Just added!
Rukishou Premium Members March 25, 20197 yr Author stats FOV can be adjusted with a mod in this WSGF thread. Just run the .exe with the game and you can increase, decrease, and reset to default with F5, F6, and F7 respectively. There are some other fixes too (uncapped FPS, borderless window, ultrawide support) but they require separate downloads and actually modify the main game file. If you're interested just look for the other posts by jackfuste in the same thread 👍
DPI Wizard Wizard March 25, 20197 yr Wizard Author stats Just now, Rukishou said: FOV can be adjusted with a mod in this WSGF thread. Just saw this myself, will update to support it. What would be very nice is a sensitivity mod that gives you more granular control.
TheNoobPolice Premium Members March 25, 20197 yr Author stats Really good that you've put this on, but I'm genuinely suprised people choose to play these kind of games with Kb/m, as just seems to be built for a controller in mind.
DPI Wizard Wizard March 25, 20197 yr Wizard Author stats Just now, TheNoobPolice said: Really good that you've put this on, but I'm genuinely suprised people choose to play these kind of games with Kb/m, as just seems to be built for a controller in mind. They are definitely built for controllers, it shows everywhere from the lack of sensitivity settings to how you navigate the menus. But those who play with mouse and keyboard are probably (like me) not used to playing with a controller.
TheNoobPolice Premium Members March 25, 20197 yr Author stats 54 minutes ago, Rukishou said: FOV can be adjusted with a mod in this WSGF thread. Just run the .exe with the game and you can increase, decrease, and reset to default with F5, F6, and F7 respectively. There are some other fixes too (uncapped FPS, borderless window, ultrawide support) but they require separate downloads and actually modify the main game file. If you're interested just look for the other posts by jackfuste in the same thread 👍 I would be very careful of uncapping the FPS in this game. Would likely seem to work, but all FROM games use the frame rate to synchornise physics and inputs to. You may well find that the window you have to block an attack gets substantially reduced.
Rukishou Premium Members March 25, 20197 yr Author stats 20 minutes ago, TheNoobPolice said: I would be very careful of uncapping the FPS in this game. Would likely seem to work, but all FROM games use the frame rate to synchornise physics and inputs to. You may well find that the window you have to block an attack gets substantially reduced. Yeah I'm mostly interested in the FOV increase myself, just thought I'd point out that there are some other tweaks availabe there too
DPI Wizard Wizard March 25, 20197 yr Wizard Author stats Checked out the FOV mod now, and it adjusts the FOV in steps of 5. So just add up the steps you are using and add or subtract it from the default of 70 and use this as your FOV. So if you are pressing F5 3 times for a wider FOV, your FOV is now 85.
TheNoobPolice Premium Members March 26, 20197 yr Author stats I must admit the FOV sits a lot better at even just two notches higher at 16:9. I guess I can understand why stylistically they don't add FOV sliders for this sort of game (artistic decision and all that, and there's far less low FOV motion sickness associated with third person games), but the defualt FOV just negatively affects gameplay - some scenes when you crouch the default FOV that results just makes looking around to find enemy positions feel quite cumbersome.
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