Battlegrounds)   
    Correct, and in first person the camera is always in front if the center of rotation, even in hipfire as it is where your eyes would be.
    I made a comparison between the UMP and the Tommy gun now, by just moving forward a tiny bit you can see that the FOV is the same:

    It's such a small change that I doubt it.
  6. Thanks
    sonorciff reacted to DPI Wizard in VALORANT   
    Correct, updated it now
  7. Like
    sonorciff reacted to DPI Wizard in PUBG: BATTLEGROUNDS (PlayerUnknown's Battlegrounds)   
    The LastConvertedSensitivity value is no longer in use, so I removed it to simplify things a bit. I've fixed the copying issue now.
  8. Thanks
    sonorciff reacted to DPI Wizard in Call of Duty: Modern Warfare (2019)   
    1. Legacy will lock the scaling to a base FOV of 65 Hdeg 4:3, and scopes will stay the same regardless of your actual FOV settings. Legacy was previously broken in the game where the coefficient was applied when legacy was on, but it's fixed now so I will add support for this again.
    2. Gradual is the most intuitive yes, the others can result in a sudden sensitivity increase or decrease.
    3. Both methods will work with the selected matching method, which one is most preferred I'm not sure.
  9. Like
    sonorciff reacted to spyder256 in Halo: Combat Evolved   
    Could the calculator be updated to work with the Halo Mouse Tool v7?
    The calculator has minimum of 1 where the tool can go as low as 0.01.
  10. Like
    sonorciff reacted to DPI Wizard in Feature request: Please add ability to convert multiple games simultaneously   
    The issue with this is that every game potentially need some input (FOV, special options, multipliers etc), so the whole layout needs a redesign to account for this.
    It is on the roadmap to allow for this, however no ETA yet.
  11. Confused
    sonorciff got a reaction from zdfgzdfg in Apex Legends   
    Sorry, but can you explain why 1.240857? Assuming the scale is a multiple of 70, and Overwatch's Hdeg Res is 103, shouldn't the multiple be more like 1.2376?
  12. Thanks
    sonorciff reacted to DPI Wizard in Apex Legends   
    You are correct, was a small error there
  13. Like
    sonorciff reacted to DPI Wizard in Overwatch 2   
    Definitely, the formula is a lot simpler than that.
     
    The sensitivity scales linearly with FOV (for scoped, not for regular FOV), so it is simply 51/103=49.51. So by setting the relative aim to 50, you are effectively doubling the 360 distance, but since the FOV is half, the crosshair will cover the same 2D distance
  14. Like
    sonorciff reacted to DPI Wizard in Unreal Tournament 2004   
    It shouldn't affect it at all. If you have 20 cm 360 distance, that's only 2 mm. I can measure it, but you probably can't feel it
  15. Like
    sonorciff reacted to DPI Wizard in Unreal Tournament 2004   
    Not bad at all, less than 1% IIRC.
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