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Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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Apex Legends


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  • Wizard
9 hours ago, HK Journalist said:

According to the previous answer, if my fov is an integer, this value will become exactly 1, right? Looks like 105 (multiplier 1.5) is a good choice.

Another question: Is it necessary to set the parameter "mouse_use_per_scope_sensitivity_scalars" to 1?

Correct.

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  • 3 weeks later...
On 9/20/2021 at 3:48 AM, DPI Wizard said:

Not recent but about 7 months ago. It turns out that Apex rounds the FOV before calculating the sensitivity. So for instance if your FOV is 89.49 it will round down to 89 and use this as the base for the ADS, while if it is 89.5 it will instead round up and use 90. The calculator accounts for this which is why you get somewhat weird numbers.

Do I need to recalculate to get more accurate result or no?

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  • Wizard
1 minute ago, Wheaks said:

@DPI Wizard The problems are can't tell in-game fov of hipfire and ads, and can't calculate 'zoom sens multiplier' of kovaak 2.0 from this calculator.

Can you please just edit your post instead of replying 6 times with different posts? Makes it a bit tidier...

Anyway, you can calculate zoom sensitivity in Kovaaks by selecting the Scope aim. Any limitations in Kovaaks I can't do anything about.

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3 minutes ago, DPI Wizard said:

 

Anyway, you can calculate zoom sensitivity in Kovaaks by selecting the Scope aim. Any limitations in Kovaaks I can't do anything about.

But I still can't tell the accurate in-game fov value

Edited by Wheaks
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3 minutes ago, DPI Wizard said:

If it doesn't tell you in-game it's a limitation of the game. There are other aim trainers with better control of the ADS.

I mean if I calculate fov via config, the calculator doesn't show the in-game fov, vice versa.

or u mean I just go with it although it'll be a lil bit inaccurate?

Edited by Wheaks
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  • Wizard
1 minute ago, Wheaks said:

I mean if I calculate fov via config, the calculator doesn't show the in-game fov, vice versa.

or u mean I just go with it although it'll be a lil bit inaccurate?

If will always show you the actual HFOV and VFOV in the output, you can use this in Kovaaks.

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46 minutes ago, fortunate reee said:

what is it you are trying to achieve and why exactly were you trying to achieve that again ?

fov accuracy and pixel ratio accuracy on different fov on aim trainers I use for apex

Edited by Wheaks
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2 hours ago, Wheaks said:

fov accuracy and pixel ratio accuracy on different fov on aim trainers I use for apex

assumed that much, in that case you are better of training mixed fov > set fov

having better hand eye coordination should be your goal, training one scope specifically( or only the zoom levels you find in a specific game) wont help you much when it comes to improvign overall which i assume is your goal when using an aim trainer ?

 

might as well match hipfire and hip fov to fit apex and then use ads focal length scaled values and switch around zoom levels based on a random number generator

Edited by fortunate reee
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4 hours ago, fortunate reee said:

assumed that much, in that case you are better of training mixed fov > set fov

having better hand eye coordination should be your goal, training one scope specifically( or only the zoom levels you find in a specific game) wont help you much when it comes to improvign overall which i assume is your goal when using an aim trainer ?

 

might as well match hipfire and hip fov to fit apex and then use ads focal length scaled values and switch around zoom levels based on a random number generator

I train on both hipfire and ads, and I often change my sens and fov to find the 'perfect' one, I also know that most people have different settings and they can perform as well as each other.
 

I get what u mean, it makes u adapt to different things quickly, but playing on different settings doesn't really help if u already have a mindset of relying on yourself instead of settings. Instead, it is just a waste of time for me to play different settings intentionally. I don't change settings to make myself suddenly good, I only change it to raise my skill capability by a lil bit, so I want to make sure that pixel ratio is as accurate as possible (for me, pixel ratio is the most important unit in sens).

I'm happy with my settings now as it provide high speed + high precision at the same time, the only downside is it is harder to control because of high dpi which means a single count takes much less distance to be registered. Anyway, thanks for your suggestion.

Edited by Wheaks
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i am afraid that i might not have properly explained in my previous post so ill try to elaborate.

48 minutes ago, Wheaks said:

I get what u mean, it makes u adapt to different things quickly, but playing on different settings doesn't really help if u already have a mindset of relying on yourself instead of settings. Instead, it is just a waste of time for me to play different settings intentionally

if we are speaking pure motor skills that statement would be objectively false (check the summary section of the link, if you dont want to read it all)

if you are looking at it from a " i dont need to get better" perspektive that is fine aswell not trying to talk you into trying other settings. perfect settigns dont exist use what feels good to you.

i°m just mentioning this so you dont waste your time training a certain way when another one is proven to be effective https://themerkle.com/wp-content/uploads-new/2020/09/Motor-Skills-Are-Strengthened-through-Reconsolidation.pdf

so instead of only sticking to the specific zoom levels that would have the exact same pixel ratio trainign a variation of zoom levels in between the min and max pixel ration of the scopes you use would likely prove more effective.

 

hope i cleared it up : )

Edited by fortunate reee
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