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Xbye

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  1. For me, csgo is a home game with the same resolution and also stretched. Should I use v2 or v1 in this case? For some reason, v2 giving me lower sensitivity in other games than v1 even after multiply by 1.125. Also, do I need to multiply my csgo sensitivity by 1.125 with the only v2 or with v1 as well?
  2. Ty so much for such a detailed answer. I think I need to use viewspeed v1 since I used to play 5:4 (aka 4:3 stretched) in csgo, using this one settings and 2.3 for ads cos I guess its affecting sniper scopes in cod as well and feels kinda ok I believe. Do you think I need to change something in this settings? I kinda not fully understand yet how all this calculations works and how to calculate best for sniping. I hitting good shots atm in cod but sometimes still missing by couple of pixels insanely fast flicks, need some time to adapt I think
  3. any advice how to convert properly awp sensetivity from cs go to cod snipers riffles? tried to awp -> ads and its rly low sens with scope on in result obviously
  4. Use 90 fov in csgo field, 68 it's ur viewmodel fov, not a game one
  5. Just thought I'd throw this in here. I got a new mouse (Zowie FK2) and the "jitter" i seemed to deal with from the G502 and the G402 while using SourceGL in Left4Dead 2 seems to be gone(or very minimal). Furthermore, I'm curious as to what different forms of mouse calculations are being used by different engines. For example; I use 4/11 windows and play with rawinput or sourcegl in L4D2 (source-engine) as using rawinput 0 in L4D2 results in a very, very low amount of movement (due to my 4/11?). However I can turn off rawinput and play without sourcegl/rawinput in NS2(spark engine) just fine. What calculations are going on in a game like NS2 that allows me to turn off rawinput but still have the same mouse configuration settings as having no rawinput?
  6. I can agree with MindLLex. I find that using my g502 (or even the g402) that 500hz feels sluggish in fast motion games (I don't count CS:GO/CS:S as fast motion) as you have to react/track even the smallest of movements. I feel that 1000hz is harder to control, but it depends on how I'm doing that day. If I'm doing terrible, 1000hz will exacerbate the issue. If I'm doing great though, I'll be able to take advantage of 1000hz and perform some crazy feets. Another thing I've noted is that playing with 1-max prerendered resulted in worse aim than 2-max prerendered, however this might simply be because I'm on AMD which I read does a worse job at 1-max prerendered.
  7. Left4Dead 2, using full-screen. Not windowed, not borderless windowed. I am also on Windows7 SP1. EDIT: I enabled Aero but unfortunately still no dice.
  8. I remember reading that percentage somewhere but lost it. For knowledge's sake, could you give me the average % off when using same distance but different counts?
  9. Can confirm. I was his friend who helped verify as well using my G402. Inconsistency between the sensitivities/DPI while using it. Currently using the G502 as of a few minutes ago... tested and the difference in distance is so small it might as well be human error. G402 sensor is pretty balls it seems.
  10. Any news on my previous post or was it just placebo or something?
  11. Something odd is going on. In the shooterinput.ini, I put the sensitivity but it never ever actually uses it. It uses what the game slider is and not what mousesensitivity= in the file is. Maybe it's just a bug with the menu?
  12. Sorry for the double-post but figured I'd update what I've been testing. So, for the longest time I've been using 400dpi / 5 sens. I think the multiplier of 5 sensitivity is what's causing the issues as when I tried 3600dpi and 0.3 sens, whatever problems I was getting from SourceGL were gone in Left4Dead 2. I think the proper term to use is jitter, as my friend who tried out SourceGL said he felt it at the beginning.
  13. Okay, so using this guide I decided to set my G502 to it's max DPI (12,000) but have a dual-monitor setup. I find myself frequently clicking out of the game while playing, causing my game to minimize. Yes, I am in full-screen and I've even tried Ultra-mon to constrain my mouse to my primary monitor but nothing seems to be working. High DPI = Randomly clicking out of my full-screen game. (Not windowed borderless)
  14. I said also. I tested both. Both were hard to control compared to m_rawinput 1 in L4D2. I'm going to ask someone else who plays L4D2 to test it out and give me their opinion later, using the new sourceGL.
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