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iBerggman

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Everything posted by iBerggman

  1. Same for me, I might be missing something but using the same 250 dpi and 106.52 the new formula gives me a result of 11.8537 whereas the old one was 29.9105. Should I also change something else in addition to r and θ?
  2. Perfect! Here's hoping that there's no issues with acceleration or anything like that
  3. Another request for Black Squad (Steam version), I have 2 keys for the closed beta if needed. The Closed Beta Test (CBT) will be available from July 13 until July 15 and from July 20 until July 22. The game will after that be available as free to play through early access either the last week of july or first week of august depending on how well the beta goes. As far as I know the game has support for separate ads sensitivity with support for decimal sensitivity
  4. Am I doing this correctly for 1000DPI and 3 pointer speed (1000 x 0.25 = 250dpi) ? d = 2560/250, θ = 106.52, (d π)/(cos((π θ)/720) (1 - cos((π θ)/360) + sin((π θ)/360))) = 29.9105 Thought I'd check before I invest too much time into it
  5. To me it feels easier/more stable to aim at and track targets on 500hz, might be placebo or whatever but when I play on 1000hz I have to correct my aim a lot more than I do on 500hz. Come to think about it it could also be that somethings wrong with my EC1-A because I can actually tell the difference between 500hz and 1000hz on it but not on my other mice (Naos 7000 and Deathadder 3.5G)
  6. Can we have Ballistic Overkill in the calculator, please? It has different sliders for hipfire, ads and zoomed scopes. FOV is adjustable as well.
  7. So if I have a sensitivity I like, in my case my ads from six siege, can I take the edge to edge sensitivity that matches that to match other sensitivities to the speed I'm used to on the ads in siege? Or am I thinking about this the wrong way, I'm not very good with calculations after all? ^^
  8. Hmm, good question. I assumed they just changed how far the gun model is from the camera and left the ADS field of view unchanged, which I believe would mean the calculator should still be accurate?
  9. Would it be possible to have the option in the calculator to convert to ADS sensitivity for games like Call of Duty where a set FOV and sensitvity reduction is used for ADS instead of a separate slider/value like there is in Rainbow Six: Siege and Battlefield?
  10. Am I doing something wrong? I'm trying to make my acog sensitivity match my hipfire using the convert to monitor distance option but no matter what percentage I use the acog always ends up feeling slower than the hipfire sensitivity?
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