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V Rising

Use the config file for best accuracy.
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Vigor

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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MULLET MADJACK

The config file might use either comma (,) or period (.) as the decimal separator depending on your locale settings.
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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Ghost Recon Wildlands


DPI Wizard

Updated with corrected hipfire calculation and added aim and FOV calculations.

Edited by DPI Wizard


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  • Wizard

will there be a calculator for the aimed sensitivity?

Yes, but different weapons have different ADS FOV, so I need to add each weapon separately.

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Hmm it seems I'm going to just have to play on '1' for hipfire sensitivity. My 'Source engine' sensitivity is too low I guess for the game. RIP

 

EDIT: Looks like anything below '1.97' (SOURCE ENGINE - 1000 DPI) would be considered too low for the game.

 

I can't lower my DPI anymore unfortunately.

Edited by dennis20014
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I'm not sure if this game is ready for a calculator yet. I am playing the beta and I am pretty sure the mouse sensitivity slider does absolutely nothing. I had to mess with the DPI on my mouse on this one to get something that was similar to what I am used to.

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Anyone roughly know the percentage for aiming to get 1:1 with hipfire sens?

 

Edit: Not exact, but for anyone else wondering this, try 30%. That felt like 1:1 with hipfire (my hipfire is 6%).

Edited by guanjyn
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  • Wizard
3 hours ago, Formyndare said:

Using 1000 DPI, 1 Sensitivity in Quake Live - Doesn't seem to work for Wildlands

The lowest sensitivity (0%) in Wildlands is not very low compared to other games, so this will happen for a low of conversions unfortunately.

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The Hip-Fire seems to work fine, but Aim sens is way too high. It suggests 53% for Aim while Hip is 1%. Just by feel, the aim should be around 10%.

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  • Wizard
5 hours ago, kompast said:

The Hip-Fire seems to work fine, but Aim sens is way too high. It suggests 53% for Aim while Hip is 1%. Just by feel, the aim should be around 10%.

What gun/scope are you testing with?

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Unfortunately the game doesn't maintain a great ratio when it comes to different scopes, so for example when you use a red dot the viewspeed is the preferred 70-75% value, however sniper scopes and such seems to be too fast. Nothing to really do about it, it's on Ubisoft's end

 

Personally i feel the aim sens is great when it comes to iron sights and red dots.

Edited by Traxilla
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  • Wizard
1 minute ago, Traxilla said:

Unfortunately the game doesn't maintain a great ratio when it comes to different scopes, so for example when you use a red dot the viewspeed is the preferred 70-75% value, however sniper scopes and such seems to be too fast. Nothing to really do about it, it's on Ubisoft's end

 

Personally i feel the aim sens is great when it comes to iron sights and red dots.

The one currently in the calculator is MP5 ADS, I'll add a scope as well, so you can choose which one to match.

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I can't get my sensitivity to convert from CSGO. It just keeps saying too high or too low dpi. Even tried converting it from Siege and it says the same.

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It seems the Red Dot Sights in this game aren't all the same zoom (and definitely not like Ironsights). Backreading, I'm assuming you used MP5 with iron sights, so I'm assuming the ADS calculator is only accurate for iron sights? Unless Ghost Recon Wildlands has a Universal Soldier Aiming System like Battlefield...?

What zoom is your ADS Sens for this game configured to? Could you add the different sights? (At least the CompM4 :D since it's my fave). @DPI Wizard

Edited by Carlos Resurreccion
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@DPI Wizard could you please start a custom game in ghost war and measure the panoramic sights?

i think the current aim sensitivity in the calculator isn't all that useful since most people probably wouldn't bother with iron sights in this game and all the scopes are way faster.

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  • Wizard
Just now, stereo3D said:

@DPI Wizard could you please start a custom game in ghost war and measure the panoramic sights?

i think the current aim sensitivity in the calculator isn't all that useful since most people probably wouldn't bother with iron sights in this game and all the scopes are way faster.

I will!

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  • Wizard
1 hour ago, stereo3D said:

@DPI Wizard could you please start a custom game in ghost war and measure the panoramic sights?

Added it now. Any of the other scopes also worth adding? I could potentially add everything, but if there's a handful of them most commonly used I'll stick to them.

 

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thanks!

i think the fov type is bugged though because it switches to vdeg.

you measured the sights in first person, not the over the shoulder view, right?

i'd suggest ta31h and tars101. someone above requested the compM4.

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  • Wizard
1 minute ago, stereo3D said:

thanks!

i think the fov type is bugged though because it switches to vdeg.

you measured the sights in first person, not the over the shoulder view, right?

i'd suggest ta31h and tars101. someone above requested the compM4.

It's not a bug, just a workaround for now since the FOV is locked to a specific Vdeg and having it default to multiplier has some undesirable effects.

I'll check out the other scopes :)

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Sorry for the Necro.

Is there some hidden mouse acceleration in this game? I set every thing for mouse acceleration to 0% in the options menu, but it seems there is still something going on.

When i aim between two fix spots, i get different distances on my mousepad, when i do different fast flicks.

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