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Twilight Town: A Cyberpunk FPS

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Contain

See the game notes for instructions on how to disable smoothing.
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Vomitoreum

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Double Action: Boogaloo

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FOUNDRY

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Showing content with the highest reputation on 10/10/2019 in all areas

  1. People shouldn't be thinking of monitor distance as a type of match, rather it's a just a measurement for a sensitivity change. No matter what system you use to attempt to maintain a perceived sensitivity of the game world at a different FOV, it will ALWAYS be equivalent to at least one monitor distance, therefore monitor distance itself can not be flawed. When people have a preference for 75% Mdh, for example,. its not because they want accurate flicks to a part of the screen; it;s nothing to do with that at all - it's the fact that the speed of the gameworld seems most consistent to them when calculating turn-rates across FOVs using that method. It's almost impossible for anyone to deny, that if using focal length or 0%, that when ADS'ing with a high zoom scope it always feels much slower than hipfire, therefore, with the exception of making slow tracking the most consistent, it doesn't have much value for sniping play styles. This is why approx 75% feels the most consistent across multiple FOVs, but if you only use small FOV changes when aiming, it starts to have less value.
    1 point
  2. Just a hint: If you run Auto-Hotkey for some reason, make sure to end it before starting MW, otherwise the game will end itself.
    1 point
  3. What is this netcode though? Feels like Ironsight all over again?
    1 point
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