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Battlefield Uniform Soldier Aiming Formula

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What Formula does Uniform Soldier Aiming exactly use to calculate the different Zoom Sensitivities in Battlefield 1?

 

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  • Wizard

A bit simplified it's like this:

SoldierZoomSensitivityAll*SoldierZoomSensitivity4x00*(atan((vres/hres)*UniformSoldierAimingCoefficient*(tan(FOV/2)))/atan((vres/hres)*UniformSoldierAimingCoefficient*(tan(AimFOV/2))))

There's a few conditions to this;

  • SoldierZoomSensitivityAll*SoldierZoomSensitivity4x00 can not be above 3 or below 0.1. If it is, 3 or 0.1 will be used respectively.
  • If UniformSoldierAimingCoefficient is 0, the formula is slightly different.
  • Author
47 minutes ago, DPI Wizard said:

A bit simplified it's like this:

(atan((vres/hres)*UniformSoldierAimingCoefficient*(tan(FOV/2)))/atan((vres/hres)*UniformSoldierAimingCoefficient*(tan(AimFOV/2))))/(SoldierZoomSensitivityAll*SoldierZoomSensitivity4x00)

There's a few conditions to this;

  • SoldierZoomSensitivityAll*SoldierZoomSensitivity4x00 can not be above 3 or below 0.1. If it is, 3 or 0.1 will be used respectively.
  • If UniformSoldierAimingCoefficient is 0, the formula is slightly different.

This is exactly what i was looking for! Where it says FOV, does it use the vertical or horizontal FOV?

  • Author
9 minutes ago, DPI Wizard said:

Horizontal FOV in radians.

Could you give me an example of that Formula in use? (with filled in variables) 

Thanks alot in advance!!

  • Wizard
10 minutes ago, Maq said:

Could you give me an example of that Formula in use? (with filled in variables) 

Thanks alot in advance!!

Was an error in the formula, edit it correctly now.

Here it is in use: http://www.wolframalpha.com/input/?i=(atan((1080%2F1920)*1.33*(tan(85.57degrees%2F2)))%2Fatan((1080%2F1920)*1.33*(tan(26degrees%2F2))))%2F(0.9*0.8)

In this example, the 360 distance is 4.918 times that of hipfire.

  • 5 years later...
On 9/24/2017 at 8:33 AM, DPI Wizard said:

SoldierZoomSensitivityAll*SoldierZoomSensitivity4x00*(atan((vres/hres)*UniformSoldierAimingCoefficient*(tan(FOV/2)))/atan((vres/hres)*UniformSoldierAimingCoefficient*(tan(AimFOV/2))))

  • If UniformSoldierAimingCoefficient is 0, the formula is slightly different.

Today, I tried to refer to my usual 'original sources' for the two formula, and noticed that both the symthic forum post and BF forum post, have been taken offline with the death of their respective forums.
Accordingly, this is the last place on the internet with the formula. But the coefficient = 0 formula isn't here. I hope it's not too annoying of me to bump this ancient thread, but this is the place you're most likely to find via a search engine.

@DPI Wizard would you mind sharing the coefficient = 0 formula here, too? Just for the record :)

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