September 13, 20187 yr I'm trying to create a visual to see the different mm% as gradients away from the ring they sit on your monitor, is there some sort of formula for seeing how much error there is in aiming, say I have a sensitivity for 25%, but I aim where mm at 15% would be, is there a simple % error between the two percentages or is there something else? thanks
September 13, 20187 yr Wizard There is a formula for this indeed, but I think it would be quite complicated. I'll take a look at it when I have some time, but other math wizards on this forum might come up with before that. However it's quite easy to do if you know the outputs and degrees: For instance if you know mm 25% is: 27294 counts pr. 360 14.04 degrees (not important for the calculation) And 15% is: 27522 counts pr. 360 8.53 degrees you can easily calculate that the 25% calculation will equal (27294/360*8.53)/(27522/360*8.53) = 99.17% Or 0.83% difference, to move 15%. You can do this yourself by using the numbers from the calculator, but a formula from scratch will be more complex. Join the community on Discord!
September 14, 20187 yr Pretty sure the error % will only be based on pure horizontal or vertical movement (scripted movement). Error % for diagonal movement to any other point on the ring will be too complex to work out, and due to only vertical movement following the geodesic, I don't think you even land on the ring with the correct distance moved anyway. Diagonal movement will behave differently for every FOV.
September 22, 20187 yr Author On 9/13/2018 at 11:55 PM, DPI Wizard said: There is a formula for this indeed, but I think it would be quite complicated. I'll take a look at it when I have some time, but other math wizards on this forum might come up with before that. However it's quite easy to do if you know the outputs and degrees: For instance if you know mm 25% is: 27294 counts pr. 360 14.04 degrees (not important for the calculation) And 15% is: 27522 counts pr. 360 8.53 degrees you can easily calculate that the 25% calculation will equal (27294/360*8.53)/(27522/360*8.53) = 99.17% Or 0.83% difference, to move 15%. You can do this yourself by using the numbers from the calculator, but a formula from scratch will be more complex. is that calculation not the same as just doing: CountsPer360FirstMatch / CountsPer360DeviatedMatch Or even SensFirstMatch / SensDeviatedMatch Edited September 22, 20187 yr by Skidushe
September 22, 20187 yr Wizard 2 minutes ago, Skidushe said: is that calculation not the same as just doing: CountsPer360FirstMatch / CountsPer360DeviatedMatch It sure is. I started making a formula to do the whole thing, but began to shorten it based on values from the calculator. Didn't immediately see I was left with the same FOV on both sides Join the community on Discord!
September 22, 20187 yr Author 1 minute ago, DPI Wizard said: It sure is. I started making a formula to do the whole thing, but began to shorten it based on values from the calculator. Didn't immediately see I was left with the same FOV on both sides Brilliant, so I can just use the calculated sensitivities. I've got a project that should show why low mm %ages are better as you approach 0% but I needed this deviation, thanks
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