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Fallout 76


DPI Wizard

Fallout 76 is here!

Edited by DPI Wizard


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Do you know if it is possible to match Ironsight sensitivity with regular sensitivity? used to be done by the fIronSightsFOVRotateMult command in FO4 yet it does not seem to work in 76 :(

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Nevermind i manage to get it working using a Fallout76Custom.ini file with:

[Main]

fIronSightsFOVRotateMult=2.136363636

[Controls]

fMouseHeadingSensitivity=0.005565
fMouseHeadingXScale = .021
fMouseHeadingYScale = .03738
bMouseAcceleration=0
fIronSightsPitchSpeedRatio = 1.0000
fPitchSpeedRatio = 1.0000

This seems to work on 16:9
 

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On 11/24/2018 at 2:16 PM, Hjan said:

Nevermind i manage to get it working using a Fallout76Custom.ini file with:

[Main]

fIronSightsFOVRotateMult=2.136363636

[Controls]

fMouseHeadingSensitivity=0.005565
fMouseHeadingXScale = .021
fMouseHeadingYScale = .03738
bMouseAcceleration=0
fIronSightsPitchSpeedRatio = 1.0000
fPitchSpeedRatio = 1.0000

This seems to work on 16:9
 

Can my file include JUST this code or do I need to go edit every line?

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  • Wizard
6 hours ago, ccmike9 said:

@DPI Wizard I actually really feel comfortable with the ads scaling in this game.  Is it based on a certain mdh?

I don't think it uses any common scaling unfortunately.

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Could you update this game now that has improved and more people play it?

Like X/Y sensitivities that aren't the same...

Edited by Rykrow
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  • Wizard
10 hours ago, Rykrow said:

Could you update this game now that has improved and more people play it?

Like X/Y sensitivities that aren't the same...

Done, updated FOV and added correct Y calculations.

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1 hour ago, DPI Wizard said:

Done, updated FOV and added correct Y calculations.

you are the best, Thanks!

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but vertical sens doesn't depend on aspect ratio like it says on PCGW, right?

IIRC at least in Fallout 4 some situations had a 1:1 ratio by default and increasing vertical sens would make them too fast.

Edited by stereo3D
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  • Wizard
8 minutes ago, stereo3D said:

but vertical sens doesn't depend on aspect ratio like it says on PCGW, right?

Not between 16:9 and 21:9 at least.

EDIT: I'll test exactly what happens when you follow the article.

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  • Wizard

Ok, so if you just do this:

[Controls]
fIronSightsPitchSpeedRatio=1
fPitchSpeedRatio=1

You get the same pitch as yaw with the same value. As we can set a separate Y sensitivity this isn't really needed though as it is an extra step for most people.

If you also do this:

fMouseHeadingXScale = 0.021
fMouseHeadingYScale = XX
Where XX replace with:
.03738 for 16:9 resolutions
.042 for 21:9 resolutions
.028 for 4:3 resolutions
.0336 for 16:10 resolutions

You will get a pitch sensitivity which is faster by the aspect ratio. So for instance 0.3738 will give you a pitch 178% of the yaw.

If you just do the fMouseHeadingXScale thing you will get a pitch that is 56.25% of the relation between the numbers. So for instance 0.042 will give you a pitch which is 1/(0.021/0.042/0.5625) = 112.5% of the yaw.

Neither of these cases make any sense. Setting the ratio to 1 does however, but it's just as easy to set a different pitch sens.

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  • Wizard
20 minutes ago, stereo3D said:

ok, and what about ADS sens? does it have the same x/y ratio?

Yeah, it's the same from what I've tested. The actual sensitivity scaling of the scopes seems to be all over the place though.

I'm having real FPS issues in this game btw, anyone know of any particular fixes for this? I'm getting like 35-38 FPS with an RTX 2080 Ti and 9900k CPU.

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17 minutes ago, DPI Wizard said:

Yeah, it's the same from what I've tested. The actual sensitivity scaling of the scopes seems to be all over the place though.

I'm having real FPS issues in this game btw, anyone know of any particular fixes for this? I'm getting like 35-38 FPS with an RTX 2080 Ti and 9900k CPU.

I'm having the same issue... from 200+ fps to 30-40 with 2080ti and 9900k too...

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It seems like X/Y sens aren't the same for 1st and 3rd person too.

Well, I just ralize that when you have the weapon equipped the sensitivity is the same, but if you have it holstered it's not

Edited by Rykrow
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Has anyone actually truly made their sens feel anything like a normal video game?

I've tried every suggestion on the internet and nothing feels right.

I'm on a 16:9 monitor, and I'm trying to get as close to 1:1 sens as possible with weapon away, drawn, sneaking, and ADSing.

I've been messing with:

[Main]
fIronSightsFOVRotateMult=2.136363636

[Controls]
fMouseHeadingSensitivity=0.007566
fMouseHeadingSensitivityY=0.007566
fMouseHeadingXScale = .021
fMouseHeadingYScale = .021
bMouseAcceleration=0
fIronSightsPitchSpeedRatio=1
fPitchSpeedRatio = 1.0000

I've tried not using the 
fIronSightsPitchSpeedRatio=1
fPitchSpeedRatio = 1.0000

and instead using the 1.78x multiplier on Y scale or Y sens but no matter what, something is always off.

With the above settings, my results are:
-Standing (no weapon drawn): Y axis is faster than X axis by about double, X feels correct.
-Standing (weapon drawn, hipfire): X&Y match and sens feels correct.
-Standing (weapon drawn, ADS): X&Y match and 1:1 to standing hipfire.
-Sneaking (weapon drawn, hipfire) X&Y match and 1:1 to standing hipfire/ADS.
-Sneaking (weapon drawn, ADS): X&Y match but feel 2x as fast as the 3 above.

This is just with a Handmade, no scope (just reflex). In 3rd person for all tests as that's what I typically use for NW.

If I reduce fIronSightsFOVRotateMult to 1, Sneaking + ADS now matches sneaking + hipfire, and standing + hipfire, but standing + ADS becomes about half as fast as standing + hipfire.

Is there ANY way to make this game feel like a normal shooter via the ini?

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I realize we're nearly four years on from the game's release, but I'm seeing some very strange sensitivities when converting from source -> fo76, on the order of being 3x too slow for the assigned settings at hipfire.  Source at 1.0 & standard 90 4:3 converting to 100 degree horizontal 16:9 ends up giving ~a 50"/360 instead of ~14.6"/360. This was reasonably straightforward to fix by simply multiplying the sens by the perceived error in degrees for a full normal movement on my end, but it's obviously not exact and figured I'd bring it up.

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  • Wizard
3 hours ago, daishi2442 said:

I realize we're nearly four years on from the game's release, but I'm seeing some very strange sensitivities when converting from source -> fo76, on the order of being 3x too slow for the assigned settings at hipfire.  Source at 1.0 & standard 90 4:3 converting to 100 degree horizontal 16:9 ends up giving ~a 50"/360 instead of ~14.6"/360. This was reasonably straightforward to fix by simply multiplying the sens by the perceived error in degrees for a full normal movement on my end, but it's obviously not exact and figured I'd bring it up.

Can you please share the specific conversion using the purple share button?

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  • Wizard
On 10/20/2022 at 2:03 AM, daishi2442 said:

Sure. Below link should provide the conversion, and when I use this in my config I end up with significantly lower sens than desired.
https://www.mouse-sensitivity.com/?share=3c7f3b5c4371eaedcf3d76e970ef7a7c

I'm not sure when it happened, but sensitivity in this game has a lot of acceleration and smoothing now, so I have to remove it. There's no way of getting a stable sensitivity, it's all over the place.

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On 11/1/2022 at 10:11 PM, DPI Wizard said:

I'm not sure when it happened, but sensitivity in this game has a lot of acceleration and smoothing now, so I have to remove it. There's no way of getting a stable sensitivity, it's all over the place.

Well at least we can confirm I'm not crazy!  Thanks for taking a look at it, I appreciate the follow-up.

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