Hipfire added, scopes coming soon.
shaeofwar 0 Posted November 17, 2021 (edited) 4 hours ago, HeXBLiTz said: if the 360 distance in the calculator is the same with a scale of 0.2 and 1.0 is there any advantage to using the 0.2 option? The 0.2 option will allow you to change your sensitivity by smaller increments if you plan on ever changing your sensitivity but as far as converting your sensitivity if they have the exact same 360 distance then there is no increase in accuracy. Edited November 17, 2021 by shaeofwar Link to comment
LastNameTaylor 1 Posted November 18, 2021 Which zoom level is the Battle Rifle when scoped in? Also, what about the VK-78 Commando Rifle? Thank you in advance. Link to comment
spyder256 15 Posted November 19, 2021 (edited) On 11/17/2021 at 11:19 PM, LastNameTaylor said: Which zoom level is the Battle Rifle when scoped in? Also, what about the VK-78 Commando Rifle? Thank you in advance. https://www.reddit.com/r/halo/comments/qx900n/list_of_weapons_and_their_zoom_levels/ Quote: 1.4x - Sidekick, Sentinel Beam, Ravager, Pulse Carbine, Plasma Pistol, Needler, Mangler, Assault Rifle, M41 Spankr, Disruptor, Bulldog 2.5x - Commando (the scope is 2.0x but it falls into this category in the sensitivity settings), BR75 3.0x - Stalker rifle (zoom level 1), Skewer (zoom level 1), Shock Rifle 5.0x - S7 Sniper (zoom level 1), Skewer (zoom level 2) 6.0x - Stalker Rifle (zoom level 2) 10x - S7 Sniper (zoom level 2) Extras: Cindershot - 1.4x zoom - only weapon that’s alternate fire kicks in when zoomed in - the projectiles become guided by your aim Melee Weapons - Hammer, Sword No zoom/alternate fire weapons - Hydra, Heatwave Edited November 20, 2021 by spyder256 galizma and DPI Wizard 2 Link to comment
WalkTV 2 Posted November 23, 2021 Am reading that there is a discrepancy with the vertical/horizontal sensitivity for halo infinite - allegedly, having them equal makes vertical sens about half of horizontal sens, so you'd need double vert sens to have "square" aim. Has this been tested/confirmed anywhere? In the calc vertical sens isn't mentioned, so I think this may be overlooked. Link included below - it's mostly about controller settings, but OP and a few others do mention that it also applies to KBM. Link to comment
MoistGeorgeBush 3 Posted November 23, 2021 33 minutes ago, WalkTV said: Am reading that there is a discrepancy with the vertical/horizontal sensitivity for halo infinite - allegedly, having them equal makes vertical sens about half of horizontal sens, so you'd need double vert sens to have "square" aim. Has this been tested/confirmed anywhere? In the calc vertical sens isn't mentioned, so I think this may be overlooked. Link included below - it's mostly about controller settings, but OP and a few others do mention that it also applies to KBM. This post looks like it's entirely about controller? I guess it's anecdotal on my part but I definitely haven't noticed any differences horizontal vs. vertical on M&K. Link to comment
Wizard DPI Wizard 3,889 Posted November 23, 2021 Wizard 22 minutes ago, MoistGeorgeBush said: This post looks like it's entirely about controller? I guess it's anecdotal on my part but I definitely haven't noticed any differences horizontal vs. vertical on M&K. Correct, I have already analyzed the vertical sensitivity and it is 1:1. The vertical value will also come up in the "All" calculations, but will obviously be the same as horizontal unless you change the Y scale settings. Link to comment
WalkTV 2 Posted November 23, 2021 1 hour ago, MoistGeorgeBush said: This post looks like it's entirely about controller? I guess it's anecdotal on my part but I definitely haven't noticed any differences horizontal vs. vertical on M&K. OP and a few commentators specifically mentioned it also applies to KBM. However, glad to see they were wrong and there isn't a difference. Just more misinformation to correct. Link to comment
IsaacLightning 1 Posted November 23, 2021 Will we ever get access to a config file so we can fine tune the sensitivity more? I find it a bit annoying currently that I can't be one to one with my CSGO sensitivity Link to comment
ubersmooch 2 Posted November 28, 2021 Even after using this site and that method with the sens scaling nothing feels right to me, is it just me or do other people feel the same way?r IsaacLightning and Michael Mckin 2 Link to comment
IsaacLightning 1 Posted December 6, 2021 On 11/28/2021 at 11:07 AM, ubersmooch said: Even after using this site and that method with the sens scaling nothing feels right to me, is it just me or do other people feel the same way?r Yeah sniping especially feels wrong in the sens department. Maybe it's just placebo or something but could @DPI Wizard check it again and see if everything is right? idk I've just been feeling like my sniping sens is way higher than im used to Link to comment
Wizard DPI Wizard 3,889 Posted December 6, 2021 Wizard On 11/28/2021 at 8:07 PM, ubersmooch said: Even after using this site and that method with the sens scaling nothing feels right to me, is it just me or do other people feel the same way?r 4 hours ago, IsaacLightning said: Yeah sniping especially feels wrong in the sens department. Maybe it's just placebo or something but could @DPI Wizard check it again and see if everything is right? idk I've just been feeling like my sniping sens is way higher than im used to The game has some weird acceleration issues. See this video, I run the same script to do a 360 four times. First time it's accelerated, second time it works correctly, third is accelerated and fourth works again. Link to comment
MoistGeorgeBush 3 Posted December 6, 2021 5 minutes ago, DPI Wizard said: The game has some weird acceleration issues. See this video, I run the same script to do a 360 four times. First time it's accelerated, second time it works correctly, third is accelerated and fourth works again. Hmm this seems weird. I feel like if there was this big of an acceleration issue I would feel it. I'm pretty anal about mouse acceleration/deceleration and I've felt nothing but raw input so far. I wonder if this issue could be tied to something in game ? Link to comment
LeopardTurret 3 Posted December 6, 2021 5 hours ago, DPI Wizard said: The game has some weird acceleration issues. See this video, I run the same script to do a 360 four times. First time it's accelerated, second time it works correctly, third is accelerated and fourth works again. Maybe it has to do with the irregular frametimes and dropped frames? I know the in-game framerate limiter introduces bad frametimes. Link to comment
MoistGeorgeBush 3 Posted December 6, 2021 2 hours ago, LeopardTurret said: Maybe it has to do with the irregular frametimes and dropped frames? I know the in-game framerate limiter introduces bad frametimes. Maybe? I know I've had global frame rate capped at 143 on 144hz monitor with global vysnc and gsync enabled as well since I started playing - and I've never noticed any aiming issues. Link to comment
HeXBLiTz 0 Posted December 7, 2021 4 hours ago, LeopardTurret said: Maybe it has to do with the irregular frametimes and dropped frames? I know the in-game framerate limiter introduces bad frametimes. So we should be capping the FPS in NV control panel and not in game then? Link to comment
LeopardTurret 3 Posted December 7, 2021 5 minutes ago, HeXBLiTz said: So we should be capping the FPS in NV control panel and not in game then? Capping FPS in NV control panel will give better frametimes, but it adds around an extra frame of input lag. Same with Rivatuner. Usually using in-game fps limiters is better in terms of latency. Link to comment
MoistGeorgeBush 3 Posted December 7, 2021 10 minutes ago, LeopardTurret said: Capping FPS in NV control panel will give better frametimes, but it adds around an extra frame of input lag. Same with Rivatuner. Usually using in-game fps limiters is better in terms of latency. I know when NV Control panel first added and FPS limiter this was the consensus, but things have been mixed as far as what is the best option since then. I've just read different takes so I'm not sure. Maybe check this link out and tell me what you think. Link to comment
pervysage 3 Posted December 7, 2021 (edited) Do y'all still see weird acceleration issues if you disable Steam Input in the Halo Infinite game properties within Steam Library (under Controller section)? Yes, that has to do with controllers but I feel that not only does it improve controller gameplay but MKB gameplay as well. On top of that, I swear there is some kind of glitch going on with the "Movement Assisted Steering" option under mouse & keyboard settings in the Halo Infinite menu (it's a checkbox that is enabled by default). Unchecking/Disabling this also made my mouse feel way better even though the option itself is only supposed to apply to movement while looking around while driving a vehicle, lol. The game is honestly a glitchy mess so it wouldn't surprise me if this were true. Making these 2 changes above made my mouse and keyboard aim feel infinitely better... at least that's how it felt like to me. EDIT: Not saying that these things are responsible for the acceleration or weird aim feel, it's just personally my aim feel felt a lot better with these changes. Edited December 7, 2021 by pervysage Link to comment
WalkTV 2 Posted December 7, 2021 disable Steam Input in the Halo Infinite game properties within Steam Library 1 hour ago, pervysage said: Do y'all still see weird acceleration issues if you disable Steam Input in the Halo Infinite game properties within Steam Library (under Controller section)? Yes, that has to do with controllers but I feel that not only does it improve controller gameplay but MKB gameplay as well. On top of that, I swear there is some kind of glitch going on with the "Movement Assisted Steering" option under mouse & keyboard settings in the Halo Infinite menu (it's a checkbox that is enabled by default). Unchecking/Disabling this also made my mouse feel way better even though the option itself is only supposed to apply to movement while looking around while driving a vehicle, lol. The game is honestly a glitchy mess so it wouldn't surprise me if this were true. Making these 2 changes above made my mouse and keyboard aim feel infinitely better... at least that's how it felt like to me. Ok, disabling the steam input made an noticeable difference in how the aiming felt, thank you for replying with that Link to comment
MoistGeorgeBush 3 Posted December 7, 2021 3 minutes ago, WalkTV said: disable Steam Input in the Halo Infinite game properties within Steam Library Ok, disabling the steam input made an noticeable difference in how the aiming felt, thank you for replying with that Weird I tried it and couldn't tell a difference maybe I need to restart my game in between turning it on off? Link to comment
WalkTV 2 Posted December 7, 2021 15 minutes ago, MoistGeorgeBush said: Weird I tried it and couldn't tell a difference maybe I need to restart my game in between turning it on off? no I just restarted the game after changing the setting Link to comment
MoistGeorgeBush 3 Posted December 7, 2021 Just now, WalkTV said: no I just restarted the game after changing the setting Ya I just tested after restarting the game and I might notice a little more responsiveness but hard to tell for sure. I'll have to get some games in in a bit to really see. Did you notice any difference from disabling the vehicle setting mentioned ? Link to comment
pervysage 3 Posted December 7, 2021 (edited) 46 minutes ago, MoistGeorgeBush said: Ya I just tested after restarting the game and I might notice a little more responsiveness but hard to tell for sure. I'll have to get some games in in a bit to really see. Did you notice any difference from disabling the vehicle setting mentioned ? You definitely have to restart the game after changing the Steam Input setting (it even says so in the same window to restart the game). Otherwise it won't take effect. As for the the vehicle setting, I'd say the best way to test would be to create a custom game with some bots and then toggle the checkbox for Assisted Motion Steering on & off a bunch of times in between shooting bots to see if you can notice anything. I did myself and could feel it and so did my friend. We both agree that we can't go back to playing with the setting enabled because it feels like crap, lol. Edited December 7, 2021 by pervysage Link to comment
MoistGeorgeBush 3 Posted December 7, 2021 36 minutes ago, pervysage said: You definitely have to restart the game after changing the Steam Input setting (it even says so in the same window to restart the game). Otherwise it won't take effect. As for the the vehicle setting, I'd say the best way to test would be to create a custom game with some bots and then toggle the checkbox for Assisted Motion Steering on & off a bunch of times in between shooting bots to see if you can notice anything. I did myself and could feel it and so did my friend. We both agree that we can't go back to playing with the setting enabled because it feels like crap, lol. OK after playing a few games I definitely notice a difference after changing these two settings. The steam controller support one seemed to make the most difference. The difference isn't as obvious with easy to use weapons like the AR or BR, but I did much better with the sidekick which I've always struggled with. I have no idea how you found these settings haha Link to comment
pervysage 3 Posted December 7, 2021 (edited) 52 minutes ago, MoistGeorgeBush said: OK after playing a few games I definitely notice a difference after changing these two settings. The steam controller support one seemed to make the most difference. The difference isn't as obvious with easy to use weapons like the AR or BR, but I did much better with the sidekick which I've always struggled with. I have no idea how you found these settings haha The steam input one I saw somewhere online where controller players were going insane over losing their precious aim assist because of the Steam input interfering or something along those lines lol. Apparently this setting helps controller players a lot as well. Then someone had mentioned that it seems to have a positive effect on mouse/keyboard use as well and sure enough when I tried it myself, it did. The motion assisted steering setting I discovered myself as I just went through every damn single setting I could find in the Halo menu because I could swear something was wrong with how mouse and keyboard felt in the game. I enabled/disabled the setting a hundred times to make sure I wasn't just imagining things, lol. Like surely 343 Industries couldn't have screwed up that bad and it's just placebo on my part... but I honestly don't think it is. That's why I was curious as to whether other people would notice it as well. Edited December 7, 2021 by pervysage IsaacLightning 1 Link to comment
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