Updated with holo sight, 6x and 10x scope.
Updated with holo sight, 6x and 10x scope. Edited February 5, 2019 by DPI Wizard Blankbeard and erty11 2
fortunate reee 222 Posted June 14, 2020 12 hours ago, ruk1_br said: Thanks. 133.333% vertical^ at 0.7 seems more correct to me. 0% vertical gives me all scopes 0.7 on apex and that's weird to play. I've been playing like that forever. For COD, should I use ADS "Relative" with 0 oe 1.33 monitor distance coefficient? relative is the go to ,since legacy is only for old timers not usefull for 99% of players in the end of the day scope scaling is preference after all happy to help ruk1_br 1 Link to comment
ziRaidenx 0 Posted June 14, 2020 (edited) hello , Apex is my first first person shooter, I play on 24.5" BenQ 1920x1080 monitor. 2.8 sensitivity in game with 500dpi and 110 fov. does it work if i convert apex to apex to match hipfire and ads sensitivity for all ? @DPI Wizard Edited June 14, 2020 by ziRaidenx Link to comment
Wizard DPI Wizard 3,885 Posted June 14, 2020 Wizard 43 minutes ago, ziRaidenx said: hello , Apex is my first first person shooter, I play on 24.5" BenQ 1920x1080 monitor. 2.8 sensitivity in game with 500dpi and 110 fov. does it work if i convert apex to apex to match hipfire and ads sensitivity for all ? @DPI Wizard Yes, that works. You don't even have to convert to Apex, just selecting the All aim and entering your sensitivity will convert all scopes based on this. Do note that the default setup in the calculator is exactly the same as how Apex scales the scopes, so you will get 1 as all the values unless you have changed it. https://www.mouse-sensitivity.com/?share=0563f2c90b0f5107ce6c8148b287cd94 Link to comment
ziRaidenx 0 Posted June 14, 2020 (edited) 47 minutes ago, DPI Wizard said: Yes, that works. You don't even have to convert to Apex, just selecting the All aim and entering your sensitivity will convert all scopes based on this. Do note that the default setup in the calculator is exactly the same as how Apex scales the scopes, so you will get 1 as all the values unless you have changed it. https://www.mouse-sensitivity.com/?share=0563f2c90b0f5107ce6c8148b287cd94 https://www.mouse-sensitivity.com/?share=3578b2394f1358c785958fd38790d806 I tried these settings in game by changing it in settings.cfg , ads feels slower than hipfire @DPI Wizard Edited June 14, 2020 by ziRaidenx Link to comment
fortunate reee 222 Posted June 14, 2020 (edited) 9 minutes ago, ziRaidenx said: https://www.mouse-sensitivity.com/?share=3578b2394f1358c785958fd38790d806 I tried these settings in game by changing it in settings.cfg , ads feels slower than hipfire @DPI Wizard that is intentional with focal length scaling ( 0% ) the more zoom the slower it gets gets you the ideal level of precision Edited June 14, 2020 by fortunate reee Link to comment
ruk1_br 0 Posted June 14, 2020 (edited) 7 hours ago, fortunate reee said: relative is the go to ,since legacy is only for old timers not usefull for 99% of players in the end of the day scope scaling is preference after all happy to help Is there any video or tutorial explaining with more details the difference between percentages on 'monitor distance'? I've read the 'instructions' but it was not clear to me... I'm probably kind of slow @DPI Wizard I thought monitor distance 25% or 100% would be the same.... Edited June 14, 2020 by ruk1_br Link to comment
Wizard DPI Wizard 3,885 Posted June 14, 2020 Wizard Just now, ruk1_br said: Is there any video or tutorial explaining with more details the difference between percentages on 'monitor distance'? I've read the 'instructions' but it was not clear to me... I'm probably kind of slow @DPI Wizard There's several videos in the instructions post showing exactly what monitor distance is. In short 0% is tracking speed, 100% is matching the distance between the cross hair and the edge of the monitor, any other percentage is related to this. So 50% is half way between the cross hair and edge etc. Link to comment
ruk1_br 0 Posted June 14, 2020 (edited) 7 minutes ago, DPI Wizard said: There's several videos in the instructions post showing exactly what monitor distance is. In short 0% is tracking speed, 100% is matching the distance between the cross hair and the edge of the monitor, any other percentage is related to this. So 50% is half way between the cross hair and edge etc. I've seen the videos and it's still kind of confusing to me. Gonna spend more time on this.... I play 3 different games, but if I'm adsing and an enemy appears in the edge of the monitor, I want to move my mouse on mousepad the same distance in all 3 games to reach him (regardless if its 2x, 3x, 10x) .... what method would you recommend? Is that the best way to create 'muscle memory'? Edited June 14, 2020 by ruk1_br Link to comment
Wizard DPI Wizard 3,885 Posted June 14, 2020 Wizard 2 minutes ago, ruk1_br said: I play 3 different games, but if I'm adsing and an enemy appears in the edge of the monitor, I want to move my mouse on mousepad the same distance in all 3 games to reach him (regardless if its 2x, 3x, 10x) .... what method would you recommend? Is that the best way to create 'muscle memory'? In this case MDH 100% would be best. The caveat is that for any matching method you choose, all others will be slightly off. So if you want flicking to the edge to be the same, tracking a moving target will be different, as will flicking to something halfway between your cross hair and edge. There is no best way for muscle memory, but the most important thing is that you stay consistent with what method you use. ruk1_br 1 Link to comment
ruk1_br 0 Posted June 14, 2020 (edited) @DPI Wizard, @fortunate reee. What is this method? Does it make sens? https://www.reddit.com/r/apexuniversity/comments/ebnu1y/ads_sensitivity_fix/ Edited June 14, 2020 by ruk1_br Link to comment
Wizard DPI Wizard 3,885 Posted June 15, 2020 Wizard 4 minutes ago, ruk1_br said: @DPI Wizard, @fortunate reee. What is this method? Does it make sens? https://www.reddit.com/r/apexuniversity/comments/ebnu1y/ads_sensitivity_fix/ MDV 133.3333%. Scalar 0 is different because the calculator uses a different ADS. ruk1_br 1 Link to comment
marmanoff 1 Posted July 4, 2020 I'm playing 2560x1440 and I'm using sens 1.8 and it tells me same 360 degrees for 1x scope would be 1.28 something but when Im hipfiring it just feels like I cant track for shit but when Im adsing it feels like I have an easier time following targets even if they are in my face. This doesnt feel accurate? Link to comment
philheath 17 Posted July 5, 2020 @DPI Wizard mouse sensitivity 110 fov = 76 fov 1x scope. how come aimlab lists it as 93 fov? they wrong or you? Link to comment
ProuDBeasT 16 Posted July 5, 2020 7 hours ago, philheath said: It's correct in both. Apex [bad implemented] in-game FOV scale: 110 hipfire FOV -> 1x FOV = 93.896104 That converted to HFOV looks like this: 123.268762 hipfire FOV -> 1x FOV = 109.119302 Link to comment
philheath 17 Posted July 5, 2020 YOU are comparing all (which is hipfire) to 1x scope, completely different Link to comment
ProuDBeasT 16 Posted July 5, 2020 (edited) Yep, that's so you can see that the calculator and Aimlab (which, I think, got the values from this site) are correct. In the first image you can see that with 110 in-game hipfire FOV you get 109.119302 (16:9) HFOV for the 1x scope. In the second image you can confirm that 109.119302 (16:9) HFOV would be 93.896104 Apex in-game FOV. Aimlab is using this [broken] scale for everything, including the scopes, because that's what you selected in the settings menu. Edited July 5, 2020 by ProuDBeasT Added "(16:9)" Link to comment
Wizard DPI Wizard 3,885 Posted July 5, 2020 Wizard 1 hour ago, philheath said: YOU are comparing all (which is hipfire) to 1x scope, completely different Aimlab is showing the in-game value which is close to 4:3 FOV: Link to comment
Drimzi 306 Posted July 5, 2020 The field of view value in Aim Lab is the game's fov value. If you want to compare the 'Actual VFOV' and 'Actual HFOV', you need to enable to Advanced Field of View Options. It will then show the rendered vertical, horizontal, and diagonal fov. You will then see the same result. Link to comment
Quackerjack 31 Posted July 15, 2020 On 6/15/2020 at 1:53 AM, ruk1_br said: @DPI Wizard, @fortunate reee. What is this method? Does it make sens? https://www.reddit.com/r/apexuniversity/comments/ebnu1y/ads_sensitivity_fix/ On 6/15/2020 at 2:00 AM, DPI Wizard said: MDV 133.3333%. Scalar 0 is different because the calculator uses a different ADS. If FOV is halved, the sensitivity would be halved. Isn't it then MDH 100%? Link to comment
Wizard DPI Wizard 3,885 Posted July 15, 2020 Wizard 26 minutes ago, Quackerjack said: If FOV is halved, the sensitivity would be halved. Isn't it then MDH 100%? For horizontal FOV that is resolution based yes, but Apex uses 4:3 FOV, so this equates to MDV 133.3333%. Link to comment
MacSquirrel_Jedi 31 Posted August 3, 2020 (edited) Hello @DPI Wizard, On 7/2/2020 at 6:37 PM, DPI Wizard said: Calculations for Apex are correct, no question about it as it is based on a standard Source sensitivity. On 7/2/2020 at 6:40 PM, fortunate reee said: when the calculator is " " just like all the other times it wasnt I'm just letting you know, that FOV calculations are wrong for resolution ratio below 1,6. I guess no one noticed it, because it's not affecting 360° distance. Same mistake here: https://jscalc-blog.com/apex-legends-calculator/ I'm sending you correction in Excel format: Vertical resolution = Resolution set in game Vertical resolution2 = Real rendered resolution = IF(horizontal resolution/Vertical resolution<=1,6;horizontal resolution/1,6;Vertical resolution) HFOV = 2*DEGREES(ATAN(TAN(RADIANS(VFOV/2))*horizontal resolution/Vertical resolution2)) you're welcome Edited August 3, 2020 by MacSquirrel_Jedi Link to comment
Wizard DPI Wizard 3,885 Posted August 3, 2020 Wizard 17 minutes ago, MacSquirrel_Jedi said: Hello DPI Wizard, I'm just letting you know, that FOV calculations are wrong for resolution ratio below 1,6. I guess no one noticed it, because it's not affecting 360° distance. Same mistake here: https://jscalc-blog.com/apex-legends-calculator/ I'm sending you correction in Excel format: Vertical resolution = Resolution set in game Vertical resolution2 = Real rendered resolution = IF(horizontal resolution/Vertical resolution<=1,6;horizontal resolution/1,6;Vertical resolution) HFOV = 2*DEGREES(ATAN(TAN(RADIANS(VFOV/2))*horizontal resolution/Vertical resolution2)) you're welcome Nothing wrong in the calculator, you just need to select the correct aspect ratio when the game adds black bars https://www.mouse-sensitivity.com/?share=360bf5894a24652d9052ae65ba679ed6 Link to comment
MacSquirrel_Jedi 31 Posted August 3, 2020 (edited) 56 minutes ago, DPI Wizard said: Nothing wrong in the calculator, you just need to select the correct aspect ratio when the game adds black bars nice try. It's working. BUT why anyone would want to fill 16:10 black bars, when game resolution is 4:3 (1280x960) = 1,33 < 1,6 . Without knowing this problem? It should be automated in calculator. Edited August 3, 2020 by MacSquirrel_Jedi Link to comment
fortunate reee 222 Posted August 4, 2020 (edited) 16 hours ago, MacSquirrel_Jedi said: nice try. It's working. BUT why anyone would want to fill 16:10 black bars, when game resolution is 4:3 (1280x960) = 1,33 < 1,6 . Without knowing this problem? It should be automated in calculator. again -> why not ask dpiwiz before assuming why would you do that in any reasonable scenario the option works well when you use it as intended Edited August 4, 2020 by fortunate reee Link to comment
Quackerjack 31 Posted August 4, 2020 17 hours ago, MacSquirrel_Jedi said: Hello @DPI Wizard, I'm just letting you know, that FOV calculations are wrong for resolution ratio below 1,6. I guess no one noticed it, because it's not affecting 360° distance. Same mistake here: https://jscalc-blog.com/apex-legends-calculator/ I'm sending you correction in Excel format: Vertical resolution = Resolution set in game Vertical resolution2 = Real rendered resolution = IF(horizontal resolution/Vertical resolution<=1,6;horizontal resolution/1,6;Vertical resolution) HFOV = 2*DEGREES(ATAN(TAN(RADIANS(VFOV/2))*horizontal resolution/Vertical resolution2)) you're welcome i think no one noticed cause none plays apex legends in 4:3. So for 16:10, 16:9 everything ok. Link to comment
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