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Vigor

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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MULLET MADJACK

The config file might use either comma (,) or period (.) as the decimal separator depending on your locale settings.
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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Mass Effect 3


DPI Wizard
You need to use a third-party tool to disable acceleration in this game.

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Very nice. Thanks for adding this!

@DPI Wizard Also, I'm pretty sure there is control over sensitivity in the coalesced.bin file.

Could that be added for more granular control?

Edited by SтezviiX
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  • Wizard
17 minutes ago, SтezviiX said:

Very nice. Thanks for adding this!

@DPI Wizard Also, I'm pretty sure there is control over sensitivity in the coalesced.bin file.

Could that be added for more granular control?

The "mousesensitivity" value under playerinput didn't do anything strangely enough, but I'll poke around and see if I can find another variable.

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7 minutes ago, DPI Wizard said:

The "mousesensitivity" value under playerinput didn't do anything strangely enough, but I'll poke around and see if I can find another variable.

There are a lot of redundant "ghost" cvars in all Bioware game config files.

The active cvar is prolly in another place. I don't remember were exactly.

I do know that the sensitivity control cvar in Mass Effect 2's config works, though.

Edited by SтezviiX
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Funny how this got updated just as I was looking to play this game again after five years of not playing it. I was checking a few days earlier and nothing. Now when I returned to check if there was some recommendation for how to measure the difference myself I found this.


@DPI Wizard
I got a 4% difference from my default aim with your conversion algorithm. Do ME3 not allow for finer adjustments than that? But thanks for adding it nonetheless, it's a lot better than having nothing for sure. 


I found that under bioengine.ini->systemsettings that you can also uncap your framerate as well as change the default mouse sensitivity from 75. If this works you should be able to get more accurate results than using the ingame percentage slider. Can you test this? 

Edited by Joppy
Removed wrong FoV change.
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2 hours ago, Joppy said:

@DPI Wizard
You should use a FoV toggle bound to the ADS key, because as far as I remember the crosshair will not line up with the shots when using ADS or something like that if you have a permenant FoV change. You can bind this by navigating to bioinput.ini->sfxgame.sfx->sfxgamemodebase->bindings with the Coalesced editor and changing Shared_Aim to: ( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | FOV 0 | OnRelease FOV 103 | OnRelease StopTightAim" ). Simply change 103 to your desired FoV. 

That's the old way of doing it and it causes certain problems... the new and correct way (that is listed in the OP) of doing it is described here and it works perfectly.

Edited by SтezviiX
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Since you know that changing FOV is possible please unlock FOV for the calculator. Right now it's fixed at 70 no matter what.

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Edit: The single best way to change FoV currently is probably with this mod: https://www.nexusmods.com/masseffect3/mods/663? Also works in MP (see mod makers notes for details) and retains the slight FoV changes through different action that the ME3 makers intended, e.g. higher FoV when sprinting.

The old way (that still work in MP) of changing FoV:

Turns out that changing with FoV with set SFXGame.SFXCameraMode FOV 90 instead messes up multiplayer. You can not play MP if you activate this command. You simply get a connection error when trying to create a lobby. Can not confirmed it is the same when joining a party, since nothing happens when just starting a search and it takes quite a while to find a game and I do not want to botter with it ATM. However, it would surprise me greatly if you did not get the same connection error when you find a match and try to join. Neither does the SFXCameraMode FOV command work in multiplayer at all. I suggest using the old method instead if you plan o playing MP: https://www.reddit.com/r/MECoOp/comments/14b1ek/guide_how_to_change_your_fov_pc_only_sorry/?ref=share&ref_source=embed&utm_content=title&utm_medium=post_embed&utm_name=db8d2f54cb6444619d42c17e8a173d13&utm_source=embedly&utm_term=14b1ek

Then to make this work in cut-scenes for single player you instead add: ( Name="F1", Command="FOV 70" ) under the bindings tab of sfxgame.sfxgamemodecinematic and sfxgame.sfxgamemodeconversation instead. Then when there is a cinematic or conversation you press your hotkey. If you do not play MP I guess it is not an issue, but at least I rather press one button the few times there is a cut-scenes in SP then miss out on high FoV in MP or having to restart the game and swith between two Coalesced when playing SP or MP. So no, it does not work perfectly it seems, just like I recall, just that I could not remember in what way it did not exactly.

Edited by Joppy
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Found a way to change your sensitivity with greater presion. If you make a bind with Name="F2", Command="set SFXGame.SFXCameraInput CameraSensitivity (X=1.0, Y=1.0)" you can set your sensitivity however you please. Only problem is that it also makes your normal, ADS and scoped sensitivity as well. And it disables your ability to play multiplayer.

I found the fix here: https://www.nexusmods.com/masseffect3/mods/663?showtopic=6782672&p=61497067&tab=posts. It also disscuss changing ADS sensitivity by changing the SFXGame.pcc and changing Default__SFXCameraMode_TightAim s_Input CameraSensitivity x=30, y=20 to your desired value in percentage of your default sensitivity. I have not tested if this worki in multiplayer yet. 

Edited by Joppy
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5 hours ago, Joppy said:

Found a way to change your sensitivity with greater presion. If you make a bind with Name="F2", Command="set SFXGame.SFXCameraInput CameraSensitivity (X=1.0, Y=1.0)" you can set your sensitivity however you please. Only problem is that it also makes your normal, ADS and scoped sensitivity as well. And it disables your ability to play multiplayer.

I found the fix here: https://www.nexusmods.com/masseffect3/mods/663?showtopic=6782672&p=61497067&tab=posts. It also disscuss changing ADS sensitivity by changing the SFXGame.pcc and changing Default__SFXCameraMode_TightAim s_Input CameraSensitivity x=30, y=20 to your desired value in percentage of your default sensitivity. I have not tested if this worki in multiplayer yet. 

Amazing find! I got back to this game a week ago and would be nice if @DPI Wizard  went the extra mile for this!

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5 hours ago, d0shie said:

Amazing find! I got back to this game a week ago and would be nice if @DPI Wizard  went the extra mile for this!

It seems you can change these values indeed. I have not find the default sensitivity and FoV yet, but making the ADS sensitivity the same as your other was possible as described above. You just have remember to AutoTOC your game when ever you change anything in the a .pcc file or else the game crashes. It should work for multiplayer, but right now I can not remember if others can join you if you just have minor differences in some .pcc file. I have to go to sleep before I test and read about it. If you wish to join me for a ingame test d0shie just PM me. 

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  • Wizard
13 hours ago, ISpaarkz said:

hey man where can I find the legendary edition in the games list? 

It's a special option when you select ME3. It's the default selection though, so you don't have to specifically select it.

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