October 10, 20187 yr I don't exactly understand why but for some reason this game is actually really fun, I was just going to try it quickly but now I suddenly have 1h playtime. This might be my new "warm up" game tbh. Oh, and it seems you can adjust sensitivity and fov with 3+ decimals if you go to Developer Options → Application → Local Files and change the krun_set_6, krun_set_7 and krun_set_8 values accordingly. I quickly checked and it does seem that it actually does read the decimals so it'd be great if we could get full decimal support in the calculator.
April 6, 20197 yr Yeah, the menu actually takes 18 decimals now. Another thing I found is you can set the fov to smaller values than steps of 5 if you go to the Local Storage tab under Application in the Chrome developer options and change the "kro_setngss_fov" variable.
April 6, 20197 yr Yep, the new updates allow for a greater degree of accuracy on the sensitivity. Please update thanks :)
July 18, 20196 yr Author Wizard All classes with aim have been added as special options. Join the community on Discord!
July 24, 20196 yr just tried this game out, pretty fun. Did the update change the sensitivity calcs? cm/360 is not matching up for me. - V I E W S P E E D - Unifying Crosshair Speed
July 24, 20196 yr Author Wizard 1 hour ago, DNAMTE said: just tried this game out, pretty fun. Did the update change the sensitivity calcs? cm/360 is not matching up for me. What are your settings and calculated vs actual 360 distance? Join the community on Discord!
July 25, 20196 yr Ill check exactly when I'm home, under rotating in game. Edited July 25, 20196 yr by DNAMTE - V I E W S P E E D - Unifying Crosshair Speed
July 25, 20196 yr 19 hours ago, DPI Wizard said: What are your settings and calculated vs actual 360 distance? Approx in game 360 is 45cm. Hopefully i'm not missing something obvious - V I E W S P E E D - Unifying Crosshair Speed
August 5, 20196 yr I'm having the same problem. The actual in-game 360 distance is much, much lower. Edited August 5, 20196 yr by fikealox
August 5, 20196 yr Author Wizard 1 hour ago, fikealox said: I'm having the same problem. The actual in-game 360 distance is much, much lower. Weird, I've tested both the browser-game and the client now, and the results match up exactly with the calculation. What version/browser are you using? Join the community on Discord!
August 9, 20196 yr On 8/6/2019 at 12:40 AM, DPI Wizard said: Weird, I've tested both the browser-game and the client now, and the results match up exactly with the calculation. What version/browser are you using? Sorry for the slow reply. I'm using the latest version of chrome. In-game sensitivity of about 0.4 gives me roughly the right 360 distance. Could it be something to do with my windows sensitivity settings?
August 9, 20196 yr Author Wizard 9 hours ago, fikealox said: Sorry for the slow reply. I'm using the latest version of chrome. In-game sensitivity of about 0.4 gives me roughly the right 360 distance. Could it be something to do with my windows sensitivity settings? Yes, if you have set the WPS to something other than the default value in Windows you need to adjust the calculator's WPS section to reflect this Join the community on Discord!
August 23, 20196 yr A new class was added (Commando) Its ADS FOV is not the same as any other weapon, somewhere between AK and Revolver. Would be nice if you guys could add the commando aim sensitivity since all the other classes are already there
October 15, 20196 yr Krunker needs an update They have added the following characters Commando Runner Agent
March 26, 20206 yr is the display setting/scale affect the sensitivity? sensitivity 0.3 in 100%=sensitivity 0.24 in 125% the real sensitivity=krunker sensitivity*scale
March 26, 20206 yr Author Wizard 1 hour ago, CoinVeil4065852 said: is the display setting/scale affect the sensitivity? Doesn't seem to be affected by scale. Join the community on Discord!
March 26, 20206 yr 44 分钟前, DPI Wizard说: Doesn't seem to be affected by scale. but mine affected, i got the right sensitivity when i turn the scale to 100% (is this normal?) Edited March 26, 20206 yr by CoinVeil4065852
November 1, 20205 yr It's been a long time. Could you take a look at the new slide ADS Power? Perhaps add the rest of the weapons too if possible.
December 20, 20205 yr Author Wizard Updated Krunker to support Windows Display Scale and Y sensitivity. Join the community on Discord!
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