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Found 3 results

  1. So I've been trying to figure out what the CM/360 of an old shooter I used to play was. The game was called Alliance of Valiant Arms (it's not online anymore). I still had the settings saved, but after inputting the values I noticed that changing the aspect ratio impacted the CM/360. Changing resolution but keeping the aspect ratio was fine though. Is that intended? I tried many of the other shooters I play and for none of them it seems to be the case that aspect ratio affects this. Now I'm just confused.
  2. I use 1810x1018 w Black bars to get an effective 106.26° Hfov in Overwatch, and I was wondering if I need to also adjust the scoped sensitivity in order to get 0% Monitor match as the black bars are still present when scoped in. I used the Geobra calculator linked in the Conversion method guide and set fov B to 51° the Hfov of Widowmakers scope and then moved fov A until the resolution matched the already set 1810x1018, giving me an actual scoped fov of 53.65°. Is this the correct method to find what my effective scoped fov is ?
  3. G'day G'day, So I've recently switched from 1920x1080 (Native) to 1279x1080 stretched resolution on fortnite. I understand the horizontal field of view is the same, and this is clamped. I'm getting slightly larger vertical field of view. I also understand cm/360 is the same, and that technically the angle per mouse movement is the same. The thing is, it FEELS different, and i know that is because there are more pixels moving on the screen when you stretch it. However, wouldn't this FEEL need to be accompanied with some sort of change in sensitivity to make it feel natural and where it was at before? I don't seem to be hitting my flick shots as easily (could this be because of the change in vertical field of view?) The other question is since the VERTICAL field of view has changed, shouldn't I change my in game y sensitivity to accommodate this? If yes, how do I calculate this increase/decrease? Any help/discussion is appreciated!
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