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Call of Juarez: Gunslinger

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  • 3 weeks later...
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  • It's not as simple as a multiplier so I added ADS as an own entry now   Select it as the "convert to" aim and adjust the DPI until the sensitivity is the same.

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@DPI WizardIs there any chance you could test what multiplier is applied to the ADS in this game?

I want to play through this again but the super slow ADS is annoying, when games don't have any ADS sens option I tend to just use this Logitech script to increase the dpi when I hold right click

function OnEvent(event, arg, family)
        if IsKeyLockOn("scrolllock")then
            if (event == "MOUSE_BUTTON_PRESSED" and arg == 2) then
            PlayMacro ("DPI Cycling")
            end
            if (event == "MOUSE_BUTTON_RELEASED" and arg == 2) then
            PlayMacro ("DPI Cycling")
            end
        end
end

I have always just eye-balled it in the past, but it would be good to know exactly what dpi to adjust to though which would result in close as possible 0% monitor distance ADS etc.

  • Author
  • Wizard
On 2/24/2020 at 12:57 AM, TheNoobPolice said:

@DPI WizardIs there any chance you could test what multiplier is applied to the ADS in this game?

It's not as simple as a multiplier so I added ADS as an own entry now :) 

Select it as the "convert to" aim and adjust the DPI until the sensitivity is the same.

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  • Author
  • Wizard
On 4/28/2020 at 2:57 PM, stereo3D said:

Are you getting this to work? I open the file and change the values, save it and update the archive and start the game, but nothing changes (tried story mode).

yes, it worked great. there is also a fov option in the same file: <prop n="CameraDefaultFOV" v="50.0"/>

Edited by stereo3D

  • 1 month later...

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