Maq Posted September 23, 2017 Share Posted September 23, 2017 What Formula does Uniform Soldier Aiming exactly use to calculate the different Zoom Sensitivities in Battlefield 1? Link to comment
Drimzi Posted September 23, 2017 Share Posted September 23, 2017 (edited) Edited January 28, 2018 by Drimzi Maq 1 Link to comment
Wizard DPI Wizard Posted September 23, 2017 Wizard Share Posted September 23, 2017 A bit simplified it's like this: SoldierZoomSensitivityAll*SoldierZoomSensitivity4x00*(atan((vres/hres)*UniformSoldierAimingCoefficient*(tan(FOV/2)))/atan((vres/hres)*UniformSoldierAimingCoefficient*(tan(AimFOV/2)))) There's a few conditions to this; SoldierZoomSensitivityAll*SoldierZoomSensitivity4x00 can not be above 3 or below 0.1. If it is, 3 or 0.1 will be used respectively. If UniformSoldierAimingCoefficient is 0, the formula is slightly different. Maq 1 Link to comment
Maq Posted September 23, 2017 Author Share Posted September 23, 2017 47 minutes ago, DPI Wizard said: A bit simplified it's like this: (atan((vres/hres)*UniformSoldierAimingCoefficient*(tan(FOV/2)))/atan((vres/hres)*UniformSoldierAimingCoefficient*(tan(AimFOV/2))))/(SoldierZoomSensitivityAll*SoldierZoomSensitivity4x00) There's a few conditions to this; SoldierZoomSensitivityAll*SoldierZoomSensitivity4x00 can not be above 3 or below 0.1. If it is, 3 or 0.1 will be used respectively. If UniformSoldierAimingCoefficient is 0, the formula is slightly different. This is exactly what i was looking for! Where it says FOV, does it use the vertical or horizontal FOV? Link to comment
Wizard DPI Wizard Posted September 23, 2017 Wizard Share Posted September 23, 2017 Just now, Maq said: This is exactly what i was looking for! Where it says FOV, does it use the vertical or horizontal FOV? Horizontal FOV in radians. Maq 1 Link to comment
Maq Posted September 23, 2017 Author Share Posted September 23, 2017 9 minutes ago, DPI Wizard said: Horizontal FOV in radians. Could you give me an example of that Formula in use? (with filled in variables) Thanks alot in advance!! Link to comment
Wizard DPI Wizard Posted September 23, 2017 Wizard Share Posted September 23, 2017 10 minutes ago, Maq said: Could you give me an example of that Formula in use? (with filled in variables) Thanks alot in advance!! Was an error in the formula, edit it correctly now. Here it is in use: http://www.wolframalpha.com/input/?i=(atan((1080%2F1920)*1.33*(tan(85.57degrees%2F2)))%2Fatan((1080%2F1920)*1.33*(tan(26degrees%2F2))))%2F(0.9*0.8) In this example, the 360 distance is 4.918 times that of hipfire. Maq 1 Link to comment
CaptaPraelium Posted December 5, 2022 Share Posted December 5, 2022 On 9/24/2017 at 8:33 AM, DPI Wizard said: SoldierZoomSensitivityAll*SoldierZoomSensitivity4x00*(atan((vres/hres)*UniformSoldierAimingCoefficient*(tan(FOV/2)))/atan((vres/hres)*UniformSoldierAimingCoefficient*(tan(AimFOV/2)))) If UniformSoldierAimingCoefficient is 0, the formula is slightly different. Today, I tried to refer to my usual 'original sources' for the two formula, and noticed that both the symthic forum post and BF forum post, have been taken offline with the death of their respective forums. Accordingly, this is the last place on the internet with the formula. But the coefficient = 0 formula isn't here. I hope it's not too annoying of me to bump this ancient thread, but this is the place you're most likely to find via a search engine. @DPI Wizard would you mind sharing the coefficient = 0 formula here, too? Just for the record Link to comment
TheNoobPolice Posted December 5, 2022 Share Posted December 5, 2022 It is just the focal length / zoom ratio / 0% / visuomotor / pixel ratio formula. sens multiplier = tan(ZoomFOV/2)/tan(HipFOV/2) FOV’s in radians, either vertical or horizontal. doesn’t matter in this instance as long as they are both the same measurement. CaptaPraelium 1 Link to comment
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