It's the same concept as this in CS2, where the FOV is locked to 90 for 4:3. If you change aspect ratio, the horizontal FOV will change, but the vertical stays the same.
You need to also convert between FOV 120 and 100 using MDV 0% so you get a new sensitivity. This way the conversion to Windows will stay the same.
If you just change FOV without changing sensitivity, the conversion to Windows will change.
Games added
Gray Zone Warfare
World of Shooting
Robin Hood - Sherwood Builders
Gas Station Simulator
Games updated
RIPOUT - Updated FOV range and added instructions to disable smoothing.
XDefiant - Updated sensitivity for open beta.
Phantom Fury - Updated in-game sensitivity.
The FOV in the game is locked to 103 HFOV for 16:9. In other words, the vertical FOV is fixed to 70.5328 regardless of your aspect ratio.
If you play in 4:3, the vertical FOV will still be 70.5328 so the horizontal will be narrower than 103.
Yeah, a lot of issues with smoothing, acceleration and deadzones in this game. Using a low polling rate reduces some of the issues, but doesn't solve them.
The FOV in Valorant is locked to 103 horizontal degrees for 16:9 regardless of your aspect ratio. The correct actual FOV will be calculated based on this.