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knocksee

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  1. Ah! I should have said games I play haha.. thanks dpiwizard!
  2. Hmm, your right. Seems like h1z1 is the only game that doesn't just x2 the senses when you x2 the dpi's. @Drimzi @DPI Wizard
  3. Ah thanks Drimzi! Sorry I was thinking the viewmodels were enemy models for some reason. The viewmodels are pretty much the same as overwatch when I compared screenies. I think you're spot on with your H1Z1 analysis. You can't really convert sens to it if you use a high sens in other games. Just something you either have to change or practice with. Thanks for the information.
  4. I think your right. It's the viewmodels. H1Z1's are so much smaller. I'm about to say something either interesting or completely stupid but bear with me. I use 11@450dpi in overwatch at 103hfov. When I convert this to H1Z1, it becomes .20 default & .30 ADS. Now using this sens for H1Z1 is really quite different & hard because the viewmodels are much smaller and the sens is quite fast. Is it possible for any calculations to be made to take viewmodel sizes into account?
  5. How come it feels like that though. Is it simply an optical illusion because h1z1 has more 'distances' in it than overwatch? EDIT: Well I did a quick test by comparing 3rd person view to 1st person and they do seem the same FOV. Guess it's just my eyes! Should we still change the default to 70 in the tool though?
  6. Oops..didnt mean to post here...weird.. can delete this..
  7. Yeh I feel the same. You can match H1Z1's FOV to Overwatches by setting it to 71 i think. However, Overwatch still looks more zoomed in than this...maybe its just my eyes..
  8. Hi @DPI Wizard, What's the go with H1Z1's FOV in terms of first person & third person? The tool says that the default is 55, but the default in useroptions is 70. If first person & third person have different FOV's, which it seems like to me, does this need to be added? Or am I missing something? Thanks for your time.
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