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Borderlands

Borderlands updated with GOTY Enhanced!

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elTigre

Premium Members

thank you for this! helps out quite a bit

  • Wizard

Updated with GOTY Enhanced edition and a magic function that makes the entire sensitivity and FOV macro for you if you use the All option!

ScottyFPS

Premium Members
(edited)
4 hours ago, DPI Wizard said:

Updated with GOTY Enhanced edition and a magic function that makes the entire sensitivity and FOV macro for you if you use the All option!

ADS sensitivity feels very fast even with MDV 0%. Would you mind double checking? @DPI Wizard

Edited by 1TimePurchase

KimiNoKataware

Premium Members

Is it possible to bind multiple commands to the same button?
If so, do we do this with one "Bindings=(..." statement, or multiple "Bindings=(..." statements on the same name button?

  • Wizard
6 hours ago, 1TimePurchase said:

ADS sensitivity feels very fast even with MDV 0%. Would you mind double checking? @DPI Wizard

I've only analyzed the sniper scope the hunter starts with, what aim/scope are you using? They might scale very differently.

5 hours ago, KimiNoKataware said:

Is it possible to bind multiple commands to the same button?
If so, do we do this with one "Bindings=(..." statement, or multiple "Bindings=(..." statements on the same name button?

If you select the "All" option a single-line macro will be generated for you :)

ScottyFPS

Premium Members
19 minutes ago, DPI Wizard said:

I've only analyzed the sniper scope the hunter starts with, what aim/scope are you using? They might scale very differently.

 

I was using the iron sights on the assault rifle the soldier starts out with.

BocephusM

Premium Members
(edited)

ADS sens is way too fast when converted.

edit: tried converting from another game, not even close. Converting from both gives me very similar setScopedSentivity values (both are far too high). Hipfire seems near perfect, I measured with a ruler.

Edited by BocephusM

  • Wizard
1 hour ago, BocephusM said:

ADS sens is way too fast when converted.

edit: tried converting from another game, not even close. Converting from both gives me very similar setScopedSentivity values (both are far too high). Hipfire seems near perfect, I measured with a ruler.

Fixed it now, the scope calculation was tagged as hipfire so it used the wrong conversion. Try again and let me know if it works :)

BocephusM

Premium Members
(edited)
16 minutes ago, DPI Wizard said:

Fixed it now, the scope calculation was tagged as hipfire so it used the wrong conversion. Try again and let me know if it works :)

I'm getting the exact same values for All. Hipfire still good, ADS still not. Tried a different browser to make sure it wasn't cached or anything like that, same results.

 

setScopedSensitivityVertical 64.73

Edited by BocephusM

  • Wizard

There's another bug I see, give me a sec!

  • Wizard
9 minutes ago, BocephusM said:

I'm getting the exact same values for All. Hipfire still good, ADS still not.

 

setScopedSensitivityVertical 64.73

It seems to be working now, was some changes that took a while to propagate. If you're still having issues, please post a screenshot of the calculator :)

BocephusM

Premium Members
10 minutes ago, DPI Wizard said:

It seems to be working now, was some changes that took a while to propagate. If you're still having issues, please post a screenshot of the calculator :)

Now getting different (and much lower) ADS values, and they feel right.

KimiNoKataware

Premium Members

Is the ADS sensitivity CS:GO-like across all zoom levels (Will it require the same amount of mouse movement to move my screen to an imaginary ring whose radius reaches 75% of the way from the center of the screen to either horizontal edge)? Or is it like Payday 2, where setting the sensitivity only matches CS:GO for one particular zoom level (EX: behaves like CS:GO only for iron sights, but is slightly off for scopes)?

spyder256

Premium Members

So um... the custom sensitivity commands from the calculator, this specifically:

Quote

Bindings=(Name="F9",Command="setSensitivity 3.36 | setSensitivityVertical 3.36 | setScopedSensitivity 2.20 | setScopedSensitivityVertical 2.20 | FOV 90",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

Seems to be causing mouse acceleration. Moving the mouse slowly yields a higher cm measurement, and and moving fast gets a higher cm measurement. And there's no consistency, naturally.

Yet, measuring with the default settings, I can't detect any acceleration... so, yeah idk I'm still experimenting but that's what I've found

spyder256

Premium Members

Right, so first I boot Overwatch to make sure there's not some other problem besides the game. And in Overwatch I get the same result no matter the speed I move the mouse. So it's not the mouse or the system.

And in Borderlands before I press F9 for the custom sensitivity, with the default settings I also get the same result no matter what speed. But after I enable the custom settings, results become inconsistent. Higher sensitivity the faster I move the mouse so it appears to enable acceleration for some reason.

So am I crazy? retarded? Or what?

Baziga2000

Members

Even though I change it, didn't work at all. Plus I can't find the bindings btw

_WillowInput - Notepad 7_17_2023 11_06_37 AM.png

  • Wizard
9 minutes ago, Baziga2000 said:

Even though I change it, didn't work at all. Plus I can't find the bindings btw

As the instructions say:

The sensitivity parameter binds F8 to set the mouse sensitivity, and must be added to the end of the [WillowGame.WillowPlayerInput] block at the end of the file.

Baziga2000

Members
2 hours ago, DPI Wizard said:

As the instructions say:

The sensitivity parameter binds F8 to set the mouse sensitivity, and must be added to the end of the [WillowGame.WillowPlayerInput] block at the end of the file.

Yeah, I didn't know I had to make a bind, I was searching the keywords until I gave up.

Baziga2000

Members
Just now, Baziga2000 said:

Yeah, I didn't know I had to make a bind, I was searching the keywords until I gave up.

So stupid of me, thank you

Mugnum

Premium Members

Small error in instructions: currently the info tip says that you need to enter new keybind under [Engine.PlayerInput], whereas it instead needs be added under [WillowGame.WillowPlayerInput].

  • Wizard
6 hours ago, Mugnum said:

Small error in instructions: currently the info tip says that you need to enter new keybind under [Engine.PlayerInput], whereas it instead needs be added under [WillowGame.WillowPlayerInput].

That's for the original edition, for the GOTY edition it's [Engine.PlayerInput]. You can select the version you are using in the special option.
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