Rip and tear!
Sencha Premium Members March 19, 20206 yr Author stats Amazing! How did you get this done before release?
DPI Wizard Wizard March 19, 20206 yr Wizard Author stats 4 minutes ago, Fortress said: Amazing! How did you get this done before release? VPN to New Zealand with the Bethesda Launcher activated the game 5 hours ago Does not work with the Steam version I think.
octiceps Premium Members March 19, 20206 yr Author stats Quote Sensitivity set in the console will not be saved, so it must be set every time you launch the game. Oof that's annoying. Hopefully this will be patched soon. In the meantime, looks like I will be binding a key to the "m_sensitivity" command.
DPI Wizard Wizard March 19, 20206 yr Wizard Author stats 13 minutes ago, octiceps said: Oof that's annoying. Hopefully this will be patched soon. In the meantime, looks like I will be binding a key to the "m_sensitivity" command. I just found a workaround, you can set the m_sensitivity as a launch option
TheNoobPolice Premium Members March 19, 20206 yr Author stats Does the FOV also reset when using console if re-launching ? i.e is it required to set that as a launch parameter too?
DPI Wizard Wizard March 19, 20206 yr Wizard Author stats Just now, TheNoobPolice said: Does the FOV also reset when using console if re-launching ? i.e is it required to set that as a launch parameter too? The console FOV does not register decimals, so you might as well set it in the menus.
octiceps Premium Members March 20, 20206 yr Author stats Launch option doesn't work for setting sensitivity in the Steam version.
Smash-Crunch Premium Members March 20, 20206 yr (edited) Author stats For Steam You can hit ~ to bring up the console in-game and use m_sensitivity 2.026499 to set it precisely for now. Obviously use your value instead of mine. edit: I don't know why I wasn't working before, but adding "+m_sensitivity 2.026499" with the quotes to the Steam launch options seems to work for me now. Edited March 20, 20206 yr by Smash-Crunch
octiceps Premium Members March 20, 20206 yr Author stats 12 hours ago, Smash-Crunch said: For Steam You can hit ~ to bring up the console in-game and use m_sensitivity 2.026499 to set it precisely for now. Obviously use your value instead of mine. edit: I don't know why I wasn't working before, but adding "+m_sensitivity 2.026499" with the quotes to the Steam launch options seems to work for me now. Thanks, I figured out the issue. It wasn't working because I had entered another launch parameter as well. Seems the game will only apply one at a time.
TheNoobPolice Premium Members March 20, 20206 yr Author stats Is it possible to test the weapon mod FOV and sens scaling for the heavy cannon precision bolt mod? it seems like its approx 100% mdh to me, but in any case it’s too fast and I’ll need to use my dpi trick to bring it down.
DPI Wizard Wizard March 20, 20206 yr Wizard Author stats 19 minutes ago, TheNoobPolice said: Is it possible to test the weapon mod FOV and sens scaling for the heavy cannon precision bolt mod? it seems like its approx 100% mdh to me, but in any case it’s too fast and I’ll need to use my dpi trick to bring it down. You are spot on Added it now!
vectorvitale Premium Members March 21, 20206 yr Author stats Worked great. Missed the m_sensitivity multiplier and thought it wasn't working (going off the 40) but a closer look revealed I'm an idiot. Thanks boss!
octiceps Premium Members March 21, 20206 yr Author stats After a ~250MB patch on Steam today, setting the sensitivity using the console command now saves, so no more need for the launch option.
DPI Wizard Wizard March 25, 20206 yr Wizard Author stats Updated with vertical sensitivity calculation as it is not 1:1 with the same values.
octiceps Premium Members March 25, 20206 yr Author stats 5 hours ago, DPI Wizard said: Updated with vertical sensitivity calculation as it is not 1:1 with the same values. Good to know, thanks. So pitch is slower than yaw by default?
DPI Wizard Wizard March 25, 20206 yr Wizard Author stats 1 hour ago, octiceps said: Good to know, thanks. So pitch is slower than yaw by default? Yes, 50% of yaw. It's easy in the console as you can just double the yaw value for the pitch, but in-game it needs to be calculated as the values are completely different.
octiceps Premium Members March 25, 20206 yr Author stats 21 minutes ago, DPI Wizard said: Yes, 50% of yaw. It's easy in the console as you can just double the yaw value for the pitch, but in-game it needs to be calculated as the values are completely different. Hmmm are you sure about this? Setting m_pitch to double the value of m_yaw makes vertical sensitivity feel way too fast.
DPI Wizard Wizard March 25, 20206 yr Wizard Author stats 1 hour ago, octiceps said: Hmmm are you sure about this? Setting m_pitch to double the value of m_yaw makes vertical sensitivity feel way too fast. You're setting it to 0.044? If you've played a bit with the default you might just be used to the vertical speed being slow.
DPI Wizard Wizard March 25, 20206 yr Wizard Author stats 1 hour ago, octiceps said: Hmmm are you sure about this? Setting m_pitch to double the value of m_yaw makes vertical sensitivity feel way too fast. Actually forget everything I said, it is 1:1 with the same values. I was playing around with different aspect ratios and didn't account for it! So everything was correct before
TheNoobPolice Premium Members March 29, 20206 yr Author stats I think I probably know the answer to this but will ask anyway... Is there no way that manipulating the Horizontal and vertical sensitivities combined with lower or higher sens multiplier would result in different monitor distances for the precision bolt? I can't use a dpi script because the command is used for so many other things where you wouldn't want it, unless I start writing multiple return functions for the different weapons, and it only enable the script when I select the heavy cannon. I struggle to see the point of the base sens values being in the menu when the multiplier has so much granularity already.
TheNoobPolice Premium Members March 29, 20206 yr Author stats Also, just in case anyone is interested the intro skip launch option still works from Doom 2016, i.e +com_skipIntroVideo 1
DPI Wizard Wizard April 1, 20206 yr Wizard Author stats On 3/29/2020 at 1:37 PM, TheNoobPolice said: I think I probably know the answer to this but will ask anyway... Is there no way that manipulating the Horizontal and vertical sensitivities combined with lower or higher sens multiplier would result in different monitor distances for the precision bolt? I can't use a dpi script because the command is used for so many other things where you wouldn't want it, unless I start writing multiple return functions for the different weapons, and it only enable the script when I select the heavy cannon. I struggle to see the point of the base sens values being in the menu when the multiplier has so much granularity already. Not possible, the sensitivity is a product of both values with no separation for ADS. The only solution I can think of is to have a dedicated key/macro for selecting the heavy cannon, which also activates the DPI switch when zooming.
AhmedHindy Members April 6, 20206 yr Author stats Is the sensitivity in this game similar to csgo? What games/ Engines have the same sens values?
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