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Kour.io

There's a small amount of acceleration, expect some discrepancy.
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Level Zero: Extraction

Just added!
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Granblue Fantasy: Relink

Make sure you select the correct frame rate, as this directly affects the sensitivity. Any fluctuation in the frame rate will also affect the sensitivity, so expect some discrepancy.
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Outcast - A New Beginning

See the game notes for instructions on how to disable smoothing.
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STAR WARS: Battlefront Classic Collection

Both games added, be sure to select the correct viewpoint.
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Sekiro: Shadows Die Twice


DPI Wizard
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FOV can be adjusted with a mod in this WSGF thread. Just run the .exe with the game and you can increase, decrease, and reset to default with F5, F6, and F7 respectively. There are some other fixes too (uncapped FPS, borderless window, ultrawide support) but they require separate downloads and actually modify the main game file. If you're interested just look for the other posts by jackfuste in the same thread 👍

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  • Wizard
Just now, Rukishou said:

FOV can be adjusted with a mod in this WSGF thread.

Just saw this myself, will update to support it. What would be very nice is a sensitivity mod that gives you more granular control.

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Really good that you've put this on, but I'm genuinely suprised people choose to play these kind of games with Kb/m, as just seems to be built for a controller in mind.

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  • Wizard
Just now, TheNoobPolice said:

Really good that you've put this on, but I'm genuinely suprised people choose to play these kind of games with Kb/m, as just seems to be built for a controller in mind.

They are definitely built for controllers, it shows everywhere from the lack of sensitivity settings to how you navigate the menus.

But those who play with mouse and keyboard are probably (like me) not used to playing with a controller.

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54 minutes ago, Rukishou said:

FOV can be adjusted with a mod in this WSGF thread. Just run the .exe with the game and you can increase, decrease, and reset to default with F5, F6, and F7 respectively. There are some other fixes too (uncapped FPS, borderless window, ultrawide support) but they require separate downloads and actually modify the main game file. If you're interested just look for the other posts by jackfuste in the same thread 👍

I would be very careful of uncapping the FPS in this game. Would likely seem to work, but all FROM games use the frame rate to synchornise physics and inputs to. You may well find that the window you have to block an attack gets substantially reduced. 

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20 minutes ago, TheNoobPolice said:

I would be very careful of uncapping the FPS in this game. Would likely seem to work, but all FROM games use the frame rate to synchornise physics and inputs to. You may well find that the window you have to block an attack gets substantially reduced. 

Yeah I'm mostly interested in the FOV increase myself, just thought I'd point out that there are some other tweaks availabe there too

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  • Wizard

Checked out the FOV mod now, and it adjusts the FOV in steps of 5. So just add up the steps you are using and add or subtract it from the default of 70 and use this as your FOV. So if you are pressing F5 3 times for a wider FOV, your FOV is now 85.

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I must admit the FOV sits a lot better at even just two notches higher at 16:9. I guess I can understand why stylistically they don't add FOV sliders for this sort of game (artistic decision and all that, and there's far less low FOV motion sickness associated with third person games), but the defualt FOV just negatively affects gameplay - some scenes when you crouch the default FOV that results just makes looking around to find enemy positions feel quite cumbersome.

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