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Battlefield 1


DPI Wizard

Added support for all aims, multipliers and coefficients, as well as calculations for both in-game and config file sensitivities.


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  • Wizard
4 minutes ago, Jeffy14 said:

Hello,

In the calculator for BF1, when I put a Vertical FOV of 74 I get the 2 below actual FOVs
Actual VFOV:
55 degrees
Actual HFOV:
85.57 degrees

Why would not the actual VFOV be 74 as well please?
Shouldn't those 2 numbers match please?

Thank you very much for your help

For hipfire/all or a specific aim? Aims without ADS FOV have locked FOV's.

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Just now, DPI Wizard said:

For hipfire/all or a specific aim? Aims without ADS FOV have locked FOV's.

OK I just noticed. It is for ADS FOV when the ADS FOV option is off.
So it is normal since the FOV changes when this is off.

Edited by Jeffy14
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Not sure about if dice recently updated these new settings, but I would appreciate if you can check them out.

Quote

GstInput.VehicleSensitivityDefaultTurret 1.000000
GstInput.VehicleSensitivityFieldGun 1.000000
GstInput.VehicleSensitivityHMGTurret 1.000000
GstInput.VehicleSensitivityHeavyTurret 1.000000
GstInput.VehicleSensitivityPlanePilot 1.000000


 

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On 11/10/2018 at 11:42 PM, potato psoas said:

depends on which monitor match percentage you want to use

I  use 0% monitor match for all 4 options in the calculator.

I guess I am just a bit confused still. So if I am using 0% monitor match for all four options in the calculator, I should also be changing the USA coefficient from 1.33 to 0, leaving USA ON in the BFV settings, and setting the "multiplier 2:" settings to 1?

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  • Wizard
On 11/12/2018 at 3:43 PM, CopperCn said:

Not sure about if dice recently updated these new settings, but I would appreciate if you can check them out.

They're not new, and is planned to be added. PlanePilot might be just about impossible though, but the others should be doable.

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  • Wizard
9 minutes ago, kelvinator said:

I  use 0% monitor match for all 4 options in the calculator.

I guess I am just a bit confused still. So if I am using 0% monitor match for all four options in the calculator, I should also be changing the USA coefficient from 1.33 to 0, leaving USA ON in the BFV settings, and setting the "multiplier 2:" settings to 1?

Yes if the FOV is equal on the game you are converting from. And with the new update of the calculator this will be the default setting for your setup (using the conversion setup to calculate the USA value).

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if i want to transfer csgo sensitivity to bf1 what to go for view speed or 360 sensitivity?

i play csgo with 0.94 sense and 0.81 zoomed @800dpi

fov in csgo is 106 (default?) horizontal and in bf1 my fov is vertical 65 and 81 horizontal

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16 minutes ago, Drimzi said:

0% monitor distance since you use 0.81 in csgo. Set all weapon values to 1 and use 0% uniform soldier aim coefficient too.

by 1 you mean all scoped sensitivities on 100% ? usa 0% ? i thought this should stay on 133%?

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Yep, everything at 100% (1 in config file), so that everything is neutral and the only thing affecting sens is USA. You would use 133% USA if you kept CSGO zoom sensitivity at 1.00.

CSGO at 0.81 is to make the AWP sensitivity equal to USA 0% (but other guns are slightly off).

You should have a unique absolute value for hipfire and vehicle, coefficient at 0, and then everything else is 1 (the calculator may say 0.99999 or 1.00005 or something, but that is simply due to floating point precision, correct value is 1).

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Can someone help me please?before i do it all wrong

 

Conversion CS:GO to bf1 (i want hip/ads 1:1 same

Cs:go

0.94 sense 800dpi

Zoomed: 0.81 sense

Monitor 27inch at 2560x1440p

I use default fov in csgo 

Bf1 i use 65 vertical and 81 horizontal

USA coëfficiënt 0%

 

If someone could help me out much thanks!

Edited by dutch84
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Sensitivity 1:
GstInput.MouseSensitivity 0.002665
GstInput.MouseSensitivityVehicle 0.043504
Sensitivity 2:
GstInput.UniformSoldierAimingCoefficient 0.000000
Everything else = 1.000000
 

 

Untitled.thumb.png.aebad86a45df97135dfe060e9878b1c7.png

 

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47 minutes ago, Drimzi said:

 

Sensitivity 1:
GstInput.MouseSensitivity 0.002665
GstInput.MouseSensitivityVehicle 0.043504
Sensitivity 2:
GstInput.UniformSoldierAimingCoefficient 0.000000
Everything else = 1.000000
 

 

Untitled.thumb.png.aebad86a45df97135dfe060e9878b1c7.png

 

ok so USA ON, and coefficient 0% ? or both off

 

many many thanx!

Edited by dutch84
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@DPI Wizard My sensitivity all 0.999965 in config file and everything set 1.00 but if I want to convert my sensitivity from another game I fill Sensitivity all setting it changes my all scope settings 1.000035. Is it correct?

Desktop Screenshot 2019.03.07 - 01.23.29.00.png

Desktop Screenshot 2019.03.07 - 01.26.35.51.png

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  • Wizard
25 minutes ago, Pyroxia said:

@DPI Wizard My sensitivity all 0.999965 in config file and everything set 1.00 but if I want to convert my sensitivity from another game I fill Sensitivity all setting it changes my all scope settings 1.000035. Is it correct?

MDH 0% is the lowest matching method, and you are a fraction below it. So the calculator compensates your 0.999965 by adding 0.000035 to the scopes. In reality this difference is hardly even measurable.

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1 hour ago, DPI Wizard said:

MDH 0% is the lowest matching method, and you are a fraction below it. So the calculator compensates your 0.999965 by adding 0.000035 to the scopes. In reality this difference is hardly even measurable.

I understand thanks.

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Hello guys, Sorry about my English. Someone could tell me what exactly I need to enter in the PROFSAVE_profile_synced file to have

36cm/360
gold
14.173228343465inch/360

Thanks

Edit= switch my mouse to 500hz and finaly i have 36/360 cm

Capture.PNG

Edited by Stanis
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I know, but I had a mouse problem that was set to 1000hz. I don't know why but I couldn't do a 360 with 36cm set in the config file and the mouse work weirdly. In 500hz I no longer have a problem

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  • Wizard
Just now, Stanis said:

I know, but I had a mouse problem that was set to 1000hz. I don't know why but I couldn't do a 360 with 36cm set in the config file and the mouse work weirdly. In 500hz I no longer have a problem

With BF1 that must be a hardware/driver issue. Some games do struggle with 1000hz though, it is usually noted in the game notes in the calculator if this is a known issue.

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I use MDV/MDH 0% to convert. I am confused, the narrower field of view but the much higher sensitivity? I believe that value of 360 distance is correct but there's something wrong with the sensitivity.

image.png.112b22efa7031cc2cf35d94cc2a5f007.png

I also compare it with BFV, but unlike soldier sensitivity, this value is not the same in the two games.

image.png.7b6a45f15f2baf6844733a1df03169bb.png

image.png.c107d089bedd2ae2edd726a07c078c6b.png

Edited by HK Journalist
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  • Wizard
20 minutes ago, HK Journalist said:

I believe that value of 360 distance is correct but there's something wrong with the sensitivity.

Light Vehicles and Landships/Heavy Vehicles have completely different base sensitivities, so this is correct.

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