Jump to content

Vigor

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
Read more...

MULLET MADJACK

The config file might use either comma (,) or period (.) as the decimal separator depending on your locale settings.
Read more...

Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
Read more...

Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
Read more...

Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
Read more...

Roblox


DPI Wizard

User Feedback

Recommended Comments



Is it possible to include stuff for the sliders for hip and ads that are labeled as "look" and "aim" in game respectively? :)

 

Link to comment

hey can you fully support this? there is another sensitivity slider in the settings menu and i cant fully get the right sensitivity to another game

Link to comment

Hey, would it be possible to add calculation for the aim sensitivity in Phantom Forces? I can't find my Overwatch zoom sensitivity in Phantom Forces. Thanks!

Link to comment
  • Wizard
1 minute ago, Leeversson said:

Hey, would it be possible to add calculation for the aim sensitivity in Phantom Forces? I can't find my Overwatch zoom sensitivity in Phantom Forces. Thanks!

Certainly, but I don't play this much so it would be extremely helpful to know what aims/guns to analyze :)

Link to comment

You only have to analyze the Intervention with the default scope equipped, since most snipers use the same default scope, and any rifle or pistol with the default sights. Thank you! 

Link to comment
11 minutes ago, DPI Wizard said:

Certainly, but I don't play this much so it would be extremely helpful to know what aims/guns to analyze :)

You only have to analyze the Intervention with the default scope equipped, since most snipers use the same default scope, and any rifle or pistol with the default sights. Thank you! 

Link to comment

Can you fully support this? from ingame because i cant even aim properly on other games there is 1 big thing that your missing here its the ingame sensitivity (in phantom forces) not roblox thats 2 things differently and you have just done the roblox sensitivty

Link to comment

Hi. @DPI Wizard, the camera sensitivity is not only influenced by the ROBLOX game, but by the "Phantom Forces" game itself as seen here:

image.png.32ecba07f5593c1af84e6d6025e085cb.png

These settings can be reached by clicking here within the main menu of the game

image.png.816fc794c0467d6213c522718f38b7d4.png

 

As you can see there is not only positive sensitivity and hipfire (look) sensitivity but also negative sensitivity and aim sensitivity. As for which sensitivities affect what, the "look" sensitivity is all around the same aiming or not (only fov changes). Aim sensitivity does not come affect until you aim with a scope attachment i.e. scope attachment on a pistol.

I hope this can let you figure it out. :)

Edited by DonutThing
Quoting
Link to comment

The look and aim sensitivity sliders within the game have changed and are now between 0.00 and 1.00. Sadly the calculations  are no longer correct.

Link to comment
  • Wizard
37 minutes ago, umbreon222 said:

The look and aim sensitivity sliders within the game have changed and are now between 0.00 and 1.00. Sadly the calculations  are no longer correct.

Updated :)

Link to comment
  • Wizard
4 minutes ago, ZachariahHarnett said:

all i get in 0.01-2 as the sens but it doesnt show sens for the sliders or roblox ingame sens

You need to enter the main camera sensitivity from Roblox.

Link to comment
  • Wizard

Updated Roblox to support the new in-game sensitivity slider. The "old" sensitivity is in the config file and recommended to use as it is way more accurate.

Link to comment
  • Wizard
4 hours ago, kujo said:

Arsenal now has adjustable FOV up to 120, and Counter Blox is now 90 FOV

Updated! What happened to the new UI btw? Did they roll back the old one?

Link to comment

Yeah I think they did, personally I like the old one better because the old sensitivity settings were more accurate

Link to comment
  • Wizard
Just now, kujo said:

Yeah I think they did, personally I like the old one better because the old sensitivity settings were more accurate

I just added support for both old and new now. I read somewhere they were making the new one more accurate, but it seems like they rolled back to the old one for now.

Link to comment

Sorry if this is a bit of a necro but I wanna be sure of a couple things.

The calculator for Phantom Forces has settings for (ADS AR) as well as (Scope 10X) and I assume magnifications change the sensitivities at different Monitor Distances, but I cannot find what magnification level is used for the ADS calculations. I know it says "AR" ADS but different guns in the Assault Rifle category have different stock magnification levels.

(This is base Iron sights magnifications without any optics btw)

RobloxScreenShot4.png.30c45c7e88edd804f54335b3963fc380.pngRobloxScreenShot3.png.2bd9e76d573d2c7deab8e632bbfbfe0a.pngRobloxScreenShot5.png.a720259e8cbe00ff94ea6261cae1ac05.png

Both the AN-94 and Scar-L are in the same categories of "Assault Rifle" but have different magnification levels, with the stock Scar-L having an even bigger level than a stock DMR (MK11)

The second problem is that a 1.0x magnification scope only works at 80 in-game FOV (VFOV). Anywhere above that will cause the ADS to zoom in and anywhere below that will actually cause the ADS to zoom out, a 1.5x scope barely zooms in at the minimum of 60 FOV. I don't know the math behind this but it seems odd to me.

With this in mind I think it'd be nice to know what the calculator uses as the FOV and magnification level for (ADS AR) calculations.

Link to comment
6 minutes ago, Joule Zeath said:

Sorry if this is a bit of a necro but I wanna be sure of a couple things.

The calculator for Phantom Forces has settings for (ADS AR) as well as (Scope 10X) and I assume magnifications change the sensitivities at different Monitor Distances, but I cannot find what magnification level is used for the ADS calculations. I know it says "AR" ADS but different guns in the Assault Rifle category have different stock magnification levels.

(This is base Iron sights magnifications without any optics btw)

RobloxScreenShot4.png.30c45c7e88edd804f54335b3963fc380.pngRobloxScreenShot3.png.2bd9e76d573d2c7deab8e632bbfbfe0a.pngRobloxScreenShot5.png.a720259e8cbe00ff94ea6261cae1ac05.png

Both the AN-94 and Scar-L are in the same categories of "Assault Rifle" but have different magnification levels, with the stock Scar-L having an even bigger level than a stock DMR (MK11)

The second problem is that a 1.0x magnification scope only works at 80 in-game FOV (VFOV). Anywhere above that will cause the ADS to zoom in and anywhere below that will actually cause the ADS to zoom out, a 1.5x scope barely zooms in at the minimum of 60 FOV. I don't know the math behind this but it seems odd to me.

With this in mind I think it'd be nice to know what the calculator uses as the FOV and magnification level for (ADS AR) calculations.

MDV 100% 

Link to comment
16 hours ago, Merinda18 said:

MDV 100% 

Thank you for the response but I don't understand what you mean, I wanted to know what gun/sight was used for the ADS calculations.

Besides, the magnification levels in-game seems to be their own FOV rather than a modification of in-game FOV, so maybe that'd make calculations easier if we can match the magnifications with their respective FOVs?

Link to comment



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...