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Vigor

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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MULLET MADJACK

The config file might use either comma (,) or period (.) as the decimal separator depending on your locale settings.
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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Dirty Bomb


DPI Wizard
Updated with in-game sensitivity.

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I don't think this is accurate with what updates they have done since.  FOV is now vertical, default 65 and I find it really strange that distance/360 does not change with fov as it does with every other unreal engine 3 game.  Can you check?

Edited by nis
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  • Wizard

I don't think this is accurate with what updates they have done since.  FOV is now vertical, default 65 and I find it really strange that distance/360 does not change with fov as it does with every other unreal engine 3 game.  Can you check?

I will check it.

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  • Wizard

I don't think this is accurate with what updates they have done since.  FOV is now vertical, default 65 and I find it really strange that distance/360 does not change with fov as it does with every other unreal engine 3 game.  Can you check?

 
 

FOV in Dirty Bomb is vertical default to 65 i believe. I swear the sensitivity changes according to FOV also.

 

 

Updated the FOV to vertical now. And while it might feel like it, changing the FOV does not actually change the distance/360. And with the Unreal Engine 3, it's pretty much 50/50 if FOV affects sensitivity or not :)

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Something odd is going on. In the shooterinput.ini, I put the sensitivity but it never ever actually uses it. It uses what the game slider is and not what mousesensitivity= in the file is. Maybe it's just a bug with the menu?

Edited by ball2hi
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Changing the sensitivity in the .ini file doesn't work, only the in-game sensitivity slider does. The second time you launch the game it replaces the value in the .ini with whatever you have set in the slider.

I tried using the setsensitivity command and that didn't work either.

Edited by Trendle
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Can anyone else let Wizard know? That way he can prioritize this and perhaps find a fix. Xbye and I can't be the only ones here who play Dirty Bomb and noticed this.  :rolleyes:

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  • Wizard

Can anyone else let Wizard know? That way he can prioritize this and perhaps find a fix. Xbye and I can't be the only ones here who play Dirty Bomb and noticed this.  :rolleyes:

Seems like you have to change it in-game now, but you can use the console to enter more decimals than in the menus. I've updated the calculator.

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Seems like you have to change it in-game now, but you can use the console to enter more decimals than in the menus. I've updated the calculator.

 

So you have confirmed that setsensitivity in the console works, even though it doesn't register in the .ini? Btw, the console is binded to the home key for me by default, not tilde. For you it's tilde?

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  • Wizard

Yes it works, and the file is updated when you exit the game :)

 

It's actually not tilde for me neither (not using a US keyboard), but that's what it is default configured as in the ini file. With a US keyboard it should be tilde.

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Just like what the previous guy said, is there a way to find a 1 scope ratio on csgo into dirtybomb? i've been messing around with it lately and I found it around 0.37~0.4 is the closest

400 dpi

7.9 sens (DB)

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