Jump to content

Search the Community

Showing results for tags 'horizontal'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Calculator & Converter
    • Supported Games
    • Unsupported Games
    • Technical Discussion
    • Feedback, suggestions and bugs
  • General
    • General Gaming Discussion
    • Hardware
  • Off Topic
    • Off Topic Discussion

Product Groups

  • Converted Subscriptions
  • Subscriptions
  • API Access

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 3 results

  1. I'm hoping someone here can please help me with this I play BF4 and CS:GO at 16:9 / 1920:1080, and I have matched mouse sensitivities for both games. However, I am not sure which FOV to set in BF4 to make it identical with CS:GO... In BF4, do I set my FOV to: 74 Vertical (90 Horizontal), OR 90 Vertical (106 Horizontal) in order to match it with the CS:GO default FOV? Ultimately, I want my hand 'muscle memory' when playing CS:GO to be identical to BF4, and I know that FOV does effect sensitivity. I'm hoping DPI Wizard or any other wizard/ knowledgeable respondent can please help me Thanks a lot guys! P.S - I have Uniform Soldier Aiming set in BF4 which makes ADS sensitivity identical to hipfire sensitivity for those who were wondering...
  2. Ive been using this calculator for a few months now and ive been trying to figure out how to properly convert ads sensitivity from one game to another. From what I understand, hip fire to hip fire between games is best converted using the 360 degree distance setting. Like I did below for RS2 to RO2. However, when I tried to learn how to do this for ADS to ADS between games I was confused between vertical/horizontal distance, 360 distance, etc. I understand the basics like horizontal distance is only viable when measuring across the equator since measuring at other points would lead to distortion. Same for vertical I guess. If im correct the reason you can't use 360 distance to convert from ADS to ADS is because the ADS FOV values are different between games? For example in RO2 ADS FOV is 52 while ADS FOV in Rising Storm 2 is 57.492909. Although even this is confusing because if I match up ADS to ADS with the 360 distances match i have the same turn amounts for both games in ADS. And isn't that what I want? Same amount of mouse movement between games? From what I have read on forums it seems that 0% vertical distance is the best but im not exactly sure why this is. And if so, would using 0% vertical distance be a good way to convert from ADS to ADS between games? Below I posted a second image to see if I did the ADS to ADS conversion right. Sorry for rambling but I just really need someone to explain this to me in a clear way because it seems the more I try to understand this stuff the more confused I get.
  3. So, while we wait for a PUBG-slider like on Fortnite this guy here released a little program to change the sensitivity (as you probably have seen mentioned on the calculator, and in the comments, that guy and me, were talking about how to get the X/Y sens to more like 1:1, bear in mind that it's not a perfect 1:1, but still it's pretty close. Enjoy!
×
×
  • Create New...