- Conversion method guide. (and other FAQ's)
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- Conversion method guide. (and other FAQ's)
- Conversion method guide. (and other FAQ's)
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Conversion method guide. (and other FAQ's)
Yes i guess you should. Idk that Kovaak aim trainer app but i guess you going to ave to choose between training using your Tarkov movement sens or Tarkov ads sens, since training game doesn't usually ave an independent ads sens. Do you ave a different sens for movement and ads at Tarkov?
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- Conversion method guide. (and other FAQ's)
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- Conversion method guide. (and other FAQ's)
- Conversion method guide. (and other FAQ's)
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- Conversion method guide. (and other FAQ's)
- Conversion method guide. (and other FAQ's)
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Conversion method guide. (and other FAQ's)
I think its normal that you don't get the same 360 distance result between both conversion methods since the vertical distance wont be the same as horizontal unless your monitor is in a perfect square. What matter is that you get the same result for hipfire and zoom sens with both method (0%MDH & 0% MDV). Now for the mousesensitivityMultiplierUnit i'm not quite sure what this is. But you can make some check by selecting different aim option to see what is what. And you get a tiny difference in distances between csgo and rb6 because that its the closest that the game set it.
- Conversion method guide. (and other FAQ's)
- Conversion method guide. (and other FAQ's)
- Conversion method guide. (and other FAQ's)
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Conversion method guide. (and other FAQ's)
Even if you can set the same fov; you use 0%MDH . The reason why you want to check both methods (0%MDH & 360Distance) is that if both game use the same scaling method then you will get the exact same result for both conversion method (0%MDH & 360Distance) but if not there should be a small difference when using the 360 distance conversion method, like you can see in those pics, if i'm not mistaking. I'm using the exact same fov/ same sens and this is the result that i get. And for scope you do the same.
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Conversion method guide. (and other FAQ's)
Yes, if you can adjust the fov. But maybe not for scope since games doesn't necessary use the same scaling method for ads sens and for scope sens. For example if i'm not mistaking csgo players struggle's with Apex because Apex doesn't use the same scaling method for scope as csgo. Which mean's that they cannot just use the same fov which is 90 in csgo by default to convert their scope sens. They ave to choose between 360 distance or 0%mdh for scope conversion. But for your hipfire conversion, you can use 360 distance if the fov is the same from one game to another for a 100% accurate conversion but i would double check with 0%mdh just to be sure.