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V Rising

Use the config file for best accuracy.
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Vigor

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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MULLET MADJACK

The config file might use either comma (,) or period (.) as the decimal separator depending on your locale settings.
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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Far Cry 4


DPI Wizard

Far Cry 4 added! Since this is a PC port, expect some acceleration. Calcualtions are most accurate if you use high DPI.


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How long do you think will take to release after the games release date?

Definitely buying the game..however, if it takes a long time for calculations I might postpone purchase.

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  • Wizard

FC2-4 have a default FOV of 75 (horizontal degrees). FOVScaleFactor is simply a multiplier as the name implies.

Actually the default FOV (multiplier 1) is 73.15, but I need to make a calculator update to support multiplier, as it only support degrees and radians atm :)

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the slider in FC3 is just badly implemented. if you change the default FOV from 75 to 100 it still says 73.15.

the advantage of changing the FOV in entitylibrary.fcb is that all ironsight/scope FOVs stay at default. (like "ADS FOV scaling = off" in BF4)

of course, you can change them too, as well as all viewmodel FOVs and ADS sensitivity multipliers.

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  • Wizard

the slider in FC3 is just badly implemented. if you change the default FOV from 75 to 100 it still says 73.15.

the advantage of changing the FOV in entitylibrary.fcb is that all ironsight/scope FOVs stay at default. (like "ADS FOV scaling = off" in BF4)

of course, you can change them too, as well as all viewmodel FOVs and ADS sensitivity multipliers.

I see. Using vertical radians is actually quite close to the multiplier, so I went with that until I have made the changes to the code :)

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