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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

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Twilight Town: A Cyberpunk FPS

Just added.
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Call of Duty: Modern Warfare III (2023) / Modern Warfare II (2022) / Warzone 2.0


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Ah, I see the issue. I can equip every attachment for any gun, even in categories I've not touched yet, but that's possible only in the menu before you start the Private Match. As soon as you are in the loadout menu in-game that limitation you encountered comes into play.

Hasn't been that way in any COD I know of, so probably just (another) bug. Equipping them in the menu before the game works, at least for me 

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  • Wizard
14 minutes ago, PressingForward said:

I can equip every attachment for any gun, even in categories I've not touched yet, but that's possible only in the menu before you start the Private Match. As soon as you are in the loadout menu in-game that limitation you encountered comes into play.

Thanks, that works!

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Holosight scope catagory says to change LowZoom when it should be 2-3x sensitivity (This is for AR's specifically not sure about other Weapon Catagories Haven't fully unlocked everything yet but thought this may be helpful)
Corio Enforcer Optic 2-3x 
SZ Lonewolf Optic 2-3x
Kazan-Holo 2-3x
Corvus Downrange-00 2-3x
SZ Holotherm 2-3x
XTEN Angel-40 2-3x 
DR582 hybrid Holo 2-3x | Magnifier is 4-5x
SZ Vortex 90 is 2-3x | Magnifier is 5-6x
BPZ40 Hybrid is 4-5x zoom (Description says Holosight)
Angel-40 is 2-3x | 3-4x with magnifier
Thermo-Optic x9 Holo is 2-3x zoom | Magnifier is 4-5x zoom 

Small sidenote these findings are based off of using the ingame descriptions of each sight that includes the word "Holographic"

 

Another Finding is that everything is unlocked in Private Matches if you choose "Call of duty League" instead of "Standard" Though there is a glitch being used to unlock everything using this so it may be changed in the future


 

cod_N5b8L7ONJJ.jpg

Edited by Envied
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  • Wizard
2 hours ago, Jay cub said:

Holosight scope catagory says to change LowZoom when it should be 2-3x sensitivity (This is for AR's specifically not sure about other Weapon Catagories Haven't fully unlocked everything yet but thought this may be helpful)

Correct, fixed this now :)

2 hours ago, Jay cub said:

Small sidenote these findings are based off of using the ingame descriptions of each sight that includes the word "Holographic"

The Holo Sight calculation is for all the sights named holographic without any magnification power mentioned in the description.

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  • Wizard
1 hour ago, DB1 said:

Am I correct in thinking if I set the multiplier 1 values shown in the screenshot on MW2, I will get the same scoped sens as my widow/Ashe sens? Thanks 

It seems like you might be using the wrong resolution for MW2, the HFOV is wrong as if the monitor is vertical. Check this, and when you fix if you should get new sensitivity for the scopes.

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  • 1 month later...
  • Wizard
1 minute ago, piresss1 said:

help please.
If I use FOV  120 in warzone. 
what will be the fov if I use right mouse button aiming without a sight on the weapon?

Select the aim you wonder the FOV for in the Aim selection, enter your details (FOV, resolution etc) and see the "Actual HFOV" in the output :)

Here's an example: https://www.mouse-sensitivity.com/?share=6af1690e40bb5dd4cc50d5a4caa716d8

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9 минут назад, DPI Wizard сказал:

Select the aim you wonder the FOV for in the Aim selection, enter your details (FOV, resolution etc) and see the "Actual HFOV" in the output :)

Here's an example: https://www.mouse-sensitivity.com/?share=6af1690e40bb5dd4cc50d5a4caa716d8

Thank for you feed back.... 
if my sense is 3.83 / 800 DPI at a standard FOV  of 120, from the hip ... 
what is my FOV with  x2  scope , for example... 
I didn't quite understand your answer...

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The multipier defaults to 1.00, then scales on gradual. From my understanding, and how it feels, when I aim in with a sniper scope on "Instant", my sens is multiplied by 4, and slowly goes down to 1:1. Gradual seems semi-fine for me, but I'm still not sure.

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  • 2 weeks later...
On 12/12/2022 at 22:36, SMGTD said:

The multipier defaults to 1.00, then scales on gradual. From my understanding, and how it feels, when I aim in with a sniper scope on "Instant", my sens is multiplied by 4, and slowly goes down to 1:1. Gradual seems semi-fine for me, but I'm still not sure.

Actually, there may be a difference even if you match the 360 distance for the final value, because for “Gradual” it depends at what point they also scale using the specific scope slider, and whether the relative monitor  distance transition is a procedural loop, or if it is pre-calculated, stored in a variable, scaled by the specific scope’s slider, and then that returned value applied time-linearly over the ADS animation duration for any weapon, (or at the start of it or the end for instant / after)

I assumed the former as that is how BF does it, but actually, if you allow the user to select the transition type, it makes sense to do the latter. In other words, I don’t think it’s clear whether the gradual, instant or after option includes the ADS scope multiplier value, or whether that applies only to the monitor distance multiplier, and the scope value is always a post or pre-scale. Since I would only ever use a scope multiplier of 1.0 it never occurred to me.

It is not easy to test without seeing the code, as when you are fully zoomed in it is all the same.

So I guess for this aspect, you are reduced to “set by what feels best”.

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For the transition type, if this game calculates all ADS multiplier basing off the hipfire sensitivity, & zoom transition is always linear, I think the sensitivity would scale along nicely with the transition (assuming the sensitivity changes at the same time as Zoom transition starts). Logically developers should do this, so the "Gradual" transition should follow FoV changes on 0 monitor coefficient, and if you are using different multiplier, it should transition linearly with the zoom transition, it is just offset by your multiplier amount that you altered (beyond  mult1 with 0 monitor coeff).

You can test this without seeing code (not the easy way) and even change /fix it, you just need to know how to avoid getting banned from viewing, editing memory (via assembly). It is sad that cheat makers knows this, but they couldn't be bothered in explaining the mechanics if it doesn't involve "making money".

I've always wondered, does this game use dual scope render?
If it does, I wonder if monitor distance coefficient follows the scope's FoV render instead of the players View Port FoV when zooming in.

Tracking feels more natural if the 0mdv follows the Weapon's Scope Render FoV vs the world render View Port. I can't test any of this sadly cause, i dont want to mess with *cough* Ricochet Anti-cheat

.... And also the DAMN 3rd person Vehicle Sensitivity is not following 0 monitor coeff :(!!!! neither is turret's & mounted guns on vehicles.

Edited by Griffle
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