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iBerggman

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Everything posted by iBerggman

  1. The November 8th update is now live if anyone else was waiting for it! There's 18 pages of changes so it should be a significant update to say the least.
  2. I don't really think it has any benefit for aiming but I still like using desktop as a base sensitivity rather than a game simply for peace of mind. I have a tendency to endlessly tweak and adjust things for no real reason and using desktop as a base makes it easier for me to just leave it alone and focus on practicing with that sensitivity.
  3. A little off topic but speaking of Sandstorm, will you take another look at the sensitivities when the bigger patch goes live this Thursday?
  4. It's something Kixstar (pro/streamer) used for some reason. I don't really see why you wouldn't use 0.002 in that case seeing how the main benefit was increased range in the sensitivity slider for low sensitivity but that's irrelevant anyway since it serves no purpose if you use the calculator, or config file manually for that matter.
  5. Okay, so I just picked up my Zero FX Mid and it does seem that Mid is indeed the way to go, just pressing down on it with my fingertip it does feel very similar to how I imagine a G-SR or Gigantus would feel if they were as thin as this. However, it seems the surface itself is very prone to gripping on to things, I have Corepad feet on my Rival 310 and if I shift even the tiniest bit of weight to the right I can feel (and hear) the mouse feet scratching on the pad. It could be that I somehow applied them unevenly but examining the feet closely I couldn't really see any sort of sharp edges or protrusions that would get caught on things, maybe the edge is like a fraction of a mm higher than the rest but that could just be the viewing angle. Now, I do like the mousepad otherwise so we'll have to see if the scratching stops once the feet wear down a little. I never had this problem on any other pad so it is a little strange. What I really like is the overall glide of the pad, the friction when initially moving the mouse as well as mid swipe feel pretty similar to me, you don't get as much of that heavy initial resistance followed by sort of a sudden slip that you get with slower pads like the G-SR. Compared to my old Zero Xsoft the surface on the FX might actually be a bit rougher to the touch and it does feel like the FX has a little bit more friction which honestly is a plus in my book, but to be honest the difference could be due to the fact that I can actually put some weight on the mouse without it sinking in to the pad completely. The backing really has to be praised anytime you talk about Artisan pads, it has these small bumps in it that act like little suction cups so once you get it placed down it wont be going anywhere. I mean there's not many pads you can do this with, it even makes a sound when you remove it almost like peeling tape or protective film of something. I'll use the pad for a week or two and then report back here on how it feels once I've adjusted. I'm really hoping the scratching stops because it is kind of a deal breaker as it stands, but in the worst case I still have a spare set of Corepad feet I could try reapplying if nothing else helps.
  6. I guess so, but to be honest so is the Zero if you compare it to say a G-SR. I will admit though that I don't really understand the whole "stopping power" thing, I mean to my understanding that would be some form of friction so wouldn't that mean that glide and stopping power are opposites and sort of mutually exclusive? I mean I don't understand how a Zero could somehow have better stopping power than a QCK even though it's quite a bit faster in terms of glide speed. Granted, there is a difference between static and kinetic friction but it doesn't make sense that you would get more friction (stopping power) when moving the mouse. I always thought that the more stopping power you wanted the slower pad you would have to get. I suppose texture feel could play a role here as well but that's more like tactile feedback than actual stopping power then isn't it? I don't know, I have a feeling there's something I'm missing when it comes to this?
  7. I'd say your best bet is to look at the "hybrid" pads that use a plastic infused cloth surface. I think I've actually seen someone mention they preferred the G-TFX over the Artisans so that might be worth looking into.
  8. 117g apparently, so it's not exactly lightweight but to be honest that's pretty similar to the G502 so imo it's not too bad considering you get a lot more features on this one.
  9. @DPI Wizard Could you take another quick look at krunker.io? It seems you can adjust the sensitivity with more decimals if you use the chrome developer tools and go to local storage under the application tab. It's become a bit of an addiction of mine lately and it'd be great if I could get my sensitivity properly matched so I'd practice my aim at the same time I'm procrastinating ^^
  10. 0% Monitor Match as that's what Call of Duty games, Bo3 included, use by default for scaling sensitivity between different scopes/fovs. (Or just use Legacy aiming in the options as that replicates the scaling in older titles)
  11. I don't exactly understand why but for some reason this game is actually really fun, I was just going to try it quickly but now I suddenly have 1h playtime. This might be my new "warm up" game tbh. Oh, and it seems you can adjust sensitivity and fov with 3+ decimals if you go to Developer Options → Application → Local Files and change the krun_set_6, krun_set_7 and krun_set_8 values accordingly. I quickly checked and it does seem that it actually does read the decimals so it'd be great if we could get full decimal support in the calculator.
  12. Nice, I've been thinking about getting a Zero and possibly one of the Hayate versions to try now that they have the XL's back in stock, can't really decide between Soft and Mid hardness though. I'm kind of leaning towards the Mid since I really liked how dense the backing felt on the G-SR and according to OCN users the Soft is supposed to be a bit softer compared to that. I actually tried a Xsoft Zero out of curiosity a while back but it was way too soft almost to the point of being unusable so that's definitely off the table, that being said I did like the mouse feel on it the couple times that I used it but I feel the roughness could become an issue on long sessions but it's hard to say for sure without trying it for a while... ^^ If you still recall how the Gigantus felt, how would you say the Soft compares to the padding on that one? That's the mousepad I've been using for a while now so it would be nice to have some quick comparisons as reference.
  13. Check the Logitech support pages for the G533, i found this in the FAQ regarding surround sound: "Enable Surround Sound in the Logitech Gaming Software" If you're on Windows 10 you could also try Windows Sonic or Dolby Atmos in the sound device properties under "Spatial Sound" but I can't speak for how well any of these methods work since I've always used stereo on my setup.
  14. If you liked the G5/G400/MX500/MX518 type shape you might want to take a look at the Nixeus Revel Fit if you haven't seen it already, it's a rubberized G5 like shell with a 3360 sensor weighing just under 100g. It seems to be set to released sometime by the end of October or so but I'm not sure if that's been confimed by Nixeus.
  15. Yeah admittedly I'm not too familiar with how to interpret the graphs but my understanding is that it shows the max tracking speed so yeah I suppose you'd have to calculate distance/time to get the actual speed of the 180. "Velocity vs. Time: This uses the time interval between updates, the cpi, and the counts to calculate the velocity of the mouse movement. Using fast swipes you can try to get the malfunction rate of the mouse here. Just like Counts vs. Time going erratic, when the tracking is lost the velocity goes erratic as well." We're starting to get out of my level of knowledge here but since you can also see the x and y counts in the last drop down option doesn't that make the ruler unnecessary since you can calculate the distance using the dpi and x counts if you limit the graph using "Data point start" and "Data point end" to between like 100ms and 500ms in your example?
  16. 0.2m/s can't be right, I assume you're estimating that? I mean, I can easily flick my mouse at >3m/s according to mousetester. Average tracking speed is another thing but I feel you should use the max speed you're able to consistently reach since that's what you theoretically would use when reacting to an enemy behind you, no? Now I'm not saying I'm constantly reaching 3m/s while gaming but it does make more sense to me to use that since I realistically could reach that if I happened to get caught off guard or something like that. I wonder if there's some software that measures tracking speed continuously that I could use to monitor my in game mouse movements, all the programs I have only measure when holding a button?
  17. There's this thread that's being written with the aim of functioning as a guide to learning the differences between the conversion methods so I'd suggest you check that out if you haven't already. There's a long list of reference links to old threads as well so you could probably spend the whole weekend studying how the viewspeed formula was made and other things like that if you really wanted to ^^
  18. He means you should use the Dpi Analyzer to measure the actual dpi of the mouse since a lot of mice have some variance in the actual dpi, even up to 10% apparently.
  19. I don't know if I understood you correctly but this could probably be done with monitor matching. If I recall correctly Viewspeed tends to be fairly similar to monitor matching (horizontal) at somewhere around 60-70% so if you'd want your sensitivity to scale lower the more you zoom in you could use a lower percentage than that or vice versa if you for some reason wanted it faster?
  20. Oh okay, that's a little disappointing. I hope its something they can fix before release, was this a thing last beta as well or was it introduced with the changes to the sensitivity settings? It'd probably be a good idea to compile every issue found and post it either on the pre order beta forum or directly to the devs to make sure they're aware.
  21. That's only in hipfire though, isn't it? I noticed the same but figured it was due to the weapon sway in hipfire since I didn't notice it while aiming down sights. It's almost like the camera movement is tied to the sway animation somehow because you can see the view jumps a little when the hand/weapon reaches the end of the sway animation. It's especially noticeable when moving the mouse in small circles or back and forth movements but larger movements seem to be fine. Insurgency (source version) also had this apparently, I had to test because I didn't remember feeling anything odd with the hipfire but it does the same thing, it feels like the mouse stops registering movements and then "accelerates" back to catch up. Is this what you're talking about?
  22. So if I want to use 56.25% monitor match for my sights I should check the "Scale sensitivity by FOV" option and leave the sliders at 1.0, did I get that right? And judging by the name I assume "FOV scaling prefers scope FOV" has something to with the "dual rendered" scopes while having the scope quality set to high?
  23. I've settled on 56.25% too, I recently tried 0% for about a month and found that while I really loved it for the accuracy it allows (Kar98k shots in pubg for example) in the end I still went back to 56.25% as I found it works better for me due to how the rotation speed compared to mouse movement feels more similar across a wider range of fovs. With 56.25% I seem to be able to transfer my recoil control from say a 1x scope to 4x more naturally than with 0% because it feels like the mouse input required is similar whereas on 0% the lower fov would feel clearly slower (as it should). Another thing is I like to play very fast and aggressive so I often find myself doing 180's and scoping in in the middle of the rotation and a higher match % seems to help with that. But in the end I don't think anyone can say what's the best conversion method for you as it varies a lot depending on personal preference as well as playstyle even though 0% technically might be the most "correct". Viewspeed V2, 75%, 56,25% and 0% are all good options to start with, it just comes down to trying each one for a while and determining which one fits you best.
  24. There's a separate thread for Game Requests on the forum fyi, so it's a good idea to start by searching through that one and then post your request there if the game hadn't been requested recently. Anyways, the game was already requested sometime around release day and unless something has changed it unfortunately had too many problems so it couldn't be added:
  25. I don't know, I don't own a G Pro I just found that picture from someone over at Overclock.net ^^ But from what I've heard some people really like the clicks on it although I've also seen others say they're too light so idk. As far as sensor implementation goes however, I don't think you really can go wrong with logitech, seems they have that area well under control. No idea about the mousefeet but if they're anything like the G403 you might want to order some hyperglides at the same time.
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