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Cyberpunk 2077


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1 hour ago, DAAT said:

FOV max=100, config can't be over 100 too,someone know how to deal with it?  (I want FOV=103)

 

33 minutes ago, ChocoboGoesKweh said:

Ive noticed my sens is nowhere near what it should be after conversion I usually have it around a 180 with my mouse space and it causes me to do 12 spins

image.png.0245c12ae21a7a926ba6c1f8849d4bcc.png if your fov doesn't match this will help although it costs you some of your screen being black 

Edited by fortunate reee
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  • Wizard
4 hours ago, DAAT said:

FOV max=100, config can't be over 100 too,someone know how to deal with it?  (I want FOV=103)

It's currently capped at 100.

3 hours ago, ChocoboGoesKweh said:

Ive noticed my sens is nowhere near what it should be after conversion I usually have it around a 180 with my mouse space and it causes me to do 12 spins

What exactly is your settings?

1 hour ago, Uhsasin said:

Having problem with transfering cod cw sens to cyberpunk 2077. It either says It is unable to (too low or high) or its just incorrect. As shown here. Any reason?

The FOV of these two weapons is too different and the range of the ADS sensitivity is to narrow. You have to convert from hipfire.

https://www.mouse-sensitivity.com/?share=72ef4627e6a1f4d6a1144bc7e86b61f0

1 minute ago, idriveby said:

Just a heads up to everyone the 'zoom sensitivity' ingame is backwards. 0 seems to be 1:1 with hipfire and 2 is incredibly slow (seems to be 4x slower) imagine 1x is 2x slower.

The actual multiplier of the zoom sensitivity depends on the weapon actually, more will be added.

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1 minute ago, DPI Wizard said:

It's currently capped at 100.

What exactly is your settings?

The FOV of these two weapons is too different and the range of the ADS sensitivity is to narrow. You have to convert from hipfire.

https://www.mouse-sensitivity.com/?share=72ef4627e6a1f4d6a1144bc7e86b61f0

The actual multiplier of the zoom sensitivity depends on the weapon actually, more will be added.

Actually I was surprised. They added curvature options for console but looks like used random zoom multipliers for weapons. 

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  • Wizard
1 minute ago, Pyroxia said:

Actually I was surprised. They added curvature options for console but looks like used random zoom multipliers for weapons. 

Also very strange that they made the slider opposite (higher value is slower speed), as it caps out very quickly compared to what some probably want. Go above the max value of 2 in the config does not work either.

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Just now, DPI Wizard said:

Also very strange that they made the slider opposite (higher value is slower speed), as it caps out very quickly compared to what some probably want. Go above the max value of 2 in the config does not work either.

Yeah when I tried to adjust my zoom sens on ps4 I'm confused so much because of this.

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2 hours ago, Uhsasin said:

Having problem with transfering cod cw sens to cyberpunk 2077. It either says It is unable to (too low or high) or its just incorrect. As shown here. Any reason?

looks like you were matching scope to scope just use the all  option there is very little reason to match 1 scope to another 

 

 

https://www.mouse-sensitivity.com/?share=513d43f681b5a8d73e3b98cf560ca328 like this

image.png.98667759fcafefe69a9a8dad2d4b1204.pngcosts me a bit of screen size but my 360 matches perfectly and the view speed isn't different even though the fov is capped 

i use 0% scale on most if not all games so this is guchi in my case 

image.png.e676eb3fd3713f80d6ad1b48ea3a5acc.pngimage.png.ba97bdbf2ffa13a60ca14c625ff26108.png

image.png.64db983793e9d337f9b89b3ea144301e.pngimage.png.c06b6dcde8fa5a66cacb7eb0c698eeef.png

if you are using 1.333 coefficient in cod then you might as well set ^ to 133% vertical monitor distance 

 

 

Edited by fortunate reee
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1 hour ago, idriveby said:

Just a heads up to everyone the 'zoom sensitivity' ingame is backwards. 0 seems to be 1:1 with hipfire and 2 is incredibly slow (seems to be 4x slower) imagine 1x is 2x slower.

(1/x)^zoomsensitivity seems to be the multiplier applied. x being 1.1, 1.2, or 1.5 depending on weapon. 0 = 1x. 2 = 1.21x, 1.44x, or 2.25x slower. For zoom fovs, it seems to subtract but it varies per weapon and not per weapon class. The unity pistol has a different zoom than the lexington for example. Quite disappointing overall.

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Will modify the "max_value" over 100 bring any changes? 

{
    "name": "FieldOfView",
    "type": "float",
    "value": 106.260205,
    "default_value": 80.0,
    "min_value": 70.0,
    "max_value": 120.0,
    "step_value": 5.0
}

Will modify the file in install directory bring any changes? 

<Game Directory>\r6\config\settings\platform\pc\options.json

{
    "name": "FieldOfView",
    "display_name": "UI-Settings-Video-Basic-FieldOfView",
    "description": "",
    "order": 2,
    "is_visible": true,
    "in_pre_game": true,
    "in_game": true,
    "update_policy": "immediately",
    "can_be_restored_to_default": true,
    "type": "float",
    "value": 80.0,
    "default_value": 80.0,
    "min_value": 70.0,
    "max_value": 100.0,
    "step_value": 5.0
}

 

Edited by HK Journalist
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You would have to edit the FOV settings in this location for it to take effect

...Cyberpunk 2077\r6\config\settings\platform\pc\options.json

            "options": [
				{
                    "name": "FieldOfView",
                    "display_name": "UI-Settings-Video-Basic-FieldOfView",
                    "description": "",
                    "order": 2,
                    "is_visible": true,
                    "in_pre_game": true,
                    "in_game": true,
                    "update_policy": "immediately",
					"can_be_restored_to_default": true,
					"type": "float",
                    "value": 106.260205,
                    "default_value": 106.260205,
                    "min_value": 70.0,
                    "max_value": 106.260205,
                    "step_value": 5.0
                },

 

Edited by Griffle
Formatting
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3 hours ago, Griffle said:

You would have to edit the FOV settings in this location for it to take effect

...Cyberpunk 2077\r6\config\settings\platform\pc\options.json




            "options": [
				{
                    "name": "FieldOfView",
                    "display_name": "UI-Settings-Video-Basic-FieldOfView",
                    "description": "",
                    "order": 2,
                    "is_visible": true,
                    "in_pre_game": true,
                    "in_game": true,
                    "update_policy": "immediately",
					"can_be_restored_to_default": true,
					"type": "float",
                    "value": 106.260205,
                    "default_value": 106.260205,
                    "min_value": 70.0,
                    "max_value": 106.260205,
                    "step_value": 5.0
                },

 

Confirm works. Just make sure you put a decimal so instead of 110 it'll be 110.0 

Edited by Acro
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  • Wizard
1 hour ago, Snookray said:

does this game have some mouse smoothing or so? 60fps and vsync off still feels awful.

Quite a bit of smoothing yes, but in first person it shouldn't affect your actual sensitivity (i.e. the 360 distance will be correct), but it will make it feel sluggish.

In third person there's both smoothing and acceleration...

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