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Nameless

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Everything posted by Nameless

  1. But if you always keep the same resolution then you won't get a different result from mdv or mdh, right?
  2. Well, if aspect ratio doesn't change the sens, then you can use either mdv or mdh no? I tried both a few times and i always get the same result.
  3. Dont worry, me neither. But yes if you can use the same fov its the best. Because with same fov you will ave the same sens + same 360. Thats why your flicks feel off with a different fov. Because you end up using the same sens at a diff 360 when fov is different.
  4. Yes i guess you should. Idk that Kovaak aim trainer app but i guess you going to ave to choose between training using your Tarkov movement sens or Tarkov ads sens, since training game doesn't usually ave an independent ads sens. Do you ave a different sens for movement and ads at Tarkov?
  5. I dont think it matter as long as you input your old and new resolution in the calculator. I usually use MHD% then i double check with MVD%
  6. I think its normal that you don't get the same 360 distance result between both conversion methods since the vertical distance wont be the same as horizontal unless your monitor is in a perfect square. What matter is that you get the same result for hipfire and zoom sens with both method (0%MDH & 0% MDV). Now for the mousesensitivityMultiplierUnit i'm not quite sure what this is. But you can make some check by selecting different aim option to see what is what. And you get a tiny difference in distances between csgo and rb6 because that its the closest that the game set it.
  7. Yes you are right, i'm using 16:9 widescreen in 1920x1080. Should i then select hdreg 16:9?
  8. no i didnt but its the default ratio found by the converter. Should i change it? to what since i'm using 1920x1080 in every games?
  9. But if you don't want to bother understanding how this system work's and just want a simple answer to what best for "muscle memory" then: You go for 0%MDH for everything.
  10. Even if you can set the same fov; you use 0%MDH . The reason why you want to check both methods (0%MDH & 360Distance) is that if both game use the same scaling method then you will get the exact same result for both conversion method (0%MDH & 360Distance) but if not there should be a small difference when using the 360 distance conversion method, like you can see in those pics, if i'm not mistaking. I'm using the exact same fov/ same sens and this is the result that i get. And for scope you do the same.
  11. Yes, if you can adjust the fov. But maybe not for scope since games doesn't necessary use the same scaling method for ads sens and for scope sens. For example if i'm not mistaking csgo players struggle's with Apex because Apex doesn't use the same scaling method for scope as csgo. Which mean's that they cannot just use the same fov which is 90 in csgo by default to convert their scope sens. They ave to choose between 360 distance or 0%mdh for scope conversion. But for your hipfire conversion, you can use 360 distance if the fov is the same from one game to another for a 100% accurate conversion but i would double check with 0%mdh just to be sure.
  12. I used to go for 360 thinking that it made sens but i ave been convince otherwise recently. If the game you convert your sens to use a different fov; then if you go for 360 conversion your sens will be different higher or slower. The best way to go is 0% horizontal monitor distance for "muscle memory" even if it mean getting use to a different 360 distance.
  13. And what do you think about using a lower sens for ads in apex for muscle memory, is it that a such bad idea?
  14. Well, i used vertical 0% because Fortunate suggest me to use Vertical but i doubled checked using the Horizontal method and i get the exact same result anyway.
  15. Ya i think you are right. 0% is the only option for muscle memory. It take some use to the difference in distance but it aim far better. i think i never did better at apex than since i converted for 0% instead of 360. I think the reason why a lot of cs players struggle with apex conversion is because they are going for a 360 conversion instead of a 0%. Since almost everybody tend to use a higher fov at apex, they choose 360 because in 0% it give them a higher sens than what they are use to because of the difference of the fov but its the way to go like you said to preserve muscle mem. Even if it mean getting use to a faster 360 sens.
  16. Now that i ave played a few g using your suggest settings i think i get it. Since the fov is different if you keep 360 distance your sens is also different when it come to aim since the amount of pixels your hand traversal to get from your crosshair to the target is different even if the 360 distance is the same. The same apply to hipfire. And that's y monitor distance is better for conversion even if you then trade off your movements muscle memory to preserve your aiming muscle memory or something like that.
  17. This is the new result with your conversion suggestion:
  18. This is the result that i was using since yesterday night for ads conversion from 110 fov to 106 fov
  19. I just started to play Apex on pc 2 month ago. I'm familiar with muscles memory because i played cs for 7 years 20 years ago. Since i tend to try different fov at apex i wanted to keep my settings that i used at the beginning in apex which are as mention above 110f, 3h, 1m. Yesterday i went from 110f to 106f and that's y the ads conversion. So its not about converting from another g for the moment. Its just about not messing with my muscles memory when i decide to try a new fov at apex.
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