Fallout 76 is here!
Hjan 1 Posted November 24, 2018 Do you know if it is possible to match Ironsight sensitivity with regular sensitivity? used to be done by the fIronSightsFOVRotateMult command in FO4 yet it does not seem to work in 76 JustA445 1 Link to comment
Hjan 1 Posted November 24, 2018 Nevermind i manage to get it working using a Fallout76Custom.ini file with: [Main] fIronSightsFOVRotateMult=2.136363636 [Controls] fMouseHeadingSensitivity=0.005565 fMouseHeadingXScale = .021 fMouseHeadingYScale = .03738 bMouseAcceleration=0 fIronSightsPitchSpeedRatio = 1.0000 fPitchSpeedRatio = 1.0000 This seems to work on 16:9 Link to comment
spudzzy 0 Posted April 4, 2019 On 11/24/2018 at 2:16 PM, Hjan said: Nevermind i manage to get it working using a Fallout76Custom.ini file with: [Main] fIronSightsFOVRotateMult=2.136363636 [Controls] fMouseHeadingSensitivity=0.005565 fMouseHeadingXScale = .021 fMouseHeadingYScale = .03738 bMouseAcceleration=0 fIronSightsPitchSpeedRatio = 1.0000 fPitchSpeedRatio = 1.0000 This seems to work on 16:9 Can my file include JUST this code or do I need to go edit every line? Link to comment
ccmike9 1 Posted April 28, 2020 @DPI Wizard I actually really feel comfortable with the ads scaling in this game. Is it based on a certain mdh? Link to comment
Wizard DPI Wizard 3,889 Posted April 28, 2020 Wizard 6 hours ago, ccmike9 said: @DPI Wizard I actually really feel comfortable with the ads scaling in this game. Is it based on a certain mdh? I don't think it uses any common scaling unfortunately. Link to comment
Rykrow 7 Posted May 30, 2020 (edited) Could you update this game now that has improved and more people play it? Like X/Y sensitivities that aren't the same... Edited May 30, 2020 by Rykrow Link to comment
Wizard DPI Wizard 3,889 Posted May 30, 2020 Wizard 10 hours ago, Rykrow said: Could you update this game now that has improved and more people play it? Like X/Y sensitivities that aren't the same... Done, updated FOV and added correct Y calculations. Rykrow 1 Link to comment
Rykrow 7 Posted May 30, 2020 1 hour ago, DPI Wizard said: Done, updated FOV and added correct Y calculations. you are the best, Thanks! Link to comment
stereo3D 41 Posted May 30, 2020 1 hour ago, DPI Wizard said: Done, updated FOV and added correct Y calculations. what about pitch speed ratio? https://www.pcgamingwiki.com/wiki/Fallout_76#Vertical_sensitivity Link to comment
Wizard DPI Wizard 3,889 Posted May 30, 2020 Wizard 23 minutes ago, stereo3D said: what about pitch speed ratio? https://www.pcgamingwiki.com/wiki/Fallout_76#Vertical_sensitivity It defaults to making the vertical axis speed 56.25% of the horizontal, in other words giving you the same MDV 100% distance as MDH 100% distance. So no need to change it as it's easier to just counter this by setting a different Y sensitivity. Link to comment
stereo3D 41 Posted May 30, 2020 (edited) but vertical sens doesn't depend on aspect ratio like it says on PCGW, right? IIRC at least in Fallout 4 some situations had a 1:1 ratio by default and increasing vertical sens would make them too fast. Edited May 30, 2020 by stereo3D Link to comment
Wizard DPI Wizard 3,889 Posted May 30, 2020 Wizard 8 minutes ago, stereo3D said: but vertical sens doesn't depend on aspect ratio like it says on PCGW, right? Not between 16:9 and 21:9 at least. EDIT: I'll test exactly what happens when you follow the article. Link to comment
Wizard DPI Wizard 3,889 Posted May 30, 2020 Wizard Ok, so if you just do this: [Controls] fIronSightsPitchSpeedRatio=1 fPitchSpeedRatio=1 You get the same pitch as yaw with the same value. As we can set a separate Y sensitivity this isn't really needed though as it is an extra step for most people. If you also do this: fMouseHeadingXScale = 0.021 fMouseHeadingYScale = XX Where XX replace with: .03738 for 16:9 resolutions .042 for 21:9 resolutions .028 for 4:3 resolutions .0336 for 16:10 resolutions You will get a pitch sensitivity which is faster by the aspect ratio. So for instance 0.3738 will give you a pitch 178% of the yaw. If you just do the fMouseHeadingXScale thing you will get a pitch that is 56.25% of the relation between the numbers. So for instance 0.042 will give you a pitch which is 1/(0.021/0.042/0.5625) = 112.5% of the yaw. Neither of these cases make any sense. Setting the ratio to 1 does however, but it's just as easy to set a different pitch sens. Link to comment
stereo3D 41 Posted May 30, 2020 ok, and what about ADS sens? does it have the same x/y ratio? Link to comment
Wizard DPI Wizard 3,889 Posted May 30, 2020 Wizard 20 minutes ago, stereo3D said: ok, and what about ADS sens? does it have the same x/y ratio? Yeah, it's the same from what I've tested. The actual sensitivity scaling of the scopes seems to be all over the place though. I'm having real FPS issues in this game btw, anyone know of any particular fixes for this? I'm getting like 35-38 FPS with an RTX 2080 Ti and 9900k CPU. Link to comment
Rykrow 7 Posted May 30, 2020 17 minutes ago, DPI Wizard said: Yeah, it's the same from what I've tested. The actual sensitivity scaling of the scopes seems to be all over the place though. I'm having real FPS issues in this game btw, anyone know of any particular fixes for this? I'm getting like 35-38 FPS with an RTX 2080 Ti and 9900k CPU. I'm having the same issue... from 200+ fps to 30-40 with 2080ti and 9900k too... Link to comment
Rykrow 7 Posted May 30, 2020 (edited) It seems like X/Y sens aren't the same for 1st and 3rd person too. Well, I just ralize that when you have the weapon equipped the sensitivity is the same, but if you have it holstered it's not Edited May 30, 2020 by Rykrow Link to comment
punjistick 0 Posted July 29, 2020 Has anyone actually truly made their sens feel anything like a normal video game? I've tried every suggestion on the internet and nothing feels right. I'm on a 16:9 monitor, and I'm trying to get as close to 1:1 sens as possible with weapon away, drawn, sneaking, and ADSing. I've been messing with: [Main] fIronSightsFOVRotateMult=2.136363636 [Controls] fMouseHeadingSensitivity=0.007566 fMouseHeadingSensitivityY=0.007566 fMouseHeadingXScale = .021 fMouseHeadingYScale = .021 bMouseAcceleration=0 fIronSightsPitchSpeedRatio=1 fPitchSpeedRatio = 1.0000 I've tried not using the fIronSightsPitchSpeedRatio=1 fPitchSpeedRatio = 1.0000 and instead using the 1.78x multiplier on Y scale or Y sens but no matter what, something is always off. With the above settings, my results are: -Standing (no weapon drawn): Y axis is faster than X axis by about double, X feels correct. -Standing (weapon drawn, hipfire): X&Y match and sens feels correct. -Standing (weapon drawn, ADS): X&Y match and 1:1 to standing hipfire. -Sneaking (weapon drawn, hipfire) X&Y match and 1:1 to standing hipfire/ADS. -Sneaking (weapon drawn, ADS): X&Y match but feel 2x as fast as the 3 above. This is just with a Handmade, no scope (just reflex). In 3rd person for all tests as that's what I typically use for NW. If I reduce fIronSightsFOVRotateMult to 1, Sneaking + ADS now matches sneaking + hipfire, and standing + hipfire, but standing + ADS becomes about half as fast as standing + hipfire. Is there ANY way to make this game feel like a normal shooter via the ini? Link to comment
daishi2442 0 Posted October 18, 2022 I realize we're nearly four years on from the game's release, but I'm seeing some very strange sensitivities when converting from source -> fo76, on the order of being 3x too slow for the assigned settings at hipfire. Source at 1.0 & standard 90 4:3 converting to 100 degree horizontal 16:9 ends up giving ~a 50"/360 instead of ~14.6"/360. This was reasonably straightforward to fix by simply multiplying the sens by the perceived error in degrees for a full normal movement on my end, but it's obviously not exact and figured I'd bring it up. Link to comment
Wizard DPI Wizard 3,889 Posted October 18, 2022 Wizard 3 hours ago, daishi2442 said: I realize we're nearly four years on from the game's release, but I'm seeing some very strange sensitivities when converting from source -> fo76, on the order of being 3x too slow for the assigned settings at hipfire. Source at 1.0 & standard 90 4:3 converting to 100 degree horizontal 16:9 ends up giving ~a 50"/360 instead of ~14.6"/360. This was reasonably straightforward to fix by simply multiplying the sens by the perceived error in degrees for a full normal movement on my end, but it's obviously not exact and figured I'd bring it up. Can you please share the specific conversion using the purple share button? Link to comment
daishi2442 0 Posted October 20, 2022 On 10/18/2022 at 10:17 PM, DPI Wizard said: Can you please share the specific conversion using the purple share button? Sure. Below link should provide the conversion, and when I use this in my config I end up with significantly lower sens than desired. https://www.mouse-sensitivity.com/?share=3c7f3b5c4371eaedcf3d76e970ef7a7c Link to comment
Wizard DPI Wizard 3,889 Posted November 1, 2022 Wizard On 10/20/2022 at 2:03 AM, daishi2442 said: Sure. Below link should provide the conversion, and when I use this in my config I end up with significantly lower sens than desired. https://www.mouse-sensitivity.com/?share=3c7f3b5c4371eaedcf3d76e970ef7a7c I'm not sure when it happened, but sensitivity in this game has a lot of acceleration and smoothing now, so I have to remove it. There's no way of getting a stable sensitivity, it's all over the place. daishi2442 1 Link to comment
daishi2442 0 Posted November 2, 2022 On 11/1/2022 at 10:11 PM, DPI Wizard said: I'm not sure when it happened, but sensitivity in this game has a lot of acceleration and smoothing now, so I have to remove it. There's no way of getting a stable sensitivity, it's all over the place. Well at least we can confirm I'm not crazy! Thanks for taking a look at it, I appreciate the follow-up. Link to comment
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