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All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Apex Legends


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  • Wizard
5 hours ago, Alou said:

hello guys, I got a different result from aimlab, when I convert from CSGO to Apex with MDH 100%, all the ADS and scope.

This question confuse me for a long time, I don't know which one should I use.

Can you please post both conversions? I can with pretty high confidence say that this site is the correct one.

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On 5/19/2022 at 3:12 PM, DPI Wizard said:

Can you please post both conversions? I can with pretty high confidence say that this site is the correct one.

the calculation result I got from mouse-sensitivity.com is:

mouse_zoomed_sensitivity_scalar_0 "1.366196" (1X Scope / ADS (SMG, SG, Pistol))
mouse_zoomed_sensitivity_scalar_0 "1.457134" (ADS (AR, LMG, Sniper))
mouse_zoomed_sensitivity_scalar_1 "1.719642"
mouse_zoomed_sensitivity_scalar_2 "1.871876"
mouse_zoomed_sensitivity_scalar_3 "1.931992"
mouse_zoomed_sensitivity_scalar_4 "1.977580"
mouse_zoomed_sensitivity_scalar_5 "1.994108"
mouse_zoomed_sensitivity_scalar_6 "2.001865"

the result and settings in AimLab is as in attachment.

Both were converted from CSGO 1920x1080 default.

pic1.png

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Another question is:

when I choose convert from Apex to Apex, use MDH=100%, the "source scope ratio" (apex's scope ratio) is

mouse_zoomed_sensitivity_scalar_0 "1.177689" (1X Scope / ADS (SMG, SG, Pistol))
mouse_zoomed_sensitivity_scalar_0 "1.256079" (ADS (AR, LMG, Sniper))
mouse_zoomed_sensitivity_scalar_1 "1.018701"
mouse_zoomed_sensitivity_scalar_2 "1.019863"
mouse_zoomed_sensitivity_scalar_3 "1.020237"
mouse_zoomed_sensitivity_scalar_4 "1.020495"
mouse_zoomed_sensitivity_scalar_5 "1.020583"
mouse_zoomed_sensitivity_scalar_6 "1.020623"

convert from Apex to CSGO, use MDH=100%, the "source scope  ratio" (apex's scope ratio) is

mouse_zoomed_sensitivity_scalar_0 "1.177689" (1X Scope / ADS (SMG, SG, Pistol))
mouse_zoomed_sensitivity_scalar_0 "1.256079" (ADS (AR, LMG, Sniper))
mouse_zoomed_sensitivity_scalar_1 "1.482367"
mouse_zoomed_sensitivity_scalar_2 "1.613596"
mouse_zoomed_sensitivity_scalar_3 "1.665417"
mouse_zoomed_sensitivity_scalar_4 "1.704714"
mouse_zoomed_sensitivity_scalar_5 "1.718962"
mouse_zoomed_sensitivity_scalar_6 "1.725648"

the "Apex to CSGO" result is almost as same as AimLab's result.

I'm quite confused about those results.

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  • Wizard

You should use the purple share button so I can see exactly what you are doing, it makes it a lot easier :)

But I think the issue here is that you change the source of your conversion.

This example matches Aimlab: https://www.mouse-sensitivity.com/?share=795f5ae4469867ab4e854f285418c80a

If you convert from CSGO instead, your source is a different FOV, so all the scopes will be matched to that FOV rather than Apex' FOV.

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  • Wizard
2 hours ago, fefefasdf said:

I want zoom sensitivity like overwatch 37.89, 51.47. My cl_fovScale is 1.2376.

Calculator saying all 1.006454. Is it right? I think each zoom sensitivity diffrent like overwatch 37.89, 51.47.

This is correct, Apex scales the scopes based on MDV 0%, so they should all be the same if that's you conversion method.

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  • 2 weeks later...

If you change the fov value, the number of ads changes slightly. If I want to set the ads value of 64% perfectly, is it correct to designate two minimum sections of the changing points and calculate the average value? Or is it correct to just apply the value derived from this site?

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  • Wizard
2 minutes ago, nud4hn said:

If you change the fov value, the number of ads changes slightly. If I want to set the ads value of 64% perfectly, is it correct to designate two minimum sections of the changing points and calculate the average value? Or is it correct to just apply the value derived from this site?

This happens because the game has a bug where it rounds the FOV to the nearest whole number before calculating the ADS sensitivity. So use the values from the calculator as it accounts for this.

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  • 1 month later...

In the config files there is a "mouse_zoomed_sensitivity_scalar_7" which doesn't exist in the calculator.

Also, is there a simplerer way that I am overlooking to have a 178% MDV Ingame other than changing every value individually, especially since they are two options for "mouse_zoomed_sensitivity_scalar_0" and you have to choose from one.

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  • Wizard
1 minute ago, Scca said:

In the config files there is a "mouse_zoomed_sensitivity_scalar_7" which doesn't exist in the calculator.

It's not in use.

1 minute ago, Scca said:

Also, is there a simplerer way that I am overlooking to have a 178% MDV Ingame other than changing every value individually, especially since they are two options for "mouse_zoomed_sensitivity_scalar_0" and you have to choose from one.

No, you have to set each scope individually.

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  • 2 months later...
  • Wizard
3 hours ago, nud4hn said:

I would like to know if Apex Legends is using 64% aim sensitivity or 63.6201%. I use 64% aim sensitivity in most games, and I hope Apex Legends does as well.

63.6201% is correct because there's a bug in Apex where it rounds the 4:3 FOV to the nearest whole number before calculating the ADS sensitivity. So in your case, the FOV is 104.330730 hdeg 4:3, but the game rounds this to 104.

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  • 2 months later...

In the past, the 'ADS sensitivity' slider had an error in which figures were rounded because it was compatible with certain screen ratio settings when changing the viewing angle or general sensitivity. Recently, however, when I changed the actual horizontal viewing angle to 103' and modified the sensitivity, I felt that the 'ADS-sensitivity' slider was working at a percentage without rounding. So I want to know if there was any correction that I couldn't check.


my setting is~

cl_fovScale "1.23759958"(hfov_103')

mouse_sensitivity "1.40244442126333634934809424521517939865589141845703125927"
mouse_use_per_scope_sensitivity_scalars "0"
mouse_zoomed_sensitivity_scalar_0~7 "It was 0.6413056 but changed to 0.64"
 

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  • Wizard
9 minutes ago, nud4hn said:

 Recently, however, when I changed the actual horizontal viewing angle to 103' and modified the sensitivity, I felt that the 'ADS-sensitivity' slider was working at a percentage without rounding.

Apex will round the configured FOV to the nearest whole hdeg 4:3 FOV before calculating the ADS sensitivity. So for instance in your case the hdeg 4:3 FOV is 86.631971, so this will be rounded up to 87 as the base for ADS sensitivity. This small discrepancy is almost imperceivable to detect by hand, but is pretty clear with scripts.

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  • 2 weeks later...

It may sound strange, brother, but I feel that EA has fixed the error of the 'ADS sensitivity' slider, where the option value of the 4:3 screen ratio interferes. Although it was impossible to measure without an error rate because the Apex Legend's aiming magnification was extended to decimal places, I would like to say that the 'ADS sensitivity' slider seems to be applied as a normal percentage to my Apex Legend setting after obtaining and reviewing the fixed settings of three games (Rainbow Six Siege, Call of duty Modern Warfare2, Apex Legend). I think this may be the case where the error is not applied in the settings I use, or EA finally identified the problem and patched it successfully.

My viewing angle is 1.23759958, and the general sensitivity is 1.4024444212633363493480942452151793986589141845703126, and the aiming sensitivity is set to (mouse_zoomed_sensitivity_scal_0"0.6413056", mouse_zoomed_sensitivity_scal_"0.64". The game was converted as much as possible from Rainbow Six Siege (Default FOV=70.5328, MouseYawSensitivity=100, MousePitchSensitivity=100, MouseSensitivityMultiplierUnit=0.001077).

Please review this and correct the Apex Legend's aiming sensitivity.

Edited by nud4hn
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  • Wizard
3 hours ago, nud4hn said:

Please review this and correct the Apex Legend's aiming sensitivity.

The bug is definitely still there. I just tested now with your exact settings, this is the 6X scope doing perfect 360's when the mouse_zoomed_sensitivity_scalar is 0.644131:

Here the mouse_zoomed_sensitivity_scalar is 0.64 which would be correct if the bug was fixed, but as you can clearly see the 360 is now completely off:

 

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I calculated that 64% of (cl_fovScale "1.23759958" mouse_sensitivity "1.458438") is 0.64. The results of the site are different magnification values for Rainbow Six siege and Apex Legend sights, so I think the results came out accordingly. Therefore, the value I want is 0.64. I feel like my head is going to break.

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0.644131 operates abnormally sensitive. It was difficult to adapt compared to all the zoom speeds I could check. My target fixed 'zoom sensitivity' is 64% as a percentage and 1.5625 as a glass number. I hope that this applies purely without being disturbed by anything else. (I did cross-validation at Jscalc. But this place doesn't exactly indicate either. I think I'm going to get insane)

6 hours ago, DPI Wizard said:

How did you calculate this?

Edited by nud4hn
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  • 1 month later...

The zoom sensitivity in Quake Live is calculated by multiplying the sensitivity with arctan[ 0.75 * tan[ cg_zoomfov / 2 ] ] / arctan[ 0.75 * tan[ cg_fov / 2 ] ]. Does that mean I need to have ADS/Scope at 133% Vertical Monitor Distance to get the correct ADS multipliers for Apex so the zoom scaling will be the same in both games?

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  • Wizard
14 hours ago, Cat said:

The zoom sensitivity in Quake Live is calculated by multiplying the sensitivity with arctan[ 0.75 * tan[ cg_zoomfov / 2 ] ] / arctan[ 0.75 * tan[ cg_fov / 2 ] ]. Does that mean I need to have ADS/Scope at 133% Vertical Monitor Distance to get the correct ADS multipliers for Apex so the zoom scaling will be the same in both games?

That's not the formula exactly, it is correct for 4:3, but it changes depending on your aspect ratio. So the exact Vertical Monitor Distance depends on your settings (aspect ratio, zoom FOV, hipfire FOV).

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