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Justo ahora, DPI Wizard dijo:

Mi español no es tan bueno por favor escribe en inglés.:)

 De cualquier manera, los porcentajes son relativos al campo de visión y la sensibilidad del hipfire. Entonces, si cambia cualquiera de ellos, necesitará un nuevo cálculo para ADS .

I don't understand, what I want to know is what percentage is used in the example

ads monitor distance horizontal:   100%    scale: 100%

scope: monitor distance horizontal: 100%   scale: 100%

What are the true percentages given that example?

 

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  • Calculator Settings Layout The layout of the Calculator Settings can be adjusted using the buttons on the right side of the Calculator Settings header. The available options are:

  • Input Convert from Here you select the game you want to convert from. By default, the list is sorted alphabetically, but you can choose to group the games by engine based on your "Sort By

  • Calculations The calculations section will show you all the sensitivity, FOV and distance output for both the game you are converting from and to. Sensitivity 1, Sensitivity 2, Multiplier 1,

hace 27 minutos, DPI Wizard dijo:

In what example?

 

Did I move the scale or does the scale not have to move?

 And the percentage in 101 and 366 is correct or not?

 

 

image.png

Edited by blaster58

hace 24 minutos, DPI Wizard dijo:

That depends on what you are trying to achieve.

Could you help me please? I just want a good sens, I want for ads and scope, could you give an example? Sorry, I don't understand the previous examples you gave. 

hace 1 hora, DPI Wizard dijo:

You should try with everything set to the default in the calculator first and see how that feels.

image.png

I already did it like this but I don't feel good with that feeling close or far away. I'm sorry, does it depend on the monitor? my monitor is 19.5 and it is 1366 x 768

hace 2 horas, DPI Wizard dijo:

Did if feel too fast or too slow? If too slow, try with MDV 100% instead, or 177.7778%

 

Is that the configuration?

 

Screenshot_20240415-164447_Brave.jpg

Edited by blaster58

hace 8 horas, DPI Wizard dijo:

Yes, this is common conversion method.

In the end with this configuration I feel comfortable, in apex I have 110 fov but if I put it at 95 in the configuration it gives me the real 110, if I put 110 it gives 123 and there is no that in apex so I put it at 95 so that it would give 110

Screenshot_20240416-105600_Brave.jpg

  • 4 months later...

I have a question, in PUBG, as shown in the figure below, how does the vertical sensitivity of this conversion come from, and does the application of this vertical sensitivity keep the pixels moving in all directions vertically and horizontally consistent?

image.thumb.png.7c0a04ed231d7428558e6c8e96c4681a.png

@DPI WizardI have a question, in PUBG, as shown in the figure below, how does the vertical sensitivity of this conversion come from, and does the application of this vertical sensitivity keep the pixels moving in all directions vertically and horizontally consistent?image.thumb.png.680df545999c7fa3e350ee987639fa45.png

  • Author
  • Wizard
17 hours ago, lucky_hk said:

@DPI WizardI have a question, in PUBG, as shown in the figure below, how does the vertical sensitivity of this conversion come from, and does the application of this vertical sensitivity keep the pixels moving in all directions vertically and horizontally consistent?

The FOV is different, you have 80 in the first one and 90 in the second one. Seems like a bug maybe, I think the second one should be locked to 80 as well.

  • 5 months later...

Hello. Can somebody explain me what is the pixel ratio (pixel/count)? Does this mean? If it > 1.0, maybe about 2.0 this mean what if I try to change position of mouse pointer on 1 pixel, it will be changed on 2 pixels? And if <= 1.0 this is most consistent precise mouse pointer move per pixel?

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  • Wizard
18 minutes ago, Jacob3123 said:

Hello. Can somebody explain me what is the pixel ratio (pixel/count)? Does this mean? If it > 1.0, maybe about 2.0 this mean what if I try to change position of mouse pointer on 1 pixel, it will be changed on 2 pixels? And if <= 1.0 this is most consistent precise mouse pointer move per pixel?

You can see it demonstrated here. Note that this information is a little bit outdated as it refers to 1080p on a 24" monitor. If you're using 1440p or 4k etc, the importance of keeping it close to 1 diminishes depending on the monitor size.

30 minutes ago, DPI Wizard said:

You can see it demonstrated here. Note that this information is a little bit outdated as it refers to 1080p on a 24" monitor. If you're using 1440p or 4k etc, the importance of keeping it close to 1 diminishes depending on the monitor size.

OK. It seems like I thinking right, but, it's real to convert WPS to game sensitivity? I mean, I use 1920x1080 monitor, and always use 1600 dpi and 6/11 WPS, but now, when I use magnifier zoom in windows, I found that eDPI to high, cuz it hard to do aim on every pixel without skip. So i set to 400 DPI and 6/11 (400 eDPI I think), that works great and more precise, but how to convert it to game settings? Is 1.0 mouse sens in every game means x1 scale to DPI like 6/11 in windows?

  • Author
  • Wizard
3 minutes ago, Jacob3123 said:

OK. It seems like I thinking right, but, it's real to convert WPS to game sensitivity? I mean, I use 1920x1080 monitor, and always use 1600 dpi and 6/11 WPS, but now, when I use magnifier zoom in windows, I found that eDPI to high, cuz it hard to do aim on every pixel without skip. So i set to 400 DPI and 6/11 (400 eDPI I think), that works great and more precise, but how to convert it to game settings? Is 1.0 mouse sens in every game means x1 scale to DPI like 6/11 in windows?

Most games are not affected by zoom or WPS (if it's disabled in the calculator, the game is unaffected by it).

As for the sensitivity in games, there's absolutely no connection between sensitivity value and anything else like 1x to DPI. Games have very different sensitivity scales and algorithms, which is a big part of the reason this calculator exists. Every game is manually analyzed and the sensitivity formulas reverse engineered to allow you to convert between them.

6 minutes ago, DPI Wizard said:

Most games are not affected by zoom or WPS (if it's disabled in the calculator, the game is unaffected by it).

As for the sensitivity in games, there's absolutely no connection between sensitivity value and anything else like 1x to DPI. Games have very different sensitivity scales and algorithms, which is a big part of the reason this calculator exists. Every game is manually analyzed and the sensitivity formulas reverse engineered to allow you to convert between them.

Yes I know about Raw Input.

So, to get it like I get it on windows by zoom method, I need special equipment like you.
 

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