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The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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Call of Duty: Modern Warfare (2019)


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What is the optimum settings when it comes to 1:1 sensitivity. Is it better to have your scopes and red dots match at 360 distance for muscle memory but suffer some accuracy loss at range because the scope is moving so fast, or is it better to have your scopes at 0% monitor distance horizontal so your tracking speed is the same but your scope is a bit slower than your red dot and more difficult to flick at closer ranges?

Edited by LucJocWhite
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Hello, I tried but I'm not sure I understand everything. I have 800 dpi, 4.67 sens, 1728x1080 and 120 fov.

I would like to have the exact same sensitivity when I ADS with SMG (no scopes). Should I put something like 1.33 coefficient and 1.7x ADS multiplier ?

 

Thank you very much!

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  • Wizard
22 minutes ago, mindow said:

I would like to have the exact same sensitivity when I ADS with SMG (no scopes).

That depends on what you mean by exact same sensitivity. Since the FOV is different you can only match one aspect of the sensitivity. That being either 360 distance, tracking speed (MDH 0%) or flick distance (MDH xx%).

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il y a une heure, DPI Wizard a dit :

That depends on what you mean by exact same sensitivity. Since the FOV is different you can only match one aspect of the sensitivity. That being either 360 distance, tracking speed (MDH 0%) or flick distance (MDH xx%).

I think matching 360 distance would be the best.

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il y a 13 minutes, DPI Wizard a dit :

DPI actually doesn't matter for the conversion as long as it's the same both in and out, but it's important for the distance calculation.

Ok, good to know. Unfortunately, it doesn't work in game, I travel less distance horizontally when I ADS than with hipfire. (relative, 1.6 coefficent and 1.16 multiplier)

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Il y a 3 heures, DPI Wizard a dit :

Like this should work then:

You should pick a coefficient that matches your scope preference. Here I just did MDH 100% as an example.

Just to be sure, 1.33 coefficient with 1.18 multiplier wouldn't be better ? Is there a particular reason for 1.6 ?

image.png.9a6f0eb5ac49aa8e61488ed6bb96b6d3.png

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  • Wizard
1 hour ago, mindow said:

Just to be sure, 1.33 coefficient with 1.18 multiplier wouldn't be better ? Is there a particular reason for 1.6 ?

The result is the same for that specific aim, your coefficient should match your scope scaling preference. 1.6 is MDH 100% for your resolution, but that was just an example.

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  • 2 weeks later...

Hello guys

It is hard for me to move my pubg sens to codmw 2019 sens, please help me out, and also mi english is too bad to understand somethings.

sorry for bother you guys, have a nice day.

On mw2019 i use affected fov and, relative on aim, fov value is also 100 like pubg fov, i want the scopes yo feel te closet posible yo pubg. Thanks

On mw2019 i use affected fov and realtive on  aiming. thanks and sorry for mi english

 

1631640482_recortepibgsens.thumb.PNG.6a5cddfdda1fbd1aa5dfd0f0030a1fa2.PNG

Edited by swordfish
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22 hours ago, swordfish said:

Hello guys

It is hard for me to move my pubg sens to codmw 2019 sens, please help me out, and also mi english is too bad to understand somethings.

sorry for bother you guys, have a nice day.

On mw2019 i use affected fov and, relative on aim, fov value is also 100 like pubg fov, i want the scopes yo feel te closet posible yo pubg. Thanks

 

215.png PlayerUnknown's Battlegrounds - All
Sensitivity 1:
General Sensitivity 35
Aim Sensitivity 35.000000
ADS Sensitivity 31.197114
2X Scope Sensitivity 29.140970
3X Scope Sensitivity 28.630056
4X Scope Sensitivity 28.433323
6X Scope Sensitivity 28.331351
8X Scope Sensitivity 28.288266
15X Scope Sensitivity 28.257563
360° distance:
54.7395 cm
Config FOV:
FpsCameraFov=100
Actual VFOV:
67.67 degrees
Actual HFOV:
100 degrees
 
 
 
460.png Call of Duty: Modern Warfare (2019) - All w/ Holo & 3.25x
Sensitivity 1:
setcl 283349319 "4.21833"
Sensitivity 2:
setcl 1959281112 "0.00"
Multiplier 1:
setcl 1116474394 "1.00000"
setcl 1878342628 "1.00000"
360° distance:
54.7395 cm
 
Discrepancy: 0% (0 cm)
Config FOV:
Field of View 100
Actual VFOV:
67.67 degrees
Actual HFOV:
100 degrees
 
 
 
 
 
 
image.thumb.png.37576e798ce1fa0c761a7ed96d98723e.png
Edited by fortunate reee
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4 minutes ago, fortunate reee said:
215.png PlayerUnknown's Battlegrounds - All
Sensitivity 1:
General Sensitivity 35
Aim Sensitivity 35.000000
ADS Sensitivity 31.197114
2X Scope Sensitivity 29.140970
3X Scope Sensitivity 28.630056
4X Scope Sensitivity 28.433323
6X Scope Sensitivity 28.331351
8X Scope Sensitivity 28.288266
15X Scope Sensitivity 28.257563
360° distance:
54.7395 cm
Config FOV:
FpsCameraFov=100
Actual VFOV:
67.67 degrees
Actual HFOV:
100 degrees
 
 
 
460.png Call of Duty: Modern Warfare (2019) - All w/ Holo & 3.25x
Sensitivity 1:
setcl 283349319 "4.21833"
Sensitivity 2:
setcl 1959281112 "0.00"
Multiplier 1:
setcl 1116474394 "0.75000"
setcl 1878342628 "0.75000"
360° distance:
54.7395 cm
 
Discrepancy: 0% (0 cm)
Config FOV:
Field of View 83.58
Actual VFOV:
53.38 degrees
Actual HFOV:
100 degrees

ok thanks, and the scale must be on 100% ? i thought that mw2019 uses 75% scale? thanks for your time, and another one, i should use relative aiming? for changing the coeficient to 0? the last one, why fov is 83.58 if i use 100fov on mw2019? thanks mate for your time

Edited by swordfish
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4 minutes ago, swordfish said:

ok thanks, and the scale must be on 100% ? i thought that mw2019 uses 75% scale? thanks for your time, and another one, i should use relative aiming? for changing the coeficient to 0? the last one, why fov is 83.58 if i use 100fov on mw2019? thanks mate for your time

i have not personally tested this game but the values the calc gives you should be alright the 83 came from a mistake i made during calc / resolution the new pic/ values  should have been replaced by now it should be 100 fov since it is hdeg res/16;9 

460.png Call of Duty: Modern Warfare (2019) - All w/ Holo & 3.25x
Sensitivity 1:
setcl 283349319 "4.21833"
Sensitivity 2:
setcl 1959281112 "0.00"
Multiplier 1:
setcl 1116474394 "1.00000"
setcl 1878342628 "1.00000"
360° distance:
54.7395 cm
 
Discrepancy: 0% (0 cm)
Config FOV:
Field of View 100
Actual VFOV:
67.67 degrees
Actual HFOV:
100 degrees
 
 
 

id generally recommend going with 360 for hipfire and 100%/ 0% for ads cod settings can be used with both options id recommend using the one that works best with both games 

 

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Hi im trying to go from CSGO 1280x960 to MW 1920x1080  but cant seem to get the Relative/legacy coefficient numbers right.


Could someone maybe help. CSGO sens is 2.2 on 400 dpi thanks.

COD fov is 90

EDIT: Not sure if I've done it right but I've got these results using MDH 0% did I do it the right way?Capture.thumb.JPG.d4a9ba9a80bb82734f846ef226c1669f.JPG

Edited by kiriyama
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Hi, im just checking in to make sure I have not messed anything up. I feel like Cod WWII is still WAY faster than MW is. (For example in the same distance I can make easily 3 rotations on WWII I get only 2.60 on MW. Am I setting something up wrong? 

helper.JPG

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On 13/02/2020 at 23:15, Phisav said:

Hi, im just checking in to make sure I have not messed anything up. I feel like Cod WWII is still WAY faster than MW is. (For example in the same distance I can make easily 3 rotations on WWII I get only 2.60 on MW. Am I setting something up wrong? 

helper.JPG

Hi,

The 360 distance is the same for hipfire so you should be doing the same exact distance when rotating in both of the games . 

Is there a Raw input or acceleration settings in games that maybe the reason for what you are experiencing ? 

 

Edited by iman
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