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Possible method of conversion between FOVs


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Hello my name is Felipe, I am about 1 year testing all methods available on the site. Currently I have started to test about wrist movement and the average that an individual can do. After some research I found an average (The sum of the movement to the right and left) would be between 15.358 cm to 17.8cm (15.358cm / 16.80cm / 17.00cm / 17.20cm / 17.80cm) but when that is transferred to the game as the smaller the fov more difficult to get right as many already know. So I thought about converting the same measure that I use as accurately as possible for the desktop and then converting to games using the MDH 0% method and to my surprise it has worked very well!
Sorry for my English, I'm Brazilian and I still don't master English well.

https://www.mouse-sensitivity.com/?share=184950ee6566195b8759f28c8e67991f  -  for  Discrepancy

https://www.mouse-sensitivity.com/?share=4a110517c9c044081b2c7466338cc67f -  for 3D 

 

 

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16 hours ago, gogofx said:

Hello my name is Felipe, I am about 1 year testing all methods available on the site. Currently I have started to test about wrist movement and the average that an individual can do. After some research I found an average (The sum of the movement to the right and left) would be between 15.358 cm to 17.8cm (15.358cm / 16.80cm / 17.00cm / 17.20cm / 17.80cm) but when that is transferred to the game as the smaller the fov more difficult to get right as many already know. So I thought about converting the same measure that I use as accurately as possible for the desktop and then converting to games using the MDH 0% method and to my surprise it has worked very well!
Sorry for my English, I'm Brazilian and I still don't master English well.

https://www.mouse-sensitivity.com/?share=184950ee6566195b8759f28c8e67991f  -  for  Discrepancy

https://www.mouse-sensitivity.com/?share=4a110517c9c044081b2c7466338cc67f -  for 3D 

 

 

"I have started to test about wrist movement and the average that an individual can do. After some research I found an average (The sum of the movement to the right and left) would be between 15.358 cm to 17.8cm (15.358cm / 16.80cm / 17.00cm / 17.20cm / 17.80cm)I have started to test about wrist movement and the average that an individual can do. After some research I found an average (The sum of the movement to the right and left) would be between 15.358 cm to 17.8cm (15.358cm / 16.80cm / 17.00cm / 17.20cm / 17.80cm) "

 

 exclusively using your wrist is unhealthy+inefficient  when you overextend your wrist regularly

you should use the proper range of motion your arm wrist and hands (fingers )can provide and mix between them depending on the motion you need

 

as for the most practical method of conversion

https://www.mouse-sensitivity.com/?share=05b7e6a5c300975b364d53c76381e413

^this would come to mind since its the only somewhat reliable way of matching your sens between 2d and 3d

 ^comes at the cost of not having the same 360 distance  unless you match  your fov

 

using  anything faster than default  0%windows match doesn't really make sense from a uniformity and consistency point of view 

(if you go above 800, you might as well change your pointer speed )

 

depending on who you ask the ideal 360 dist can change significantly , i wouldn't wanna go faster than 30cm and slower than 60 cm (add acceleration and you can go up to  90cm in games like csgo and val)

 

wish you and your country the best of luck with that  covid stuff

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2 hours ago, fortunate reee said:

"I have started to test about wrist movement and the average that an individual can do. After some research I found an average (The sum of the movement to the right and left) would be between 15.358 cm to 17.8cm (15.358cm / 16.80cm / 17.00cm / 17.20cm / 17.80cm)I have started to test about wrist movement and the average that an individual can do. After some research I found an average (The sum of the movement to the right and left) would be between 15.358 cm to 17.8cm (15.358cm / 16.80cm / 17.00cm / 17.20cm / 17.80cm) "

 

 exclusively using your wrist is unhealthy+inefficient  when you overextend your wrist regularly

you should use the proper range of motion your arm wrist and hands (fingers )can provide and mix between them depending on the motion you need

 

as for the most practical method of conversion

https://www.mouse-sensitivity.com/?share=05b7e6a5c300975b364d53c76381e413

^this would come to mind since its the only somewhat reliable way of matching your sens between 2d and 3d

 ^comes at the cost of not having the same 360 distance  unless you match  your fov

 

using  anything faster than default  0%windows match doesn't really make sense from a uniformity and consistency point of view 

(if you go above 800, you might as well change your pointer speed )

 

depending on who you ask the ideal 360 dist can change significantly , i wouldn't wanna go faster than 30cm and slower than 60 cm (add acceleration and you can go up to  90cm in games like csgo and val)

 

wish you and your country the best of luck with that  covid stuff

Thank you for the return and the message of solidarity. I have been in some way trying to replicate what these two articles demonstrate
https://journals.sagepub.com/doi/pdf/10.1177/147323000403200315, on the movement with the wrist I agree that it can cause huge problems with the individual's health

Normal_Ranges_of_Ulnar_and_Radial_Deviation_with_R.pdf

Edited by gogofx
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