Roblox Phantom Forces is added.
JFIN 0 Posted June 3, 2018 Is it possible to include stuff for the sliders for hip and ads that are labeled as "look" and "aim" in game respectively? :) Link to comment
Vespirilite 0 Posted June 15, 2018 hey can you fully support this? there is another sensitivity slider in the settings menu and i cant fully get the right sensitivity to another game Link to comment
Leeversson 1 Posted July 23, 2018 Hey, would it be possible to add calculation for the aim sensitivity in Phantom Forces? I can't find my Overwatch zoom sensitivity in Phantom Forces. Thanks! Link to comment
Wizard DPI Wizard 3,889 Posted July 23, 2018 Wizard 1 minute ago, Leeversson said: Hey, would it be possible to add calculation for the aim sensitivity in Phantom Forces? I can't find my Overwatch zoom sensitivity in Phantom Forces. Thanks! Certainly, but I don't play this much so it would be extremely helpful to know what aims/guns to analyze Leeversson and DonutThing 2 Link to comment
Leeversson 1 Posted July 23, 2018 You only have to analyze the Intervention with the default scope equipped, since most snipers use the same default scope, and any rifle or pistol with the default sights. Thank you! DPI Wizard 1 Link to comment
Leeversson 1 Posted July 23, 2018 11 minutes ago, DPI Wizard said: Certainly, but I don't play this much so it would be extremely helpful to know what aims/guns to analyze You only have to analyze the Intervention with the default scope equipped, since most snipers use the same default scope, and any rifle or pistol with the default sights. Thank you! Link to comment
Vespirilite 0 Posted August 11, 2018 Can you fully support this? from ingame because i cant even aim properly on other games there is 1 big thing that your missing here its the ingame sensitivity (in phantom forces) not roblox thats 2 things differently and you have just done the roblox sensitivty Link to comment
DonutThing 0 Posted December 12, 2018 (edited) Hi. @DPI Wizard, the camera sensitivity is not only influenced by the ROBLOX game, but by the "Phantom Forces" game itself as seen here: These settings can be reached by clicking here within the main menu of the game As you can see there is not only positive sensitivity and hipfire (look) sensitivity but also negative sensitivity and aim sensitivity. As for which sensitivities affect what, the "look" sensitivity is all around the same aiming or not (only fov changes). Aim sensitivity does not come affect until you aim with a scope attachment i.e. scope attachment on a pistol. I hope this can let you figure it out. Edited December 12, 2018 by DonutThing Quoting Link to comment
Drimzi 306 Posted June 23, 2019 1 hour ago, anhhuyvipz said: fix please All roblox game modes are under roblox. Link to comment
umbreon222 0 Posted September 6, 2019 The look and aim sensitivity sliders within the game have changed and are now between 0.00 and 1.00. Sadly the calculations are no longer correct. Link to comment
Wizard DPI Wizard 3,889 Posted September 6, 2019 Wizard 37 minutes ago, umbreon222 said: The look and aim sensitivity sliders within the game have changed and are now between 0.00 and 1.00. Sadly the calculations are no longer correct. Updated umbreon222 1 Link to comment
ZachariahHarnett 0 Posted November 4, 2019 all i get in 0.01-2 as the sens but it doesnt show sens for the sliders or roblox ingame sens Link to comment
Wizard DPI Wizard 3,889 Posted November 4, 2019 Wizard 4 minutes ago, ZachariahHarnett said: all i get in 0.01-2 as the sens but it doesnt show sens for the sliders or roblox ingame sens You need to enter the main camera sensitivity from Roblox. Link to comment
Wizard DPI Wizard 3,889 Posted May 16, 2020 Wizard Updated Roblox to support the new in-game sensitivity slider. The "old" sensitivity is in the config file and recommended to use as it is way more accurate. Link to comment
kujo 0 Posted July 2, 2020 Arsenal now has adjustable FOV up to 120, and Counter Blox is now 90 FOV Link to comment
Wizard DPI Wizard 3,889 Posted July 2, 2020 Wizard 4 hours ago, kujo said: Arsenal now has adjustable FOV up to 120, and Counter Blox is now 90 FOV Updated! What happened to the new UI btw? Did they roll back the old one? Link to comment
kujo 0 Posted July 10, 2020 Yeah I think they did, personally I like the old one better because the old sensitivity settings were more accurate Link to comment
Wizard DPI Wizard 3,889 Posted July 10, 2020 Wizard Just now, kujo said: Yeah I think they did, personally I like the old one better because the old sensitivity settings were more accurate I just added support for both old and new now. I read somewhere they were making the new one more accurate, but it seems like they rolled back to the old one for now. Link to comment
Joule Zeath 0 Posted February 1, 2021 Sorry if this is a bit of a necro but I wanna be sure of a couple things. The calculator for Phantom Forces has settings for (ADS AR) as well as (Scope 10X) and I assume magnifications change the sensitivities at different Monitor Distances, but I cannot find what magnification level is used for the ADS calculations. I know it says "AR" ADS but different guns in the Assault Rifle category have different stock magnification levels. (This is base Iron sights magnifications without any optics btw) Both the AN-94 and Scar-L are in the same categories of "Assault Rifle" but have different magnification levels, with the stock Scar-L having an even bigger level than a stock DMR (MK11) The second problem is that a 1.0x magnification scope only works at 80 in-game FOV (VFOV). Anywhere above that will cause the ADS to zoom in and anywhere below that will actually cause the ADS to zoom out, a 1.5x scope barely zooms in at the minimum of 60 FOV. I don't know the math behind this but it seems odd to me. With this in mind I think it'd be nice to know what the calculator uses as the FOV and magnification level for (ADS AR) calculations. Link to comment
Merinda18 31 Posted February 1, 2021 6 minutes ago, Joule Zeath said: Sorry if this is a bit of a necro but I wanna be sure of a couple things. The calculator for Phantom Forces has settings for (ADS AR) as well as (Scope 10X) and I assume magnifications change the sensitivities at different Monitor Distances, but I cannot find what magnification level is used for the ADS calculations. I know it says "AR" ADS but different guns in the Assault Rifle category have different stock magnification levels. (This is base Iron sights magnifications without any optics btw) Both the AN-94 and Scar-L are in the same categories of "Assault Rifle" but have different magnification levels, with the stock Scar-L having an even bigger level than a stock DMR (MK11) The second problem is that a 1.0x magnification scope only works at 80 in-game FOV (VFOV). Anywhere above that will cause the ADS to zoom in and anywhere below that will actually cause the ADS to zoom out, a 1.5x scope barely zooms in at the minimum of 60 FOV. I don't know the math behind this but it seems odd to me. With this in mind I think it'd be nice to know what the calculator uses as the FOV and magnification level for (ADS AR) calculations. MDV 100% Link to comment
Joule Zeath 0 Posted February 1, 2021 16 hours ago, Merinda18 said: MDV 100% Thank you for the response but I don't understand what you mean, I wanted to know what gun/sight was used for the ADS calculations. Besides, the magnification levels in-game seems to be their own FOV rather than a modification of in-game FOV, so maybe that'd make calculations easier if we can match the magnifications with their respective FOVs? Link to comment
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