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Guest Locopock Guests February 9, 201411 yr Hello, I just set my Insurgency sensitivity, but in the config it was just called "sensitivity", not "seta sensitivity".
Guest jappie Guests April 13, 201411 yr the sensitivity from insurgency isn't right i hope you will fix it
EthanJc Members April 17, 201411 yr hey any chance of including insurgency's ADS and scoped sensitivity, its been updated to include sliders and config settings for them. and thanks for the website its one of the most useful tools a PC gamer could want
Tobias Andersson Members December 29, 201410 yr I'm having problem with getting Insurgency saving my sensitivity. I change in the config.cfg and save the file. But when I open Insugency up, it's back at 6.0 (default). Why? Anything I'm doing wrong?
DPI Wizard Wizard January 7, 201510 yr Wizard I'm having problem with getting Insurgency saving my sensitivity. I change in the config.cfg and save the file. But when I open Insugency up, it's back at 6.0 (default). Why? Anything I'm doing wrong? You can try to make the config.cfg file read-only. Or set the sensitivity in-game if the precision is good enough with two decimals.
Skwuruhl Premium Members December 2, 20168 yr Could you add ADS sensitivity for iron sights and scopes.
jabbothehut Members January 10, 20178 yr Could you add ADS sensitivity for iron sights and scopes. I second this! There are now scaling options for scopes and irons in the game! Would be so good to have those calculations!
octiceps Premium Members April 6, 20178 yr (edited) Could you add ADS sensitivity for iron sights and scopes. I second this! There are now scaling options for scopes and irons in the game! Would be so good to have those calculations! I third this. If you want 1:1 hipfire to sight/scope sensitivity (FOV scaled), type in console (~): cl_zoom_sensitivity 1 cl_zoom_sensitivity_fov_scaled 1 cl_zoom_sensitivity_fov_scope 0 cl_zoom_sensitivity_scope 1 cl_zoom_sensitivity_scope_uses_irons_scale 0 zoom_sensitivity_ratio_mouse 1 Edited April 7, 20178 yr by octiceps
sidtai817 Premium Members August 9, 20178 yr Any updates on Insurgency/Day of Infamy? I have been looking for the ADS and scope scaling for a while but can't find anything. I want ADS to match the monitor distance.
DPI Wizard Wizard August 9, 20178 yr Wizard I will look at it tomorrow. Anyone knows if it's possible to disable weapon-sway through console?
octiceps Premium Members August 9, 20178 yr 1 hour ago, sidtai817 said: Any updates on Insurgency/Day of Infamy? I have been looking for the ADS and scope scaling for a while but can't find anything. I want ADS to match the monitor distance. Just use the console commands in my post above yours, that's 75% monitor distance same as CS:GO default. If you want a different % then change zoom_sensitivity_ratio_mouse. 45 minutes ago, DPI Wizard said: I will look at it tomorrow. Anyone knows if it's possible to disable weapon-sway through console? Are you talking about scope sway or free aim? They're game mechanics, you can't disable either unless you deploy bipod, which restricts turn rate and distance.
DPI Wizard Wizard August 9, 20178 yr Wizard 7 minutes ago, octiceps said: Are you talking about scope sway or free aim? They're game mechanics, you can't disable either unless you deploy bipod, which restricts turn rate and distance. Was thinking about scope sway, I guess I'll just have to handle it... Makes analyzing it a bit harder
DPI Wizard Wizard August 10, 20178 yr Wizard This game scales very weirdly with the scopes and FOV... Not sure what to make of it yet. And the fact that it only really zooms the scope makes it even weirder.
octiceps Premium Members August 10, 20178 yr (edited) 5 hours ago, DPI Wizard said: This game scales very weirdly with the scopes and FOV... Not sure what to make of it yet. And the fact that it only really zooms the scope makes it even weirder. Take a look at the console commands in my post. I experimented with this stuff a few months ago. Of particular importance is this command: "cl_zoom_sensitivity_fov_scope" = "0" ( def. "1" ) client archive - If off, FOV sens scaling uses world FOV with scopes Insurgency is fairly unique in using a dual viewport for its scope rendering, meaning the FOV inside the scope is different (it's zoomed in more) from the FOV outside the scope. With cl_zoom_sensitivity_fov_scope at its default of 1, sens scaling when scoping in is based on the FOV inside the scope, which is much too slow at higher scope magnification levels. Changing cl_zoom_sensitivity_fov_scope to 0 uses world FOV (the FOV outside the scope) for sens scaling, which feels natural regardless of scope zoom. Set up those commands the way I have listed in my post, and you can just use zoom_sensitivity_ratio_mouse to adjust monitor distance % the same way you would in CS:GO. Edited August 10, 20178 yr by octiceps
sidtai817 Premium Members August 11, 20178 yr (edited) On 8/10/2017 at 7:33 AM, octiceps said: Just use the console commands in my post above yours, that's 75% monitor distance same as CS:GO default. If you want a different % then change zoom_sensitivity_ratio_mouse. Are you talking about scope sway or free aim? They're game mechanics, you can't disable either unless you deploy bipod, which restricts turn rate and distance. I am going to try it out soon and use my own calculated values, but one problem I'm thinking of is the different zoom levels of scopes, even iron sights have different FOVs between pistol irons and assault rifle irons. Edit: Also thinking about it, I need the actual VFOV values to calculate the 75% monitor distance right? Edited August 11, 20178 yr by sidtai817
sidtai817 Premium Members August 11, 20178 yr On 8/10/2017 at 7:33 AM, octiceps said: Just use the console commands in my post above yours, that's 75% monitor distance same as CS:GO default. If you want a different % then change zoom_sensitivity_ratio_mouse. Are you talking about scope sway or free aim? They're game mechanics, you can't disable either unless you deploy bipod, which restricts turn rate and distance. I have just tried your settings and yes it feels very much like the 75% monitor distance scaling. Thank you very much. I at first did not understand that because you said it was 1:1 scaling, I was thinking of 1:1 360degree distance scaling, which I definitely do not want. It would still be good to find out the values for each magnification and FOV though, for academic purposes.
octiceps Premium Members August 11, 20178 yr 9 hours ago, sidtai817 said: I am going to try it out soon and use my own calculated values, but one problem I'm thinking of is the different zoom levels of scopes, even iron sights have different FOVs between pistol irons and assault rifle irons. Edit: Also thinking about it, I need the actual VFOV values to calculate the 75% monitor distance right? I should mention that I'm also using cl_ads_fov_scale 0, which makes all ironsights and 1x optics keep the same FOV in ADS as in hipfire (there is no zoom at all). 8 hours ago, sidtai817 said: I have just tried your settings and yes it feels very much like the 75% monitor distance scaling. Thank you very much. I at first did not understand that because you said it was 1:1 scaling, I was thinking of 1:1 360degree distance scaling, which I definitely do not want. It would still be good to find out the values for each magnification and FOV though, for academic purposes. If you're talking about the FOV inside the scope (not world FOV outside), I believe you can work backward from the zoom factor, assuming the listed zoom factor of each scope is correct. So for default 90 FOV: 2x RDS: 2=tan(90°/2)/tan(x/2), x≈53° C79 (3.4x): 3.4=tan(90°/2)/tan(x/2), x≈33° PO (4x): 4=tan(90°/2)/tan(x/2), x≈28° 7x Scope: 7=tan(90°/2)/tan(x/2), x≈16° Mk4 (8.7x): 8.7=tan(90°/2)/tan(x/2), x≈13°
sidtai817 Premium Members August 12, 20178 yr Okay I have found that the settings suggested by octiceps only scales your sensitivity based on FOV outside your scope. And for sniper rifles the FOV outside the scope is the same as that of a pistol, while for assault rifles the ADS FOV for irons, red dot, and holo is lower than that of the sniper rifles, even they are using the same sight. Also, when cl_zoom_sensitivity_fov_scope 1, it applies a constant slowing factor to the sensitivity, instead of a scope specific factor. And my guess would be that the scope sensitivity setting also affects all zoom levels at and above 2x equally. I am quite disappointed because I am coming from Battlefield where Universal Soldier Aiming applies a different factor to match your monitor distance based on your FOV and the scope FOV.
octiceps Premium Members August 12, 20178 yr (edited) 8 hours ago, sidtai817 said: Okay I have found that the settings suggested by octiceps only scales your sensitivity based on FOV outside your scope. Like I said, cl_zoom_sensitivity_fov_scope 0 uses world FOV for sens scaling instead of scope FOV. This is what most people are used to in traditional shooters that don't use dual viewport scope rendering. 8 hours ago, sidtai817 said: And for sniper rifles the FOV outside the scope is the same as that of a pistol, while for assault rifles the ADS FOV for irons, red dot, and holo is lower than that of the sniper rifles, even they are using the same sight. Or just use cl_ads_fov_scale 0, this keeps ADS FOV the same as hipfire FOV when you ADS with all 1x or iron sights. Really useful in CQC, and you can still zoom in with SHIFT if you want. Additionally, cl_ads_weapon_fov_scale 1.3 moves the gun farther away from your face when ADSing, reducing viewmodel size and clutter and increasing visibility. 8 hours ago, sidtai817 said: Also, when cl_zoom_sensitivity_fov_scope 1, it applies a constant slowing factor to the sensitivity, instead of a scope specific factor. And my guess would be that the scope sensitivity setting also affects all zoom levels at and above 2x equally. I am quite disappointed because I am coming from Battlefield where Universal Soldier Aiming applies a different factor to match your monitor distance based on your FOV and the scope FOV. That's why you use cl_zoom_sensitivity_fov_scope 0. It also fixes the issue where the second level of zoom (when you hold SHIFT while ADSed/scoped) is more sensitive than the first level of zoom. Edited August 12, 20178 yr by octiceps
sidtai817 Premium Members August 12, 20178 yr Okay I did some testing and found that irons, red dot and holo scales with your FOV, and there are two sets of magnification. For everything except Mosin, M40 and pistols, its 1.56x. For Mosin, M40 and pistols, it is 1.19x. For everything at and above 2x, FOV is fixed and independent of your hip FOV. Due to the game using the 4:3 FOV convention, I would bet that they are using that FOV for scopes as well. In terms of 4:3 FOV in degrees: 2x: 46.8 3.4x: 33.5 4x: 28.8 7x: 18.8 8.7x: 17.2
sidtai817 Premium Members August 12, 20178 yr (edited) 11 minutes ago, octiceps said: Like I said, cl_zoom_sensitivity_fov_scope 0 uses world FOV for sens scaling instead of scope FOV. This is what most people are used to in traditional shooters that don't use dual viewport scope rendering. Or just use cl_ads_fov_scale 0, this keeps ADS FOV the same as hipfire FOV when you ADS with all 1x or iron sights. Really useful in CQC, and you can still zoom in with SHIFT if you want. Additionally, cl_ads_weapon_fov_scale 1.3 moves the gun farther away from your face when ADSing, reducing viewmodel size and clutter and increasing visibility. That's why you use cl_zoom_sensitivity_fov_scope 0. It also fixes the issue where the second level of zoom (when you hold SHIFT while ADSed/scoped) is more sensitive than the first level of zoom. I prefer to adjust my sensitivity based on what I see inside the scope, not outside. Now I just need the factor for when cl_zoom_sensitivity_fov_scope 1. At least I can optimize my sensitivity for one magnification level. Edited August 12, 20178 yr by sidtai817
octiceps Premium Members August 12, 20178 yr 4 minutes ago, sidtai817 said: I prefer to adjust my sensitivity based on what I see inside the scope, not outside. Now I just need the factor for when cl_zoom_sensitivity_fov_scope 1. At least I can optimize my sensitivity for one magnification level. Fair enough, but then the issue becomes that the second zoom level and every other scope feels wrong. What I did was the closest I could find to CS:GO/USA if we ignore the FOV inside the scope.
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