Updated; FPS does not affect sensitivity anymore, less lag all around and 3rd person aim is added!
COMECOCO Members April 14, 201510 yr hehehe people are going crazy with that game... there is so much hype around it.... im just neutral will wait and see!
DPI Wizard Wizard April 14, 201510 yr Wizard How far along are we??? $265 million is apparently not enough to properly convert a console to PC and get smooth mouse movement... But I will have it ready by today for hipfire. I will also try to do the rest of them (plane etc) soon.
bambideluxe Members April 14, 201510 yr Do you have an approximate ETA for when you think you'll have it ready? Thanks!
Soopa Premium Members April 14, 201510 yr $265 million is apparently not enough to properly convert a console to PC and get smooth mouse movement... But I will have it ready by today for hipfire. I will also try to do the rest of them (plane etc) soon.Indeed!! Seems to be a mouse acceleration bug that is tied to fps (according to Reddit. I agree with them) Hopefully they'll fix it asap.
DPI Wizard Wizard April 14, 201510 yr Wizard Indeed!! Seems to be a mouse acceleration bug that is tied to fps (according to Reddit. I agree with them) Hopefully they'll fix it asap. Correct, it's a direct relation between FPS and sensitivity. The game is added now, but only for 1st person hipfire so far. Note that you have to do some manual math if you play with other refresh rates than 60 Hz for now (check the notes), but I'll try to update the calculator to support refresh rates soon!
Lynch Premium Members April 14, 201510 yr (edited) Just curious, is there a config file to edit the sensitivity in? I'm not sure how to get an accurate sensitivity adjustment using their unmarked sliders. Also, I keep getting a Too low sensitivity or too high new DPI error. I use a really big mousepad and play CS:GO @ 1.5 sens, 800 dpi, so it is not a problem. How do I get it to calculate my GTAV sens? Edited April 14, 201510 yr by Lynch
DPI Wizard Wizard April 14, 201510 yr Wizard Just curious, is there a config file to edit the sensitivity in? I'm not sure how to get an accurate sensitivity adjustment using their unmarked sliders. Nope (only encrypted I think, maybe an edit tool will come later) If you read the notes on the game in the calculator, it explains how to set it to the correct sliderposition. But a config file would be nice to have...
Vertex Members April 22, 201510 yr Hey just wondering if you've tried testing the Windows or Direct Input settings as some people say they work better than Raw Input and maybe they don't have the same issues? Also is the sensitivity the same in 1st person as it is in 3rd?
stereo3D Premium Members April 22, 201510 yr (edited) raw input: very laggy, stutter problemwindows: stutter problemdirect input: negative acceleration especially with higher polling rates stutter problem is solved by turning on filter keys: http://pcgamingwiki.com/wiki/Grand_Theft_Auto_Vsensitivity scales with vertical fov. (i use flawless widescreen)vertical sensitivity is a lot lower than horizontal sensitivity.third person sensitivity is a lot lower than first person sensitivity with matched fovs.my settings:fps cap with msi afterburner (can be used to fine tune sensitivity)method: windowshor. dpi: 450vert dpi: 800 (450 x 16/9) Edited May 18, 201510 yr by stereo3D
somemadcaaant Premium Members April 24, 201510 yr Windows input seems the best and it does work with keyboard for me, randomly it will jitter tho even with stable 60fps and in a particular direction only, plus the mouse in menu is borked. Just no good solution currently.
Xelos Members April 24, 201510 yr @DPIWizzard It says that you need to play at 60 Hz to get the perfect convertion. I am playing at 120 Hz but I limited the FPS to 60 and it is stable. Will this work as well since I don´t want to downgrade my monitor. Thanks!
DPI Wizard Wizard April 24, 201510 yr Wizard Hey just wondering if you've tried testing the Windows or Direct Input settings as some people say they work better than Raw Input and maybe they don't have the same issues? Also is the sensitivity the same in 1st person as it is in 3rd? I will test them, but for me raw felt best when I tried earlier at least. @DPIWizzard It says that you need to play at 60 Hz to get the perfect convertion. I am playing at 120 Hz but I limited the FPS to 60 and it is stable. Will this work as well since I don´t want to downgrade my monitor. Thanks! Yes, it will work. The FPS is the key factor, not the Hz actually
stereo3D Premium Members May 18, 201510 yr (edited) Windows input seems the best and it does work with keyboard for me, randomly it will jitter tho even with stable 60fps and in a particular direction only, plus the mouse in menu is borked. Just no good solution currently. stutter problem is solved by turning on filter keys: http://pcgamingwiki.com/wiki/Grand_Theft_Auto_V when it stutters even in the menu then you have to switch to another input mode and back again. Edited May 18, 201510 yr by stereo3D
somemadcaaant Premium Members May 19, 201510 yr stutter problem is solved by turning on filter keys: http://pcgamingwiki.com/wiki/Grand_Theft_Auto_V when it stutters even in the menu then you have to switch to another input mode and back again. Nice thanks for the tip bro! Still hasn't been fixed by RS, it's difficult for me to play still.
Traxilla Premium Members June 26, 201510 yr Ooooh your grace, could you by any chance revisit GTA 5? It seems since your calculations they have updated some of the sensitivity "stuffs" For example, Raw input doesn't give input lag like hell anymore, I did a little test earlier with some of the Frame to Sens thing they have going on, and it seems to be all the same now. Would be glad if you could give your input on this, and maybe add more calculations... Ex Third person aim sensHave a good day lad!
DPI Wizard Wizard August 30, 20159 yr Wizard Ooooh your grace, could you by any chance revisit GTA 5? It seems since your calculations they have updated some of the sensitivity "stuffs" For example, Raw input doesn't give input lag like hell anymore, I did a little test earlier with some of the Frame to Sens thing they have going on, and it seems to be all the same now. Would be glad if you could give your input on this, and maybe add more calculations... Ex Third person aim sens Have a good day lad! Updated it now, fps does not affect it anymore, less lag and I also added 3rd person!
Whatsonian Members January 9, 20169 yr Hey, would you mind telling me before I subscribe, how low does the GTA sensitivity go? Are the calculations accurate? And can you still only do it in-game? Thanks.
Conаn Members June 11, 20178 yr Hello, I have a few questions: 1. If I understand correctly, the default 1st person FOV is 60 degrees (res. based). What's the default FOV in 3st person mode? 2. How do i set the 1st person FOV as close as possible to 106.26 res. based (the slider has 11 positions from 0 to 10)? 3. Is there any way to match sensitivity with V-Sync turned off? I'm a G-sync monitor owner, that's why I need V-Sync to be disabled.
DPI Wizard Wizard April 1, 20187 yr Wizard Updated this game now: Added a special option for 1st or 3rd person. Added normal and ADS sensitivity for both views. Corrected FOV and how it affects sensitivity, along with instructions on what the different steps in the FOV slider means.
samuel_hou Members August 4, 20186 yr So...why we need vsync-on in this game? will half-vsync do? I have a 144hz monitor but around 70-90 fps. and what's the best choice for me? IS there any way to limit the FPS in esc-menu? IT ate my cpu and feel suck @DPI Wizard many many thanks if u can help me :DDDDDDD
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