Jump to content

DPI Wizard

Wizard
  • Posts

    17,206
  • Joined

  • Last visited

  • Days Won

    1,614

Everything posted by DPI Wizard

  1. DPI Wizard

    11.2.1.a

    Games added Gray Zone Warfare World of Shooting Robin Hood - Sherwood Builders Gas Station Simulator Games updated RIPOUT - Updated FOV range and added instructions to disable smoothing. XDefiant - Updated sensitivity for open beta. Phantom Fury - Updated in-game sensitivity.
  2. Use the config file for best accuracy. View full update
  3. Use the config file for best accuracy.
  4. See the game notes for instructions on how to disable smoothing. View full update
  5. See the game notes for instructions on how to disable smoothing.
  6. If you convert using MDV 0%, you will get the same result for desktop regardless of FOV.
  7. The FOV in the game is locked to 103 HFOV for 16:9. In other words, the vertical FOV is fixed to 70.5328 regardless of your aspect ratio. If you play in 4:3, the vertical FOV will still be 70.5328 so the horizontal will be narrower than 103.
  8. Yeah, a lot of issues with smoothing, acceleration and deadzones in this game. Using a low polling rate reduces some of the issues, but doesn't solve them.
  9. The FOV in Valorant is locked to 103 horizontal degrees for 16:9 regardless of your aspect ratio. The correct actual FOV will be calculated based on this.
  10. These are already in the calculator, under Version select "Release" or "Old".
  11. It is, I've added instructions to disable it. Also updated to FOV range.
  12. These two are added. Only found one new scope there (A940), it is added now.
  13. See the game notes for instructions on how to reduce smoothing. View full update
  14. See the game notes for instructions on how to reduce smoothing.
  15. See the game notes for instructions on how to disable smoothing. View full update
  16. See the game notes for instructions on how to disable smoothing.
  17. 360 distance will not change, but the conversion using MDH 0% will change significantly
  18. I'm sure there's some kind of information in the output, can you show a screenshot?
  19. Hipfire is updated for the new test. Note that scopes seems somewhat bugged at the moment, as ADS, 3x and 4x are all the same.
  20. It's already in the calculator.
  21. What polling rate are you using? Do you notice any difference between 125Hz and 1000Hz?
  22. Ok, it might be a difference in the versions then. It does show up as a negative value in-game, but is correctly applied in the Steam version.
  23. Both are correct, it depends on your preference on hipfire conversion, do you want to keep the same 360 distance or do you want to keep the same tracking speed.
  24. What do you need help with? This is no different than converting between any two games.
×
×
  • Create New...