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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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Twilight Town: A Cyberpunk FPS

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Contain

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Vomitoreum

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Quake Live


DPI Wizard
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Thanks stereo i'll give it a try 

 

 

EDIT: After testing its very very close. Would say its a tiny bit slow, but that could be human error.

Edited by KandiVan
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Will that be in the near future? or could you post a wolfram alpha with the equation, y'know maybe if Kandi donates 20 dollars to the website? LOL. I feel like using ADS on quake is stalling my muscle memory cause its not perfect for viewspeed. Just wanna have it correct :)

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  • Wizard
2 minutes ago, KandiVan said:

Will that be in the near future? or could you post a wolfram alpha with the equation, y'know maybe if Kandi donates 20 dollars to the website? LOL. I feel like using ADS on quake is stalling my muscle memory cause its not perfect for viewspeed. Just wanna have it correct :)

It will probably take a few days at least, but I can do it manually for you in the meantime. If you tell me the numbers I'll do the math!

Input: Game, aim, sensitivity, dpi, resolution, fov.

Output for Quake: base sens, main fov and zoom fov.

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6 minutes ago, DPI Wizard said:

It will probably take a few days at least, but I can do it manually for you in the meantime. If you tell me the numbers I'll do the math!

Input: Game, aim, sensitivity, dpi, resolution, fov.

Output for Quake: base sens, main fov and zoom fov.

 

Input: Windows, 4/11, 400 DPI, 1920x1080 (Aim, sensitivity, and FOV not applicable)

 

Output for quake: Base sens: 1.354368, main fov: 83.93, zoom fov: 72.74 (4:3 base), 1920x1080 in game res.

 

 

Thanks in advance wizard!

Edited by KandiVan
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17 hours ago, DPI Wizard said:

Ok, will look at it tomorrow.

Im so excited for this, love quake for aim training, gonna be so nice for training quick peaking when I can ADS and know its accurate :D

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  • Wizard
22 hours ago, KandiVan said:

Input: Windows, 4/11, 400 DPI, 1920x1080 (Aim, sensitivity, and FOV not applicable)

Output for quake: Base sens: 1.354368, main fov: 83.93, zoom fov: 72.74 (4:3 base), 1920x1080 in game res.

cg_zoomsensitivity 0.799424

21 hours ago, Drimzi said:

Input: Windows/Desktop, 3/11, 1600 DPI, 2560x1440

Output: Quake Live, 3/11, 1600 DPI, 95 hFOV (4:3 base), 0.579149 base sensitivity, 65 Zoom hFOV (4:3 base)

cg_zoomsensitivity 0.830876

Converting from Windows or Quake Live hipfire with your settings (both of you) yield the same result, so it's viewspeed all the way!

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4 minutes ago, DPI Wizard said:

cg_zoomsensitivity 0.799424

cg_zoomsensitivity 0.830876

Converting from Windows or Quake Live hipfire with your settings (both of you) yield the same result, so it's viewspeed all the way!

Pogchamp! Thanks Wizard :) take my one year subscription hehe 

 

FYI: This is the same result that stereo's first equation above got me. So his was correct and can be used to find viewspeed for cg_zoomsensitivity: https://www.wolframalpha.com/input/?i=1.754752%3D%3D2.031552+x+arctan%5B3%2F4*tan%5B72.93degrees%2F2%5D%5D+%2F+arctan%5B9%2F16*tan%5B83.93degrees%2F2%5D%5D

 

Just correct the 2 sensitivities and the 2 FOV's and you're good to go!

Edited by KandiVan
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6 minutes ago, DPI Wizard said:

Just published this update now :)

Tried it, but doesnt seem to be working 

 

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So which FOVs do we put where? The note doesn't say anything about the zoom fov so I assume you put zoom fov in the normal fov field but put your hipfire fov in the Sensitivity 2 field - is this correct?

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  • Wizard
2 minutes ago, potato psoas said:

So which FOVs do we put where? The note doesn't say anything about the zoom fov so I assume you put zoom fov in the normal fov field but put your hipfire fov in the Sensitivity 2 field - is this correct?

Correct, I'll update the notes to be clear about this.

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I tried to convert my normal QL sens to QL zoom sens and results were complitely wrong.. So here are the steps ive done:

1) Im using 800x600 res, 800 dpi, 2.5 ingame sens and 90 fov in QL

2) Wanted a flat convertion from 90fov 2.5sens to 45fov and 2x times slower sens when zoomed

3) Used match monitor distance by 100% to get those results , so according to calculator if i want my 20,7818cm per 360 (which is sens 2.5 and 800 dpi) become 41,5636cm per 360 when using zoom_fov 45 my cg_zoomsensitivity should be 0.850558

4) Tried that ingame and instead of 41,5cm per 360 when zoomed i end up with 50+cm..

Is there a mistake in your zoom formula? Mb it somehow has to deal that im using 4x3 aspect instead of 16x9, but thats just a guess

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I'm trying to run this on a 21:9 screen and something just doesn't seem right about the FOV values I'm getting from the calculator (103 doesn't feel like 132 HFOV)

Am I doing something wrong here?

Cheers

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  • Wizard
14 minutes ago, Audile said:

I'm trying to run this on a 21:9 screen and something just doesn't seem right about the FOV values I'm getting from the calculator (103 doesn't feel like 132 HFOV)

Am I doing something wrong here?

Cheers

This game had the wrong FOV type, updated it now.

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10 hours ago, DPI Wizard said:

This game had the wrong FOV type, updated it now.

I always wondered why my tracking felt so different in this game despite using the same FOV as Overwatch. Thanks for everything! 😃 

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On 8/23/2020 at 8:51 PM, DPI Wizard said:

This game had the wrong FOV type, updated it now.

Hey again,

Has it reverted to a different FOV type? I'm getting some values that don't feel right...

Cheers!

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  • Wizard
16 minutes ago, Audile said:

Hey again,

Has it reverted to a different FOV type? I'm getting some values that don't feel right...

Cheers!

The game is using 4:3 FOV, but if you play in 21:9 it just stretches the 16:9 image.

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