First person sensitivity is added.
Baranox 5 Posted November 7, 2019 Is the mouse input (at least in first person) seeming to work properly now, or does it still have the "analog" feel people have described over the past few days? Link to comment
Wizard DPI Wizard 3,868 Posted November 7, 2019 Wizard Just now, Baranox said: Is the mouse input (at least in first person) seeming to work properly now, or does it still have the "analog" feel people have described over the past few days? First person is working like it should, it does not have the analog stick issue. Should be easy for R* to fix third person, hopefully they get enough feedback to pick it up. I might be able to make sensible third person calculations too despite the issues, working on that now. somemadcaaant, Exodicus, Miko19 and 1 other 4 Link to comment
Miko19 5 Posted November 7, 2019 1 hour ago, DPI Wizard said: First person is working like it should, it does not have the analog stick issue. Should be easy for R* to fix third person, hopefully they get enough feedback to pick it up. I might be able to make sensible third person calculations too despite the issues, working on that now. You're a hero lol. Trying to shoot NPCs in Online is a nightmare - screen shake + your point of aim being moved around in addition to said screen shake + accuracy bloom + enemies bobbing and weaving Matrix dodging your shots + badly set sensitivity = good luck hitting anyone. :S LordBane and xPeoplesChamp 2 Link to comment
RoidZ 0 Posted November 7, 2019 Thanks a lot for all your work! Hopefully third person gets fixed up too. Link to comment
THEMIGHTYN00B 0 Posted November 8, 2019 is there a way to talk to them to make a config and make our lifes easier Link to comment
RoidZ 0 Posted November 8, 2019 58 minutes ago, THEMIGHTYN00B said: is there a way to talk to them to make a config and make our lifes easier They have their hands full with the errors at the moment I would say. Any luck with the janky 3rd person aim @DPI Wizard? The FOV for first person is horrendous. Link to comment
Wizard DPI Wizard 3,868 Posted November 8, 2019 Wizard Third person sensitivity is in! Miko19 and xPeoplesChamp 2 Link to comment
RoidZ 0 Posted November 8, 2019 38 minutes ago, DPI Wizard said: Third person sensitivity is in! Thank you! Do you recommend Raw input or Direct with smoothing all the way up? Link to comment
RoidZ 0 Posted November 8, 2019 (edited) Double post Edited November 8, 2019 by RoidZ For delete Link to comment
Wizard DPI Wizard 3,868 Posted November 8, 2019 Wizard 27 minutes ago, RoidZ said: Thank you! Do you recommend Raw input or Direct with smoothing all the way up? Raw input and smoothing all the way up. Exodicus 1 Link to comment
TheYellaKing 4 Posted November 8, 2019 So for the third person aim sensitivity should I use monitor distance? Link to comment
Beto 3 Posted November 9, 2019 There's 3 different cameras for in-game third person when you press the "v" key, the calculator settings only applies to the first 3rd person camera after you change it from first person? Link to comment
Wizard DPI Wizard 3,868 Posted November 9, 2019 Wizard Just now, Beto said: There's 3 different cameras for in-game third person when you press the "v" key, the calculator settings only applies to the first 3rd person camera after you change it from first person? They all have the same FOV and sensitivity, the only difference is the distance to the character/center of rotation. Exodicus and Beto 2 Link to comment
Beto 3 Posted November 9, 2019 52 minutes ago, DPI Wizard said: They all have the same FOV and sensitivity, the only difference is the distance to the character/center of rotation. It's the same for the 3rd person fov slider and also GTA V? Link to comment
LordBane 0 Posted November 10, 2019 Is the FOV calculation the max fov the sliders can go to , or how do you calculate that as we dont have a value for the FOV Link to comment
Wizard DPI Wizard 3,868 Posted November 10, 2019 Wizard Just now, LordBane said: Is the FOV calculation the max fov the sliders can go to , or how do you calculate that as we dont have a value for the FOV Use the arrow keys to adjust it, start from an empty bar which is 0, each click with the arrow keys is one multiplier. The default is 5 (bar half full) and the max is 10. Link to comment
LordBane 0 Posted November 10, 2019 Also are the ADS values accurate as when converting my apex sense from apex to rdr 2 it doesnt feel right , then if i put in what the rdr 2 values are and set it to convert to apex the values comes off very wrong maybe its just apex legends scope sensitivity values are weird as it seems to be that way for every game Link to comment
Wizard DPI Wizard 3,868 Posted November 10, 2019 Wizard Since RDR2 only has 20 sensitivity steps you are most likely getting a calculation with a huge discrepancy. So it's limited by the lack of sensitivity precision in the game, and when you convert back the value will be wrong since it's based on a sensitivity with discrepancy. All calculations are accurate, but in addition to the lack of precision the game has issues with smoothing and treating mouse input as an analog stick. LordBane 1 Link to comment
RoidZ 0 Posted November 10, 2019 I strongly suggest those of you who want to play first person use the FOV mod that is out to increase it. I think it increases by 0.5 each step, would there be a way to test it @DPI Wizard? Link to comment
Wizard DPI Wizard 3,868 Posted November 10, 2019 Wizard 1 minute ago, RoidZ said: I strongly suggest those of you who want to play first person use the FOV mod that is out to increase it. I think it increases by 0.5 each step, would there be a way to test it @DPI Wizard? This one? Link to comment
LordBane 0 Posted November 10, 2019 1 minute ago, RoidZ said: I strongly suggest those of you who want to play first person use the FOV mod that is out to increase it. I think it increases by 0.5 each step, would there be a way to test it @DPI Wizard? Yeah ive used it , its great although its iffy if you are allowed to use it online unfortunately real shame how bad the fov in FP mode is Link to comment
RoidZ 0 Posted November 10, 2019 3 minutes ago, DPI Wizard said: This one? That is a repost, the original can be found here: https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/ But yes same thing. Link to comment
Miko19 5 Posted November 14, 2019 Quote Fixed an issue that resulted in difficulty aiming with a mouse, especially at low DPI settings From the latest patch notes. It also does seem fixed in game, turning off smoothing, but it may be placebo, idk. Link to comment
bebeto 1 Posted November 14, 2019 3 hours ago, Miko19 said: From the latest patch notes. It also does seem fixed in game, turning off smoothing, but it may be placebo, idk. Deadzone has been indeed fixed, no need to put max smoothing anymore. Link to comment
Beto 3 Posted November 17, 2019 DirectInput or RawInput after the deadzone fixing patch? Link to comment
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