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Counter-Strike 2 (prev. Counter Strike: Global Offensive)


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4 minutes ago, DPI Wizard said:

It unlocks when you select this aim. Or do you mean something else?

It's locked for the other aims because so incredibly many people type in the viewmodel FOV as FOV which messes up the calculations.

So, I want that I can input the fov value in calculator when I select Hipfire.

Right now, it's locked to 90 as the image shown

image.thumb.png.943c081f33f198880e9f442cfa2e27a1.png 

Edited by zxy1273
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  • 7 months later...

hello Wizard, I want to change my res from 1280x960 streched to 2560x1440 native since CS2 lanched, so which FOV type should I use for 2560x1440 native? Hdeg 16:9?

And if I want to calculate sens from CS2 to other games with res 2560x1440, what FOV Type should I choose for CS2?

Thanks in advance.

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  • Wizard
1 minute ago, Alou said:

hello Wizard, I want to change my res from 1280x960 streched to 2560x1440 native since CS2 lanched, so which FOV type should I use for 2560x1440 native? Hdeg 16:9?

And if I want to calculate sens from CS2 to other games with res 2560x1440, what FOV Type should I choose for CS2?

Thanks in advance.

FOV Type is only related to what the game uses to calculate the actual FOV, it's not relevant to the conversion or your aspect ratio. The only important metric for the conversion is the actual HFOV or VFOV. As CSGO is locked to 90 Hdeg 4:3 (unless you have cheats enabled), you don't need to change this based on your aspect ratio.

If you want to convert from 1280x960 stretched to 2560x1440 the only choices you have to make is if you want to match the horizontal or vertical sensitivity, and how you want to match them.

For vertical there's no difference, since only the horizontal axis is stretched. So the vertical sensitivity is identical in both cases. For the horizontal you have to decide if you want to match it based on 360 distance (which would be the same), monitor distance vertical 0%, 133.3333% or monitor distance horizontal 100% etc. Which one feels best is down to what you prefer.

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On 9/27/2023 at 6:48 PM, DPI Wizard said:

For Counter-Strike 2, essentially everything is as before, but game name and config file etc is updated.

While I was working on the video regarding Gyro/Flick Stick Angle Calibration: I frequency double check this website to ensure I got the sensitivity scale is accurate...but just now i've been informed by someone that Counter-Strike 2 has now moved the default sensitivity to 1.25 ("1.250000"), however: the website still says 2.5. 

So, I went ahead and double check on my end...and it is indeed 1.25. I dunno if it's a developer oversight or the goalpost has been moved again...but regardless: Do you folks believe it warrants a updating the page to be accurate?
 

Edited by AL2009man
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  • 3 weeks later...

Whatever I do, my config file changes won't change the ingame settings. I have copied the settings in all possible files that contain the settings but nothing works, ingame it always remains 1.25 Sensitivity and 1 Zoom Sens.

Also I couldn't find "zoom_sensitivity_ratio_mouse", only "zoom_sensitivity_ratio"

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Hy there,

im new to this, and maybe i thinking wrong. But when i conevt from MW2 to CS2 my mouse feels in cs2 that it is to fast.
I converted like it should be done. So please tell me do i thinking wrong or whats the diffrance?

0.94 feels much to fast

sens.JPG

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  • Wizard
11 minutes ago, GzumZ said:

im new to this, and maybe i thinking wrong. But when i conevt from MW2 to CS2 my mouse feels in cs2 that it is to fast.
I converted like it should be done. So please tell me do i thinking wrong or whats the diffrance?

0.94 feels much to fast

The 360 distance should be exactly the same, but CS2 will "feel" faster because the FOV is lower.

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  • Wizard
1 hour ago, Scca said:

Whatever I do, my config file changes won't change the ingame settings. I have copied the settings in all possible files that contain the settings but nothing works, ingame it always remains 1.25 Sensitivity and 1 Zoom Sens.

Also I couldn't find "zoom_sensitivity_ratio_mouse", only "zoom_sensitivity_ratio"

The correct zoom sensitivity is now  "zoom_sensitivity_ratio" indeed, I've just updated it. And in the same file as you see this (cs2_user_convars_0_slot0.vcfg), you should also see the "sensitivity" variable. It looks something like this, and setting the sensitivity here should work:

image.png

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16 minutes ago, DPI Wizard said:

It looks something like this, and setting the sensitivity here should work:

I did, and when that didn't work I also changed the settings in the 2 other files that contains the config, Tho now I have fixed it my creating an autoexec.cfg file and placing the sens there.

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  • 6 months later...

@DPI Wizard Hi mr wizard. Some players have reported that after the recent CS2 update, the zoom1 FOV for the AWP has become smaller. One speculation is that this change might have been made to prevent viewmodel glitches. Could you please confirm if this situation is accurate? Thank you.

Here's the update log:

Release Notes for 5/7/2024
[ MISC ]
Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
Fixed an issue where viewmodels would sometimes emit double shell eject effects.
Minor performance improvements

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