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Robin Hood - Sherwood Builders

See the game notes for instructions on how to reduce smoothing.
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Gas Station Simulator

See the game notes for instructions on how to disable smoothing.
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Mortal Shell

See the game notes for instructions on how to disable smoothing.
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Incursion Red River

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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ONCE HUMAN

Hipfire added, more aims to come. See the game notes for instructions on how to disable smoothing.
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1v1.LOL


DPI Wizard
Browser royale added.

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23 minutes ago, DPI Wizard said:

1v1lol.jpg.336ac75982bf9aea884d60495fc15

552.png 1v1.LOL - Hipfire
Location:
In-game
 
Controls
Sensitivity 1
Minimum:
Sensitivity X 1
Default:
Sensitivity X 28
Maximum:
Sensitivity X 100
Notes:
Set Sensitivity Y to the same value as Sensitivity X.
Default FOV:
Field of View 80 | Horizontal Degrees (16:9 Base)
FOV Notes:
FOV is locked and not possible to change.
Affected by:
FOV: cross.png
WPS: cross.png
Engine:
WebGL
Added:
2020-03-23

image.png.9fd1d9f5dfa2586ac33424e4fd939bf2.png ngl this had me laughing for a second

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  • Wizard
7 hours ago, SquareHead said:

what do you do with the targeting sensitivity

Would anyone be kind enough to convert it for me ?

When aiming (targeting) the camera only moves closer to the character. There is no FOV change, so leaving the targeting sensitivity at the default 100% will maintain the exact same sensitivity as hipfire.

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@DPI Wizard

Not "WPS affected" for a webgl browser game?
That has to be a fault because it's not possible to read out the clients WPS settings and adjust your sensitivity calculations by it.

While google with there Chromium based project is working on RAW mouse input support I don't believe it is in place already, maybe on Canary.
But it's not supported on Firefox or Edge for that matter.

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  • Wizard
6 minutes ago, Bernd Matthys said:

Not "WPS affected" for a webgl browser game?
That has to be a fault

Was an error indeed, updated it now 👍

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